[Author]
Author = alebalGTA
[Description]
Description = A race for Grand Senora with muscle cars, a prototype with a hydrogen engine to recover, and the police who won't let you go ... get ready to race ...
[Objectives]
Objectivescount = 28

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 153,7711
Objectives[0]positionY = -1004,492
Objectives[0]positionZ = -98,41925
Objectives[0]Heading = 79,99997
Objectives[0]model = ig_wade
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 2
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 3
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = PistolMk2
Objectives[0]mission_ActorsCount = 3
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 151,4508
Objectives[0]mission_Actors[0]positionY = -1004,49
Objectives[0]mission_Actors[0]positionZ = -98,99998
Objectives[0]mission_Actors[0]Heading = 88,94881
Objectives[0]mission_Actors[0]String_Name = IG_PAIGE
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = CODE_HUMAN_MEDIC_KNEEL
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 22
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActor[0] = 18
Objectives[0]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[0] = 2
Objectives[0]mission_Actors[0]NeededForSetPlayerActorTaskCount = 1
Objectives[0]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[0] = 24
Objectives[0]mission_Actors[0]NeededForSetPlayerActorTaskIndex[0] = 2
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 151,8333
Objectives[0]mission_Actors[1]positionY = -1003,602
Objectives[0]mission_Actors[1]positionZ = -98,99998
Objectives[0]mission_Actors[1]Heading = 247,8866
Objectives[0]mission_Actors[1]String_Name = ig_lestercrest
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = 966099553
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 3
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[1]NeededForObjectiveHintCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveHint[0] = 20
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 23
Objectives[0]mission_Actors[1]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveGoToActor[0] = 19
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 151,5037
Objectives[0]mission_Actors[2]positionY = -1006,27
Objectives[0]mission_Actors[2]positionZ = -98,99998
Objectives[0]mission_Actors[2]Heading = 287,1084
Objectives[0]mission_Actors[2]String_Name = ig_nervousron
Objectives[0]mission_Actors[2]Relationship_Group = Companion
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Revolver
Objectives[0]mission_Actors[2]Variation = Custom
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_HATS_INDEX = 0
Objectives[0]mission_Actors[2]PROP_HATS_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[2]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 24
Objectives[0]mission_Vehicles = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = 153,7924
Objectives[1]positionY = -1004,491
Objectives[1]positionZ = -99,41427
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 3
Objectives[1]Task_Repeat = True
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = WORLD_HUMAN_PICNIC
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = 154,1537
Objectives[2]positionY = -1006,189
Objectives[2]positionZ = -99,99998
Objectives[2]Cutscenes_Time = 10
Objectives[2]Cutscenes_Trans_Time = 0
Objectives[2]Cutscenes_FOV = 60
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = False
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = True
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 0,1
Objectives[2]Cutscenes_Follow_Hieght = 1
Objectives[2]Cutscenes_Follow_Angle = 0
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 4
Objectives[2]ObjectiveMessages[0]positionX = 3502,762
Objectives[2]ObjectiveMessages[0]positionY = 4222,984
Objectives[2]ObjectiveMessages[0]positionZ = 200,0457
Objectives[2]ObjectiveMessages[0]Message = ~y~So... we have to bring you the blue car?
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = True
Objectives[2]ObjectiveMessages[0]TypeTextMesage = False
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[1]positionX = 3505,009
Objectives[2]ObjectiveMessages[1]positionY = 4226,681
Objectives[2]ObjectiveMessages[1]positionZ = 198,2879
Objectives[2]ObjectiveMessages[1]Message = ~b~Yes.
Objectives[2]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[1]Sender = 
Objectives[2]ObjectiveMessages[1]Subject = 
Objectives[2]ObjectiveMessages[1]MessageColor = White
Objectives[2]ObjectiveMessages[1]PlayFromStart = False
Objectives[2]ObjectiveMessages[1]Delay = True
Objectives[2]ObjectiveMessages[1]DelayTime = 4
Objectives[2]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[1]TypeSubtitle = True
Objectives[2]ObjectiveMessages[1]TypeTextMesage = False
Objectives[2]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[2]positionX = 3508,167
Objectives[2]ObjectiveMessages[2]positionY = 4229,484
Objectives[2]ObjectiveMessages[2]positionZ = 196,1559
Objectives[2]ObjectiveMessages[2]Message = ~g~Easy.
Objectives[2]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[2]Sender = 
Objectives[2]ObjectiveMessages[2]Subject = 
Objectives[2]ObjectiveMessages[2]MessageColor = White
Objectives[2]ObjectiveMessages[2]PlayFromStart = False
Objectives[2]ObjectiveMessages[2]Delay = True
Objectives[2]ObjectiveMessages[2]DelayTime = 5
Objectives[2]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[2]TypeSubtitle = True
Objectives[2]ObjectiveMessages[2]TypeTextMesage = False
Objectives[2]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[3]positionX = 3512,131
Objectives[2]ObjectiveMessages[3]positionY = 4233,015
Objectives[2]ObjectiveMessages[3]positionZ = 193,2876
Objectives[2]ObjectiveMessages[3]Message = ~p~Here, look, I hacked the hotel cameras.
Objectives[2]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[3]Sender = 
Objectives[2]ObjectiveMessages[3]Subject = 
Objectives[2]ObjectiveMessages[3]MessageColor = White
Objectives[2]ObjectiveMessages[3]PlayFromStart = False
Objectives[2]ObjectiveMessages[3]Delay = True
Objectives[2]ObjectiveMessages[3]DelayTime = 6
Objectives[2]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[3]TypeSubtitle = True
Objectives[2]ObjectiveMessages[3]TypeTextMesage = False
Objectives[2]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = 407,6875
Objectives[3]positionY = 2562,249
Objectives[3]positionZ = 42,56806
Objectives[3]Cutscenes_Time = 0
Objectives[3]Cutscenes_Trans_Time = 1
Objectives[3]Cutscenes_FOV = 30
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = True
Objectives[3]Cutscenes_Point_At_Position = False
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = False
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = False
Objectives[3]Cutscenes_Follow_Vehicle = False
Objectives[3]Cutscenes_Follow_Distancee = 10
Objectives[3]Cutscenes_Follow_Hieght = 1
Objectives[3]Cutscenes_Follow_Angle = 0
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Teleport_Objective
Objectives[4]Text = 
Objectives[4]positionX = 376,0244
Objectives[4]positionY = 2618,434
Objectives[4]positionZ = 43,49507
Objectives[4]ObjectiveRotation = 45,00002
Objectives[4]mission_ActorsCount = 10
Objectives[4]mission_Actors[0]SpawnInVehicle = True
Objectives[4]mission_Actors[0]SeatIndex = 0
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 0
Objectives[4]mission_Actors[0]positionX = 393,9408
Objectives[4]mission_Actors[0]positionY = 2642,664
Objectives[4]mission_Actors[0]positionZ = 44,0619
Objectives[4]mission_Actors[0]Heading = 59,99952
Objectives[4]mission_Actors[0]String_Name = a_m_y_golfer_01
Objectives[4]mission_Actors[0]Relationship_Group = Neutral
Objectives[4]mission_Actors[0]AddBlip = True
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = False
Objectives[4]mission_Actors[0]SetHealth = 100
Objectives[4]mission_Actors[0]DieFromHeadShot = True
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 30
Objectives[4]mission_Actors[0]Hearing_Range = 30
Objectives[4]mission_Actors[0]CombatMovement = Offensive
Objectives[4]mission_Actors[0]weapon = Pistol
Objectives[4]mission_Actors[0]Variation = Random
Objectives[4]mission_Actors[0]Task = 0
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = NONE
Objectives[4]mission_Actors[1]SpawnInVehicle = True
Objectives[4]mission_Actors[1]SeatIndex = 0
Objectives[4]mission_Actors[1]Survive_Number = 0
Objectives[4]mission_Actors[1]Failed_Text = 
Objectives[4]mission_Actors[1]Remove_After = 0
Objectives[4]mission_Actors[1]positionX = 385,8178
Objectives[4]mission_Actors[1]positionY = 2637,62
Objectives[4]mission_Actors[1]positionZ = 44,07745
Objectives[4]mission_Actors[1]Heading = 59,8784
Objectives[4]mission_Actors[1]String_Name = a_f_y_soucent_01
Objectives[4]mission_Actors[1]Relationship_Group = Neutral
Objectives[4]mission_Actors[1]AddBlip = True
Objectives[4]mission_Actors[1]ShowCone = False
Objectives[4]mission_Actors[1]Invincible = False
Objectives[4]mission_Actors[1]SetHealth = 100
Objectives[4]mission_Actors[1]DieFromHeadShot = True
Objectives[4]mission_Actors[1]CanExitVehicle = True
Objectives[4]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[1]AlwaysFight = True
Objectives[4]mission_Actors[1]Seeing_Range = 30
Objectives[4]mission_Actors[1]Hearing_Range = 30
Objectives[4]mission_Actors[1]CombatMovement = Offensive
Objectives[4]mission_Actors[1]weapon = Pistol
Objectives[4]mission_Actors[1]Variation = Random
Objectives[4]mission_Actors[1]Task = 0
Objectives[4]mission_Actors[1]Task_Guard_Range = 5
Objectives[4]mission_Actors[1]Task_Stay_In_Range = True
Objectives[4]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[1]Task_Scenario = NONE
Objectives[4]mission_Actors[2]SpawnInVehicle = True
Objectives[4]mission_Actors[2]SeatIndex = 0
Objectives[4]mission_Actors[2]Survive_Number = 0
Objectives[4]mission_Actors[2]Failed_Text = 
Objectives[4]mission_Actors[2]Remove_After = 0
Objectives[4]mission_Actors[2]positionX = 376,4958
Objectives[4]mission_Actors[2]positionY = 2634,299
Objectives[4]mission_Actors[2]positionZ = 43,84258
Objectives[4]mission_Actors[2]Heading = 50,00154
Objectives[4]mission_Actors[2]String_Name = a_f_y_skater_01
Objectives[4]mission_Actors[2]Relationship_Group = Neutral
Objectives[4]mission_Actors[2]AddBlip = True
Objectives[4]mission_Actors[2]ShowCone = False
Objectives[4]mission_Actors[2]Invincible = False
Objectives[4]mission_Actors[2]SetHealth = 100
Objectives[4]mission_Actors[2]DieFromHeadShot = True
Objectives[4]mission_Actors[2]CanExitVehicle = True
Objectives[4]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[2]AlwaysFight = True
Objectives[4]mission_Actors[2]Seeing_Range = 30
Objectives[4]mission_Actors[2]Hearing_Range = 30
Objectives[4]mission_Actors[2]CombatMovement = Offensive
Objectives[4]mission_Actors[2]weapon = Pistol
Objectives[4]mission_Actors[2]Variation = Random
Objectives[4]mission_Actors[2]Task = 0
Objectives[4]mission_Actors[2]Task_Guard_Range = 5
Objectives[4]mission_Actors[2]Task_Stay_In_Range = True
Objectives[4]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[2]Task_Scenario = NONE
Objectives[4]mission_Actors[3]SpawnInVehicle = True
Objectives[4]mission_Actors[3]SeatIndex = 0
Objectives[4]mission_Actors[3]Survive_Number = 0
Objectives[4]mission_Actors[3]Failed_Text = 
Objectives[4]mission_Actors[3]Remove_After = 0
Objectives[4]mission_Actors[3]positionX = 367,5018
Objectives[4]mission_Actors[3]positionY = 2631,695
Objectives[4]mission_Actors[3]positionZ = 43,8455
Objectives[4]mission_Actors[3]Heading = 49,94263
Objectives[4]mission_Actors[3]String_Name = a_m_y_genstreet_02
Objectives[4]mission_Actors[3]Relationship_Group = Neutral
Objectives[4]mission_Actors[3]AddBlip = True
Objectives[4]mission_Actors[3]ShowCone = False
Objectives[4]mission_Actors[3]Invincible = False
Objectives[4]mission_Actors[3]SetHealth = 100
Objectives[4]mission_Actors[3]DieFromHeadShot = True
Objectives[4]mission_Actors[3]CanExitVehicle = True
Objectives[4]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[3]AlwaysFight = True
Objectives[4]mission_Actors[3]Seeing_Range = 30
Objectives[4]mission_Actors[3]Hearing_Range = 30
Objectives[4]mission_Actors[3]CombatMovement = Offensive
Objectives[4]mission_Actors[3]weapon = Pistol
Objectives[4]mission_Actors[3]Variation = Random
Objectives[4]mission_Actors[3]Task = 0
Objectives[4]mission_Actors[3]Task_Guard_Range = 5
Objectives[4]mission_Actors[3]Task_Stay_In_Range = True
Objectives[4]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[3]Task_Scenario = NONE
Objectives[4]mission_Actors[4]SpawnInVehicle = True
Objectives[4]mission_Actors[4]SeatIndex = 0
Objectives[4]mission_Actors[4]Survive_Number = 0
Objectives[4]mission_Actors[4]Failed_Text = 
Objectives[4]mission_Actors[4]Remove_After = 0
Objectives[4]mission_Actors[4]positionX = 361,0293
Objectives[4]mission_Actors[4]positionY = 2628,016
Objectives[4]mission_Actors[4]positionZ = 43,87277
Objectives[4]mission_Actors[4]Heading = 50,00578
Objectives[4]mission_Actors[4]String_Name = a_m_y_genstreet_01
Objectives[4]mission_Actors[4]Relationship_Group = Neutral
Objectives[4]mission_Actors[4]AddBlip = True
Objectives[4]mission_Actors[4]ShowCone = False
Objectives[4]mission_Actors[4]Invincible = False
Objectives[4]mission_Actors[4]SetHealth = 100
Objectives[4]mission_Actors[4]DieFromHeadShot = True
Objectives[4]mission_Actors[4]CanExitVehicle = True
Objectives[4]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[4]AlwaysFight = True
Objectives[4]mission_Actors[4]Seeing_Range = 30
Objectives[4]mission_Actors[4]Hearing_Range = 30
Objectives[4]mission_Actors[4]CombatMovement = Offensive
Objectives[4]mission_Actors[4]weapon = Pistol
Objectives[4]mission_Actors[4]Variation = Random
Objectives[4]mission_Actors[4]Task = 0
Objectives[4]mission_Actors[4]Task_Guard_Range = 5
Objectives[4]mission_Actors[4]Task_Stay_In_Range = True
Objectives[4]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[4]Task_Scenario = NONE
Objectives[4]mission_Actors[5]SpawnInVehicle = True
Objectives[4]mission_Actors[5]SeatIndex = 0
Objectives[4]mission_Actors[5]Survive_Number = 0
Objectives[4]mission_Actors[5]Failed_Text = 
Objectives[4]mission_Actors[5]Remove_After = 0
Objectives[4]mission_Actors[5]positionX = 352,8184
Objectives[4]mission_Actors[5]positionY = 2625,198
Objectives[4]mission_Actors[5]positionZ = 43,91209
Objectives[4]mission_Actors[5]Heading = 50,01121
Objectives[4]mission_Actors[5]String_Name = a_f_y_scdressy_01
Objectives[4]mission_Actors[5]Relationship_Group = Neutral
Objectives[4]mission_Actors[5]AddBlip = True
Objectives[4]mission_Actors[5]ShowCone = False
Objectives[4]mission_Actors[5]Invincible = False
Objectives[4]mission_Actors[5]SetHealth = 100
Objectives[4]mission_Actors[5]DieFromHeadShot = True
Objectives[4]mission_Actors[5]CanExitVehicle = True
Objectives[4]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[5]AlwaysFight = True
Objectives[4]mission_Actors[5]Seeing_Range = 30
Objectives[4]mission_Actors[5]Hearing_Range = 30
Objectives[4]mission_Actors[5]CombatMovement = Offensive
Objectives[4]mission_Actors[5]weapon = Pistol
Objectives[4]mission_Actors[5]Variation = Random
Objectives[4]mission_Actors[5]Task = 0
Objectives[4]mission_Actors[5]Task_Guard_Range = 5
Objectives[4]mission_Actors[5]Task_Stay_In_Range = True
Objectives[4]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[5]Task_Scenario = NONE
Objectives[4]mission_Actors[6]SpawnInVehicle = True
Objectives[4]mission_Actors[6]SeatIndex = 0
Objectives[4]mission_Actors[6]Survive_Number = 0
Objectives[4]mission_Actors[6]Failed_Text = 
Objectives[4]mission_Actors[6]Remove_After = 0
Objectives[4]mission_Actors[6]positionX = 344,4269
Objectives[4]mission_Actors[6]positionY = 2622,28
Objectives[4]mission_Actors[6]positionZ = 44,17279
Objectives[4]mission_Actors[6]Heading = 35,75196
Objectives[4]mission_Actors[6]String_Name = a_f_y_rurmeth_01
Objectives[4]mission_Actors[6]Relationship_Group = Neutral
Objectives[4]mission_Actors[6]AddBlip = True
Objectives[4]mission_Actors[6]ShowCone = False
Objectives[4]mission_Actors[6]Invincible = False
Objectives[4]mission_Actors[6]SetHealth = 100
Objectives[4]mission_Actors[6]DieFromHeadShot = True
Objectives[4]mission_Actors[6]CanExitVehicle = True
Objectives[4]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[6]AlwaysFight = True
Objectives[4]mission_Actors[6]Seeing_Range = 30
Objectives[4]mission_Actors[6]Hearing_Range = 30
Objectives[4]mission_Actors[6]CombatMovement = Offensive
Objectives[4]mission_Actors[6]weapon = Pistol
Objectives[4]mission_Actors[6]Variation = Random
Objectives[4]mission_Actors[6]Task = 0
Objectives[4]mission_Actors[6]Task_Guard_Range = 5
Objectives[4]mission_Actors[6]Task_Stay_In_Range = True
Objectives[4]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[6]Task_Scenario = NONE
Objectives[4]mission_Actors[7]SpawnInVehicle = True
Objectives[4]mission_Actors[7]SeatIndex = 0
Objectives[4]mission_Actors[7]Survive_Number = 0
Objectives[4]mission_Actors[7]Failed_Text = 
Objectives[4]mission_Actors[7]Remove_After = 0
Objectives[4]mission_Actors[7]positionX = 336,3673
Objectives[4]mission_Actors[7]positionY = 2618,262
Objectives[4]mission_Actors[7]positionZ = 43,68689
Objectives[4]mission_Actors[7]Heading = 35,1318
Objectives[4]mission_Actors[7]String_Name = a_f_y_rurmeth_01
Objectives[4]mission_Actors[7]Relationship_Group = Neutral
Objectives[4]mission_Actors[7]AddBlip = True
Objectives[4]mission_Actors[7]ShowCone = False
Objectives[4]mission_Actors[7]Invincible = False
Objectives[4]mission_Actors[7]SetHealth = 100
Objectives[4]mission_Actors[7]DieFromHeadShot = True
Objectives[4]mission_Actors[7]CanExitVehicle = True
Objectives[4]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[7]AlwaysFight = True
Objectives[4]mission_Actors[7]Seeing_Range = 30
Objectives[4]mission_Actors[7]Hearing_Range = 30
Objectives[4]mission_Actors[7]CombatMovement = Offensive
Objectives[4]mission_Actors[7]weapon = Pistol
Objectives[4]mission_Actors[7]Variation = Random
Objectives[4]mission_Actors[7]Task = 0
Objectives[4]mission_Actors[7]Task_Guard_Range = 5
Objectives[4]mission_Actors[7]Task_Stay_In_Range = True
Objectives[4]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[7]Task_Scenario = NONE
Objectives[4]mission_Actors[8]SpawnInVehicle = True
Objectives[4]mission_Actors[8]SeatIndex = 0
Objectives[4]mission_Actors[8]Survive_Number = 0
Objectives[4]mission_Actors[8]Failed_Text = 
Objectives[4]mission_Actors[8]Remove_After = 0
Objectives[4]mission_Actors[8]positionX = 389,1043
Objectives[4]mission_Actors[8]positionY = 2651,484
Objectives[4]mission_Actors[8]positionZ = 43,96349
Objectives[4]mission_Actors[8]Heading = 130,1182
Objectives[4]mission_Actors[8]String_Name = a_f_y_juggalo_01
Objectives[4]mission_Actors[8]Relationship_Group = Neutral
Objectives[4]mission_Actors[8]AddBlip = True
Objectives[4]mission_Actors[8]ShowCone = False
Objectives[4]mission_Actors[8]Invincible = False
Objectives[4]mission_Actors[8]SetHealth = 100
Objectives[4]mission_Actors[8]DieFromHeadShot = True
Objectives[4]mission_Actors[8]CanExitVehicle = True
Objectives[4]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[8]AlwaysFight = True
Objectives[4]mission_Actors[8]Seeing_Range = 30
Objectives[4]mission_Actors[8]Hearing_Range = 30
Objectives[4]mission_Actors[8]CombatMovement = Offensive
Objectives[4]mission_Actors[8]weapon = Pistol
Objectives[4]mission_Actors[8]Variation = Random
Objectives[4]mission_Actors[8]Task = 0
Objectives[4]mission_Actors[8]Task_Guard_Range = 5
Objectives[4]mission_Actors[8]Task_Stay_In_Range = True
Objectives[4]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[8]Task_Scenario = NONE
Objectives[4]mission_Actors[9]SpawnInVehicle = True
Objectives[4]mission_Actors[9]SeatIndex = 0
Objectives[4]mission_Actors[9]Survive_Number = 0
Objectives[4]mission_Actors[9]Failed_Text = 
Objectives[4]mission_Actors[9]Remove_After = 0
Objectives[4]mission_Actors[9]positionX = 322,194
Objectives[4]mission_Actors[9]positionY = 2624,62
Objectives[4]mission_Actors[9]positionZ = 44,02443
Objectives[4]mission_Actors[9]Heading = 350,866
Objectives[4]mission_Actors[9]String_Name = a_m_y_gay_02
Objectives[4]mission_Actors[9]Relationship_Group = Neutral
Objectives[4]mission_Actors[9]AddBlip = True
Objectives[4]mission_Actors[9]ShowCone = False
Objectives[4]mission_Actors[9]Invincible = False
Objectives[4]mission_Actors[9]SetHealth = 200
Objectives[4]mission_Actors[9]DieFromHeadShot = True
Objectives[4]mission_Actors[9]CanExitVehicle = True
Objectives[4]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[9]AlwaysFight = True
Objectives[4]mission_Actors[9]Seeing_Range = 30
Objectives[4]mission_Actors[9]Hearing_Range = 30
Objectives[4]mission_Actors[9]CombatMovement = Offensive
Objectives[4]mission_Actors[9]weapon = Pistol
Objectives[4]mission_Actors[9]Variation = Random
Objectives[4]mission_Actors[9]Task = 0
Objectives[4]mission_Actors[9]Task_Guard_Range = 5
Objectives[4]mission_Actors[9]Task_Stay_In_Range = True
Objectives[4]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[9]Task_Scenario = NONE
Objectives[4]mission_Vehicles = 27
Objectives[4]mission_Vehicles[0]positionX = 393,9408
Objectives[4]mission_Vehicles[0]positionY = 2642,664
Objectives[4]mission_Vehicles[0]positionZ = 44,0619
Objectives[4]mission_Vehicles[0]Heading = 59,99952
Objectives[4]mission_Vehicles[0]Name = Dukes
Objectives[4]mission_Vehicles[0]Model = dukes
Objectives[4]mission_Vehicles[0]PrimaryColor = UtilBrightBlue
Objectives[4]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[4]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[0]HasPearlescent = False
Objectives[4]mission_Vehicles[0]Livery = 0
Objectives[4]mission_Vehicles[0]DirtLevel = 0
Objectives[4]mission_Vehicles[0]LockedForPlayer = False
Objectives[4]mission_Vehicles[0]Locked = False
Objectives[4]mission_Vehicles[0]Alarm = False
Objectives[4]mission_Vehicles[0]HotWired = False
Objectives[4]mission_Vehicles[0]Invincible = False
Objectives[4]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[0]Remove_After = 0
Objectives[4]mission_Vehicles[0]Survive_Number = 0
Objectives[4]mission_Vehicles[0]Failed_Text = 
Objectives[4]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[4]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 5
Objectives[4]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[4]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[4]mission_Vehicles[1]positionX = 390,0746
Objectives[4]mission_Vehicles[1]positionY = 2640,114
Objectives[4]mission_Vehicles[1]positionZ = 44,13433
Objectives[4]mission_Vehicles[1]Heading = 60,00454
Objectives[4]mission_Vehicles[1]Name = Ellie
Objectives[4]mission_Vehicles[1]Model = ellie
Objectives[4]mission_Vehicles[1]PrimaryColor = MetallicAnthraciteGray
Objectives[4]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[4]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[1]HasPearlescent = False
Objectives[4]mission_Vehicles[1]Livery = -1
Objectives[4]mission_Vehicles[1]DirtLevel = 0
Objectives[4]mission_Vehicles[1]LockedForPlayer = False
Objectives[4]mission_Vehicles[1]Locked = False
Objectives[4]mission_Vehicles[1]Alarm = False
Objectives[4]mission_Vehicles[1]HotWired = False
Objectives[4]mission_Vehicles[1]Invincible = False
Objectives[4]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[1]Remove_After = 0
Objectives[4]mission_Vehicles[1]Survive_Number = 0
Objectives[4]mission_Vehicles[1]Failed_Text = 
Objectives[4]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[4]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 5
Objectives[4]mission_Vehicles[1]NeededForActorIndex[0] = 13
Objectives[4]mission_Vehicles[1]NeededForActorTaskIndex[0] = 1
Objectives[4]mission_Vehicles[2]positionX = 385,8178
Objectives[4]mission_Vehicles[2]positionY = 2637,62
Objectives[4]mission_Vehicles[2]positionZ = 44,07745
Objectives[4]mission_Vehicles[2]Heading = 59,8784
Objectives[4]mission_Vehicles[2]Name = Gauntlet
Objectives[4]mission_Vehicles[2]Model = gauntlet
Objectives[4]mission_Vehicles[2]PrimaryColor = MetallicBlazeRed
Objectives[4]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[4]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[2]HasPearlescent = False
Objectives[4]mission_Vehicles[2]Livery = 0
Objectives[4]mission_Vehicles[2]DirtLevel = 0
Objectives[4]mission_Vehicles[2]LockedForPlayer = False
Objectives[4]mission_Vehicles[2]Locked = False
Objectives[4]mission_Vehicles[2]Alarm = False
Objectives[4]mission_Vehicles[2]HotWired = False
Objectives[4]mission_Vehicles[2]Invincible = False
Objectives[4]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[2]Remove_After = 0
Objectives[4]mission_Vehicles[2]Survive_Number = 0
Objectives[4]mission_Vehicles[2]Failed_Text = 
Objectives[4]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[4]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 5
Objectives[4]mission_Vehicles[2]NeededForActorIndex[0] = 1
Objectives[4]mission_Vehicles[2]NeededForActorTaskIndex[0] = 1
Objectives[4]mission_Vehicles[3]positionX = 376,4958
Objectives[4]mission_Vehicles[3]positionY = 2634,299
Objectives[4]mission_Vehicles[3]positionZ = 43,84258
Objectives[4]mission_Vehicles[3]Heading = 50,00154
Objectives[4]mission_Vehicles[3]Name = Gauntlet Classic
Objectives[4]mission_Vehicles[3]Model = gauntlet3
Objectives[4]mission_Vehicles[3]PrimaryColor = MetallicBlue
Objectives[4]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[4]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[3]HasPearlescent = False
Objectives[4]mission_Vehicles[3]Livery = -1
Objectives[4]mission_Vehicles[3]DirtLevel = 0
Objectives[4]mission_Vehicles[3]LockedForPlayer = False
Objectives[4]mission_Vehicles[3]Locked = False
Objectives[4]mission_Vehicles[3]Alarm = False
Objectives[4]mission_Vehicles[3]HotWired = False
Objectives[4]mission_Vehicles[3]Invincible = False
Objectives[4]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[3]Remove_After = 0
Objectives[4]mission_Vehicles[3]Survive_Number = 0
Objectives[4]mission_Vehicles[3]Failed_Text = 
Objectives[4]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[4]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 5
Objectives[4]mission_Vehicles[3]NeededForActorIndex[0] = 2
Objectives[4]mission_Vehicles[3]NeededForActorTaskIndex[0] = 1
Objectives[4]mission_Vehicles[4]positionX = 367,5018
Objectives[4]mission_Vehicles[4]positionY = 2631,695
Objectives[4]mission_Vehicles[4]positionZ = 43,8455
Objectives[4]mission_Vehicles[4]Heading = 49,94263
Objectives[4]mission_Vehicles[4]Name = Gauntlet Hellfire
Objectives[4]mission_Vehicles[4]Model = gauntlet5
Objectives[4]mission_Vehicles[4]PrimaryColor = MetallicDarkBlue
Objectives[4]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[4]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[4]HasPearlescent = False
Objectives[4]mission_Vehicles[4]Livery = -1
Objectives[4]mission_Vehicles[4]DirtLevel = 0
Objectives[4]mission_Vehicles[4]LockedForPlayer = False
Objectives[4]mission_Vehicles[4]Locked = False
Objectives[4]mission_Vehicles[4]Alarm = False
Objectives[4]mission_Vehicles[4]HotWired = False
Objectives[4]mission_Vehicles[4]Invincible = False
Objectives[4]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[4]Remove_After = 0
Objectives[4]mission_Vehicles[4]Survive_Number = 0
Objectives[4]mission_Vehicles[4]Failed_Text = 
Objectives[4]mission_Vehicles[4]NeededForActorsCount = 1
Objectives[4]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 5
Objectives[4]mission_Vehicles[4]NeededForActorIndex[0] = 3
Objectives[4]mission_Vehicles[4]NeededForActorTaskIndex[0] = 1
Objectives[4]mission_Vehicles[5]positionX = 361,0293
Objectives[4]mission_Vehicles[5]positionY = 2628,016
Objectives[4]mission_Vehicles[5]positionZ = 43,87277
Objectives[4]mission_Vehicles[5]Heading = 50,00578
Objectives[4]mission_Vehicles[5]Name = Impaler
Objectives[4]mission_Vehicles[5]Model = impaler
Objectives[4]mission_Vehicles[5]PrimaryColor = MetallicGarnetRed
Objectives[4]mission_Vehicles[5]SecondaryColor = UtilBlack
Objectives[4]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[5]HasPearlescent = False
Objectives[4]mission_Vehicles[5]Livery = -1
Objectives[4]mission_Vehicles[5]DirtLevel = 0
Objectives[4]mission_Vehicles[5]LockedForPlayer = False
Objectives[4]mission_Vehicles[5]Locked = False
Objectives[4]mission_Vehicles[5]Alarm = False
Objectives[4]mission_Vehicles[5]HotWired = False
Objectives[4]mission_Vehicles[5]Invincible = False
Objectives[4]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[5]Remove_After = 0
Objectives[4]mission_Vehicles[5]Survive_Number = 0
Objectives[4]mission_Vehicles[5]Failed_Text = 
Objectives[4]mission_Vehicles[5]NeededForActorsCount = 1
Objectives[4]mission_Vehicles[5]NeededForActorObjectiveNumber[0] = 5
Objectives[4]mission_Vehicles[5]NeededForActorIndex[0] = 4
Objectives[4]mission_Vehicles[5]NeededForActorTaskIndex[0] = 1
Objectives[4]mission_Vehicles[5]NeededForObjectiveCutsceneCount = 1
Objectives[4]mission_Vehicles[5]NeededForObjectiveCutscene[0] = 9
Objectives[4]mission_Vehicles[6]positionX = 356,1768
Objectives[4]mission_Vehicles[6]positionY = 2627,331
Objectives[4]mission_Vehicles[6]positionZ = 43,90105
Objectives[4]mission_Vehicles[6]Heading = 49,99719
Objectives[4]mission_Vehicles[6]Name = Nightshade
Objectives[4]mission_Vehicles[6]Model = nightshade
Objectives[4]mission_Vehicles[6]PrimaryColor = MetallicLavaRed
Objectives[4]mission_Vehicles[6]SecondaryColor = UtilBlack
Objectives[4]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[6]HasPearlescent = False
Objectives[4]mission_Vehicles[6]Livery = 0
Objectives[4]mission_Vehicles[6]DirtLevel = 0
Objectives[4]mission_Vehicles[6]LockedForPlayer = False
Objectives[4]mission_Vehicles[6]Locked = False
Objectives[4]mission_Vehicles[6]Alarm = False
Objectives[4]mission_Vehicles[6]HotWired = False
Objectives[4]mission_Vehicles[6]Invincible = False
Objectives[4]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[6]Remove_After = 0
Objectives[4]mission_Vehicles[6]Survive_Number = 0
Objectives[4]mission_Vehicles[6]Failed_Text = 
Objectives[4]mission_Vehicles[7]positionX = 348,5429
Objectives[4]mission_Vehicles[7]positionY = 2623,77
Objectives[4]mission_Vehicles[7]positionZ = 43,87552
Objectives[4]mission_Vehicles[7]Heading = 49,99777
Objectives[4]mission_Vehicles[7]Name = Phoenix
Objectives[4]mission_Vehicles[7]Model = phoenix
Objectives[4]mission_Vehicles[7]PrimaryColor = MetallicLime
Objectives[4]mission_Vehicles[7]SecondaryColor = UtilBlack
Objectives[4]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[7]HasPearlescent = False
Objectives[4]mission_Vehicles[7]Livery = 0
Objectives[4]mission_Vehicles[7]DirtLevel = 0
Objectives[4]mission_Vehicles[7]LockedForPlayer = False
Objectives[4]mission_Vehicles[7]Locked = False
Objectives[4]mission_Vehicles[7]Alarm = False
Objectives[4]mission_Vehicles[7]HotWired = False
Objectives[4]mission_Vehicles[7]Invincible = False
Objectives[4]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[7]Remove_After = 0
Objectives[4]mission_Vehicles[7]Survive_Number = 0
Objectives[4]mission_Vehicles[7]Failed_Text = 
Objectives[4]mission_Vehicles[8]positionX = 344,4269
Objectives[4]mission_Vehicles[8]positionY = 2622,28
Objectives[4]mission_Vehicles[8]positionZ = 44,17279
Objectives[4]mission_Vehicles[8]Heading = 35,75196
Objectives[4]mission_Vehicles[8]Name = Picador
Objectives[4]mission_Vehicles[8]Model = picador
Objectives[4]mission_Vehicles[8]PrimaryColor = MetallicNauticalBlue
Objectives[4]mission_Vehicles[8]SecondaryColor = UtilBlack
Objectives[4]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[8]HasPearlescent = False
Objectives[4]mission_Vehicles[8]Livery = 0
Objectives[4]mission_Vehicles[8]DirtLevel = 0
Objectives[4]mission_Vehicles[8]LockedForPlayer = False
Objectives[4]mission_Vehicles[8]Locked = False
Objectives[4]mission_Vehicles[8]Alarm = False
Objectives[4]mission_Vehicles[8]HotWired = False
Objectives[4]mission_Vehicles[8]Invincible = False
Objectives[4]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[8]Remove_After = 0
Objectives[4]mission_Vehicles[8]Survive_Number = 0
Objectives[4]mission_Vehicles[8]Failed_Text = 
Objectives[4]mission_Vehicles[8]NeededForActorsCount = 1
Objectives[4]mission_Vehicles[8]NeededForActorObjectiveNumber[0] = 5
Objectives[4]mission_Vehicles[8]NeededForActorIndex[0] = 6
Objectives[4]mission_Vehicles[8]NeededForActorTaskIndex[0] = 1
Objectives[4]mission_Vehicles[8]NeededForObjectiveCutsceneCount = 1
Objectives[4]mission_Vehicles[8]NeededForObjectiveCutscene[0] = 8
Objectives[4]mission_Vehicles[9]positionX = 336,3673
Objectives[4]mission_Vehicles[9]positionY = 2618,262
Objectives[4]mission_Vehicles[9]positionZ = 43,68689
Objectives[4]mission_Vehicles[9]Heading = 35,1318
Objectives[4]mission_Vehicles[9]Name = Rat-Truck
Objectives[4]mission_Vehicles[9]Model = ratloader2
Objectives[4]mission_Vehicles[9]PrimaryColor = MetallicPurple
Objectives[4]mission_Vehicles[9]SecondaryColor = UtilBlack
Objectives[4]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[9]HasPearlescent = False
Objectives[4]mission_Vehicles[9]Livery = 0
Objectives[4]mission_Vehicles[9]DirtLevel = 0
Objectives[4]mission_Vehicles[9]LockedForPlayer = False
Objectives[4]mission_Vehicles[9]Locked = False
Objectives[4]mission_Vehicles[9]Alarm = False
Objectives[4]mission_Vehicles[9]HotWired = False
Objectives[4]mission_Vehicles[9]Invincible = False
Objectives[4]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[9]Remove_After = 0
Objectives[4]mission_Vehicles[9]Survive_Number = 0
Objectives[4]mission_Vehicles[9]Failed_Text = 
Objectives[4]mission_Vehicles[9]NeededForActorsCount = 1
Objectives[4]mission_Vehicles[9]NeededForActorObjectiveNumber[0] = 5
Objectives[4]mission_Vehicles[9]NeededForActorIndex[0] = 7
Objectives[4]mission_Vehicles[9]NeededForActorTaskIndex[0] = 1
Objectives[4]mission_Vehicles[10]positionX = 330,369
Objectives[4]mission_Vehicles[10]positionY = 2618,12
Objectives[4]mission_Vehicles[10]positionZ = 44,20971
Objectives[4]mission_Vehicles[10]Heading = 349,9991
Objectives[4]mission_Vehicles[10]Name = Ruiner
Objectives[4]mission_Vehicles[10]Model = ruiner
Objectives[4]mission_Vehicles[10]PrimaryColor = MetallicRaceYellow
Objectives[4]mission_Vehicles[10]SecondaryColor = UtilBlack
Objectives[4]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[10]HasPearlescent = False
Objectives[4]mission_Vehicles[10]Livery = -1
Objectives[4]mission_Vehicles[10]DirtLevel = 0
Objectives[4]mission_Vehicles[10]LockedForPlayer = False
Objectives[4]mission_Vehicles[10]Locked = False
Objectives[4]mission_Vehicles[10]Alarm = False
Objectives[4]mission_Vehicles[10]HotWired = False
Objectives[4]mission_Vehicles[10]Invincible = False
Objectives[4]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[10]Remove_After = 0
Objectives[4]mission_Vehicles[10]Survive_Number = 0
Objectives[4]mission_Vehicles[10]Failed_Text = 
Objectives[4]mission_Vehicles[11]positionX = 326,4192
Objectives[4]mission_Vehicles[11]positionY = 2620,174
Objectives[4]mission_Vehicles[11]positionZ = 43,87484
Objectives[4]mission_Vehicles[11]Heading = 349,0085
Objectives[4]mission_Vehicles[11]Name = Ruiner 2000
Objectives[4]mission_Vehicles[11]Model = tulip
Objectives[4]mission_Vehicles[11]PrimaryColor = MetallicRed
Objectives[4]mission_Vehicles[11]SecondaryColor = UtilBlack
Objectives[4]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[11]HasPearlescent = False
Objectives[4]mission_Vehicles[11]Livery = 0
Objectives[4]mission_Vehicles[11]DirtLevel = 0
Objectives[4]mission_Vehicles[11]LockedForPlayer = False
Objectives[4]mission_Vehicles[11]Locked = False
Objectives[4]mission_Vehicles[11]Alarm = False
Objectives[4]mission_Vehicles[11]HotWired = False
Objectives[4]mission_Vehicles[11]Invincible = False
Objectives[4]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[11]Remove_After = 0
Objectives[4]mission_Vehicles[11]Survive_Number = 0
Objectives[4]mission_Vehicles[11]Failed_Text = 
Objectives[4]mission_Vehicles[11]NeededForActorsCount = 1
Objectives[4]mission_Vehicles[11]NeededForActorObjectiveNumber[0] = 5
Objectives[4]mission_Vehicles[11]NeededForActorIndex[0] = 8
Objectives[4]mission_Vehicles[11]NeededForActorTaskIndex[0] = 1
Objectives[4]mission_Vehicles[12]positionX = 372,2356
Objectives[4]mission_Vehicles[12]positionY = 2632,531
Objectives[4]mission_Vehicles[12]positionZ = 43,97208
Objectives[4]mission_Vehicles[12]Heading = 50,09113
Objectives[4]mission_Vehicles[12]Name = Sabre Turbo
Objectives[4]mission_Vehicles[12]Model = sabregt
Objectives[4]mission_Vehicles[12]PrimaryColor = MetallicSaxonyBlue
Objectives[4]mission_Vehicles[12]SecondaryColor = UtilBlack
Objectives[4]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[12]HasPearlescent = False
Objectives[4]mission_Vehicles[12]Livery = 0
Objectives[4]mission_Vehicles[12]DirtLevel = 0
Objectives[4]mission_Vehicles[12]LockedForPlayer = False
Objectives[4]mission_Vehicles[12]Locked = False
Objectives[4]mission_Vehicles[12]Alarm = False
Objectives[4]mission_Vehicles[12]HotWired = False
Objectives[4]mission_Vehicles[12]Invincible = False
Objectives[4]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[12]Remove_After = 0
Objectives[4]mission_Vehicles[12]Survive_Number = 0
Objectives[4]mission_Vehicles[12]Failed_Text = 
Objectives[4]mission_Vehicles[12]NeededForActorsCount = 1
Objectives[4]mission_Vehicles[12]NeededForActorObjectiveNumber[0] = 5
Objectives[4]mission_Vehicles[12]NeededForActorIndex[0] = 12
Objectives[4]mission_Vehicles[12]NeededForActorTaskIndex[0] = 1
Objectives[4]mission_Vehicles[13]positionX = 392,9579
Objectives[4]mission_Vehicles[13]positionY = 2648,73
Objectives[4]mission_Vehicles[13]positionZ = 44,11417
Objectives[4]mission_Vehicles[13]Heading = 114,9691
Objectives[4]mission_Vehicles[13]Name = Slamvan
Objectives[4]mission_Vehicles[13]Model = slamvan
Objectives[4]mission_Vehicles[13]PrimaryColor = MetallicSeaGreen
Objectives[4]mission_Vehicles[13]SecondaryColor = MetaillicVDarkBlue
Objectives[4]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[13]HasPearlescent = False
Objectives[4]mission_Vehicles[13]Livery = 0
Objectives[4]mission_Vehicles[13]DirtLevel = 0
Objectives[4]mission_Vehicles[13]LockedForPlayer = False
Objectives[4]mission_Vehicles[13]Locked = False
Objectives[4]mission_Vehicles[13]Alarm = False
Objectives[4]mission_Vehicles[13]HotWired = False
Objectives[4]mission_Vehicles[13]Invincible = False
Objectives[4]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[13]Remove_After = 0
Objectives[4]mission_Vehicles[13]Survive_Number = 0
Objectives[4]mission_Vehicles[13]Failed_Text = 
Objectives[4]mission_Vehicles[14]positionX = 380,6921
Objectives[4]mission_Vehicles[14]positionY = 2636,167
Objectives[4]mission_Vehicles[14]positionZ = 43,9411
Objectives[4]mission_Vehicles[14]Heading = 61,94737
Objectives[4]mission_Vehicles[14]Name = Slamvan custom
Objectives[4]mission_Vehicles[14]Model = slamvan3
Objectives[4]mission_Vehicles[14]PrimaryColor = MetallicSecuricorGreen
Objectives[4]mission_Vehicles[14]SecondaryColor = MetaillicVDarkBlue
Objectives[4]mission_Vehicles[14]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[14]HasPearlescent = False
Objectives[4]mission_Vehicles[14]Livery = -1
Objectives[4]mission_Vehicles[14]DirtLevel = 0
Objectives[4]mission_Vehicles[14]LockedForPlayer = False
Objectives[4]mission_Vehicles[14]Locked = False
Objectives[4]mission_Vehicles[14]Alarm = False
Objectives[4]mission_Vehicles[14]HotWired = False
Objectives[4]mission_Vehicles[14]Invincible = False
Objectives[4]mission_Vehicles[14]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[14]Remove_After = 0
Objectives[4]mission_Vehicles[14]Survive_Number = 0
Objectives[4]mission_Vehicles[14]Failed_Text = 
Objectives[4]mission_Vehicles[15]positionX = 389,1043
Objectives[4]mission_Vehicles[15]positionY = 2651,484
Objectives[4]mission_Vehicles[15]positionZ = 43,96349
Objectives[4]mission_Vehicles[15]Heading = 130,1182
Objectives[4]mission_Vehicles[15]Name = Stallion
Objectives[4]mission_Vehicles[15]Model = stalion
Objectives[4]mission_Vehicles[15]PrimaryColor = MetallicSunriseOrange
Objectives[4]mission_Vehicles[15]SecondaryColor = UtilBlack
Objectives[4]mission_Vehicles[15]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[15]HasPearlescent = False
Objectives[4]mission_Vehicles[15]Livery = 0
Objectives[4]mission_Vehicles[15]DirtLevel = 0
Objectives[4]mission_Vehicles[15]LockedForPlayer = False
Objectives[4]mission_Vehicles[15]Locked = False
Objectives[4]mission_Vehicles[15]Alarm = False
Objectives[4]mission_Vehicles[15]HotWired = False
Objectives[4]mission_Vehicles[15]Invincible = False
Objectives[4]mission_Vehicles[15]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[15]Remove_After = 0
Objectives[4]mission_Vehicles[15]Survive_Number = 0
Objectives[4]mission_Vehicles[15]Failed_Text = 
Objectives[4]mission_Vehicles[15]NeededForActorsCount = 1
Objectives[4]mission_Vehicles[15]NeededForActorObjectiveNumber[0] = 5
Objectives[4]mission_Vehicles[15]NeededForActorIndex[0] = 10
Objectives[4]mission_Vehicles[15]NeededForActorTaskIndex[0] = 1
Objectives[4]mission_Vehicles[16]positionX = 322,194
Objectives[4]mission_Vehicles[16]positionY = 2624,62
Objectives[4]mission_Vehicles[16]positionZ = 44,02443
Objectives[4]mission_Vehicles[16]Heading = 350,866
Objectives[4]mission_Vehicles[16]Name = Tampa
Objectives[4]mission_Vehicles[16]Model = dominator8
Objectives[4]mission_Vehicles[16]PrimaryColor = MetallicBrightBlue
Objectives[4]mission_Vehicles[16]SecondaryColor = MetallicDiamondBlue
Objectives[4]mission_Vehicles[16]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[16]HasPearlescent = False
Objectives[4]mission_Vehicles[16]Livery = 0
Objectives[4]mission_Vehicles[16]DirtLevel = 0
Objectives[4]mission_Vehicles[16]LockedForPlayer = False
Objectives[4]mission_Vehicles[16]Locked = False
Objectives[4]mission_Vehicles[16]Alarm = False
Objectives[4]mission_Vehicles[16]HotWired = False
Objectives[4]mission_Vehicles[16]Invincible = True
Objectives[4]mission_Vehicles[16]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[16]Remove_After = 0
Objectives[4]mission_Vehicles[16]Survive_Number = 0
Objectives[4]mission_Vehicles[16]Failed_Text = 
Objectives[4]mission_Vehicles[16]NeededForActorsCount = 1
Objectives[4]mission_Vehicles[16]NeededForActorObjectiveNumber[0] = 5
Objectives[4]mission_Vehicles[16]NeededForActorIndex[0] = 14
Objectives[4]mission_Vehicles[16]NeededForActorTaskIndex[0] = 1
Objectives[4]mission_Vehicles[16]NeededForObjectivesCount = 2
Objectives[4]mission_Vehicles[16]NeededForVehicleObjectiveNumber[0] = 13
Objectives[4]mission_Vehicles[16]NeededForVehicleIndex[0] = 16
Objectives[4]mission_Vehicles[16]NeededForVehicleObjectiveNumber[1] = 15
Objectives[4]mission_Vehicles[16]NeededForVehicleIndex[1] = 16
Objectives[4]mission_Vehicles[16]NeededForSetPlayerActorCount = 2
Objectives[4]mission_Vehicles[16]NeededForSetPlayerActorObjectiveNumber[0] = 23
Objectives[4]mission_Vehicles[16]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[4]mission_Vehicles[16]NeededForSetPlayerActorObjectiveNumber[1] = 22
Objectives[4]mission_Vehicles[16]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[4]mission_Vehicles[16]NeededForObjectiveCutsceneCount = 1
Objectives[4]mission_Vehicles[16]NeededForObjectiveCutscene[0] = 7
Objectives[4]mission_Vehicles[17]positionX = 375,8545
Objectives[4]mission_Vehicles[17]positionY = 2647,354
Objectives[4]mission_Vehicles[17]positionZ = 44,16428
Objectives[4]mission_Vehicles[17]Heading = 140,8412
Objectives[4]mission_Vehicles[17]Name = Vigero
Objectives[4]mission_Vehicles[17]Model = vigero
Objectives[4]mission_Vehicles[17]PrimaryColor = MetallicTorinoRed
Objectives[4]mission_Vehicles[17]SecondaryColor = UtilBlack
Objectives[4]mission_Vehicles[17]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[17]HasPearlescent = False
Objectives[4]mission_Vehicles[17]Livery = 0
Objectives[4]mission_Vehicles[17]DirtLevel = 0
Objectives[4]mission_Vehicles[17]LockedForPlayer = False
Objectives[4]mission_Vehicles[17]Locked = False
Objectives[4]mission_Vehicles[17]Alarm = False
Objectives[4]mission_Vehicles[17]HotWired = False
Objectives[4]mission_Vehicles[17]Invincible = False
Objectives[4]mission_Vehicles[17]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[17]Remove_After = 0
Objectives[4]mission_Vehicles[17]Survive_Number = 0
Objectives[4]mission_Vehicles[17]Failed_Text = 
Objectives[4]mission_Vehicles[18]positionX = 364,0471
Objectives[4]mission_Vehicles[18]positionY = 2643,649
Objectives[4]mission_Vehicles[18]positionZ = 43,93716
Objectives[4]mission_Vehicles[18]Heading = 136,6474
Objectives[4]mission_Vehicles[18]Name = Yosemite
Objectives[4]mission_Vehicles[18]Model = yosemite2
Objectives[4]mission_Vehicles[18]PrimaryColor = MetallicYellowBird
Objectives[4]mission_Vehicles[18]SecondaryColor = UtilBlack
Objectives[4]mission_Vehicles[18]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[18]HasPearlescent = False
Objectives[4]mission_Vehicles[18]Livery = -1
Objectives[4]mission_Vehicles[18]DirtLevel = 0
Objectives[4]mission_Vehicles[18]LockedForPlayer = False
Objectives[4]mission_Vehicles[18]Locked = False
Objectives[4]mission_Vehicles[18]Alarm = False
Objectives[4]mission_Vehicles[18]HotWired = False
Objectives[4]mission_Vehicles[18]Invincible = False
Objectives[4]mission_Vehicles[18]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[18]Remove_After = 0
Objectives[4]mission_Vehicles[18]Survive_Number = 0
Objectives[4]mission_Vehicles[18]Failed_Text = 
Objectives[4]mission_Vehicles[19]positionX = 370,7215
Objectives[4]mission_Vehicles[19]positionY = 2646,293
Objectives[4]mission_Vehicles[19]positionZ = 43,92846
Objectives[4]mission_Vehicles[19]Heading = 134,8682
Objectives[4]mission_Vehicles[19]Name = Blade
Objectives[4]mission_Vehicles[19]Model = blade
Objectives[4]mission_Vehicles[19]PrimaryColor = MettalicBlackBlue
Objectives[4]mission_Vehicles[19]SecondaryColor = UtilBlack
Objectives[4]mission_Vehicles[19]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[19]HasPearlescent = False
Objectives[4]mission_Vehicles[19]Livery = 0
Objectives[4]mission_Vehicles[19]DirtLevel = 0
Objectives[4]mission_Vehicles[19]LockedForPlayer = False
Objectives[4]mission_Vehicles[19]Locked = False
Objectives[4]mission_Vehicles[19]Alarm = False
Objectives[4]mission_Vehicles[19]HotWired = False
Objectives[4]mission_Vehicles[19]Invincible = False
Objectives[4]mission_Vehicles[19]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[19]Remove_After = 0
Objectives[4]mission_Vehicles[19]Survive_Number = 0
Objectives[4]mission_Vehicles[19]Failed_Text = 
Objectives[4]mission_Vehicles[19]NeededForActorsCount = 1
Objectives[4]mission_Vehicles[19]NeededForActorObjectiveNumber[0] = 5
Objectives[4]mission_Vehicles[19]NeededForActorIndex[0] = 9
Objectives[4]mission_Vehicles[19]NeededForActorTaskIndex[0] = 1
Objectives[4]mission_Vehicles[20]positionX = 352,1414
Objectives[4]mission_Vehicles[20]positionY = 2641,05
Objectives[4]mission_Vehicles[20]positionZ = 43,84644
Objectives[4]mission_Vehicles[20]Heading = 134,831
Objectives[4]mission_Vehicles[20]Name = Buccaneer
Objectives[4]mission_Vehicles[20]Model = buccaneer
Objectives[4]mission_Vehicles[20]PrimaryColor = MetallicRed
Objectives[4]mission_Vehicles[20]SecondaryColor = UtilBlack
Objectives[4]mission_Vehicles[20]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[20]HasPearlescent = False
Objectives[4]mission_Vehicles[20]Livery = 0
Objectives[4]mission_Vehicles[20]DirtLevel = 0
Objectives[4]mission_Vehicles[20]LockedForPlayer = False
Objectives[4]mission_Vehicles[20]Locked = False
Objectives[4]mission_Vehicles[20]Alarm = False
Objectives[4]mission_Vehicles[20]HotWired = False
Objectives[4]mission_Vehicles[20]Invincible = False
Objectives[4]mission_Vehicles[20]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[20]Remove_After = 0
Objectives[4]mission_Vehicles[20]Survive_Number = 0
Objectives[4]mission_Vehicles[20]Failed_Text = 
Objectives[4]mission_Vehicles[21]positionX = 340,481
Objectives[4]mission_Vehicles[21]positionY = 2620,921
Objectives[4]mission_Vehicles[21]positionZ = 44,01284
Objectives[4]mission_Vehicles[21]Heading = 50,18779
Objectives[4]mission_Vehicles[21]Name = Chino
Objectives[4]mission_Vehicles[21]Model = chino
Objectives[4]mission_Vehicles[21]PrimaryColor = MetallicSaxonyBlue
Objectives[4]mission_Vehicles[21]SecondaryColor = UtilBlack
Objectives[4]mission_Vehicles[21]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[21]HasPearlescent = False
Objectives[4]mission_Vehicles[21]Livery = 0
Objectives[4]mission_Vehicles[21]DirtLevel = 0
Objectives[4]mission_Vehicles[21]LockedForPlayer = False
Objectives[4]mission_Vehicles[21]Locked = False
Objectives[4]mission_Vehicles[21]Alarm = False
Objectives[4]mission_Vehicles[21]HotWired = False
Objectives[4]mission_Vehicles[21]Invincible = False
Objectives[4]mission_Vehicles[21]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[21]Remove_After = 0
Objectives[4]mission_Vehicles[21]Survive_Number = 0
Objectives[4]mission_Vehicles[21]Failed_Text = 
Objectives[4]mission_Vehicles[21]NeededForActorsCount = 1
Objectives[4]mission_Vehicles[21]NeededForActorObjectiveNumber[0] = 5
Objectives[4]mission_Vehicles[21]NeededForActorIndex[0] = 11
Objectives[4]mission_Vehicles[21]NeededForActorTaskIndex[0] = 1
Objectives[4]mission_Vehicles[22]positionX = 352,8184
Objectives[4]mission_Vehicles[22]positionY = 2625,198
Objectives[4]mission_Vehicles[22]positionZ = 43,91209
Objectives[4]mission_Vehicles[22]Heading = 50,01121
Objectives[4]mission_Vehicles[22]Name = Deviant
Objectives[4]mission_Vehicles[22]Model = deviant
Objectives[4]mission_Vehicles[22]PrimaryColor = MetallicRed
Objectives[4]mission_Vehicles[22]SecondaryColor = UtilBlack
Objectives[4]mission_Vehicles[22]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[22]HasPearlescent = False
Objectives[4]mission_Vehicles[22]Livery = -1
Objectives[4]mission_Vehicles[22]DirtLevel = 0
Objectives[4]mission_Vehicles[22]LockedForPlayer = False
Objectives[4]mission_Vehicles[22]Locked = False
Objectives[4]mission_Vehicles[22]Alarm = False
Objectives[4]mission_Vehicles[22]HotWired = False
Objectives[4]mission_Vehicles[22]Invincible = False
Objectives[4]mission_Vehicles[22]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[22]Remove_After = 0
Objectives[4]mission_Vehicles[22]Survive_Number = 0
Objectives[4]mission_Vehicles[22]Failed_Text = 
Objectives[4]mission_Vehicles[22]NeededForActorsCount = 1
Objectives[4]mission_Vehicles[22]NeededForActorObjectiveNumber[0] = 5
Objectives[4]mission_Vehicles[22]NeededForActorIndex[0] = 5
Objectives[4]mission_Vehicles[22]NeededForActorTaskIndex[0] = 1
Objectives[4]mission_Vehicles[23]positionX = 364,1484
Objectives[4]mission_Vehicles[23]positionY = 2629,74
Objectives[4]mission_Vehicles[23]positionZ = 43,99659
Objectives[4]mission_Vehicles[23]Heading = 54,9992
Objectives[4]mission_Vehicles[23]Name = Dominator
Objectives[4]mission_Vehicles[23]Model = vamos
Objectives[4]mission_Vehicles[23]PrimaryColor = MetallicOrange
Objectives[4]mission_Vehicles[23]SecondaryColor = UtilBlack
Objectives[4]mission_Vehicles[23]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[23]HasPearlescent = False
Objectives[4]mission_Vehicles[23]Livery = 0
Objectives[4]mission_Vehicles[23]DirtLevel = 0
Objectives[4]mission_Vehicles[23]LockedForPlayer = False
Objectives[4]mission_Vehicles[23]Locked = False
Objectives[4]mission_Vehicles[23]Alarm = False
Objectives[4]mission_Vehicles[23]HotWired = False
Objectives[4]mission_Vehicles[23]Invincible = False
Objectives[4]mission_Vehicles[23]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[23]Remove_After = 0
Objectives[4]mission_Vehicles[23]Survive_Number = 0
Objectives[4]mission_Vehicles[23]Failed_Text = 
Objectives[4]mission_Vehicles[24]positionX = 345,5546
Objectives[4]mission_Vehicles[24]positionY = 2638,578
Objectives[4]mission_Vehicles[24]positionZ = 43,90872
Objectives[4]mission_Vehicles[24]Heading = 155,697
Objectives[4]mission_Vehicles[24]Name = Deviant
Objectives[4]mission_Vehicles[24]Model = deviant
Objectives[4]mission_Vehicles[24]PrimaryColor = MetallicNauticalBlue
Objectives[4]mission_Vehicles[24]SecondaryColor = UtilBlack
Objectives[4]mission_Vehicles[24]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[24]HasPearlescent = False
Objectives[4]mission_Vehicles[24]Livery = -1
Objectives[4]mission_Vehicles[24]DirtLevel = 0
Objectives[4]mission_Vehicles[24]LockedForPlayer = False
Objectives[4]mission_Vehicles[24]Locked = False
Objectives[4]mission_Vehicles[24]Alarm = False
Objectives[4]mission_Vehicles[24]HotWired = False
Objectives[4]mission_Vehicles[24]Invincible = False
Objectives[4]mission_Vehicles[24]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[24]Remove_After = 0
Objectives[4]mission_Vehicles[24]Survive_Number = 0
Objectives[4]mission_Vehicles[24]Failed_Text = 
Objectives[4]mission_Vehicles[25]positionX = 341,5055
Objectives[4]mission_Vehicles[25]positionY = 2636,484
Objectives[4]mission_Vehicles[25]positionZ = 44,16354
Objectives[4]mission_Vehicles[25]Heading = 190,7152
Objectives[4]mission_Vehicles[25]Name = Vigero
Objectives[4]mission_Vehicles[25]Model = vigero
Objectives[4]mission_Vehicles[25]PrimaryColor = MetallicLavaRed
Objectives[4]mission_Vehicles[25]SecondaryColor = UtilBlack
Objectives[4]mission_Vehicles[25]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[25]HasPearlescent = False
Objectives[4]mission_Vehicles[25]Livery = 0
Objectives[4]mission_Vehicles[25]DirtLevel = 0
Objectives[4]mission_Vehicles[25]LockedForPlayer = False
Objectives[4]mission_Vehicles[25]Locked = False
Objectives[4]mission_Vehicles[25]Alarm = False
Objectives[4]mission_Vehicles[25]HotWired = False
Objectives[4]mission_Vehicles[25]Invincible = False
Objectives[4]mission_Vehicles[25]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[25]Remove_After = 0
Objectives[4]mission_Vehicles[25]Survive_Number = 0
Objectives[4]mission_Vehicles[25]Failed_Text = 
Objectives[4]mission_Vehicles[26]positionX = 358,2134
Objectives[4]mission_Vehicles[26]positionY = 2641,918
Objectives[4]mission_Vehicles[26]positionZ = 44,02815
Objectives[4]mission_Vehicles[26]Heading = 90,71391
Objectives[4]mission_Vehicles[26]Name = Slamvan
Objectives[4]mission_Vehicles[26]Model = dominator8
Objectives[4]mission_Vehicles[26]PrimaryColor = MetallicGreen
Objectives[4]mission_Vehicles[26]SecondaryColor = MetallicDarkGreen
Objectives[4]mission_Vehicles[26]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[26]HasPearlescent = False
Objectives[4]mission_Vehicles[26]Livery = 0
Objectives[4]mission_Vehicles[26]DirtLevel = 0
Objectives[4]mission_Vehicles[26]LockedForPlayer = False
Objectives[4]mission_Vehicles[26]Locked = False
Objectives[4]mission_Vehicles[26]Alarm = False
Objectives[4]mission_Vehicles[26]HotWired = False
Objectives[4]mission_Vehicles[26]Invincible = False
Objectives[4]mission_Vehicles[26]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[26]Remove_After = 0
Objectives[4]mission_Vehicles[26]Survive_Number = 0
Objectives[4]mission_Vehicles[26]Failed_Text = 
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Cutscenes_Objective
Objectives[5]Text = 
Objectives[5]positionX = 358,5541
Objectives[5]positionY = 2635,037
Objectives[5]positionZ = 43,49585
Objectives[5]Cutscenes_Time = 6
Objectives[5]Cutscenes_Trans_Time = 0
Objectives[5]Cutscenes_FOV = 60
Objectives[5]Cutscenes_Shake = Hand
Objectives[5]Cutscenes_Amplitude = 0
Objectives[5]Cutscenes_FadeOut = False
Objectives[5]Cutscenes_FadeIn = False
Objectives[5]Cutscenes_End = False
Objectives[5]Cutscenes_Point_At_Position = True
Objectives[5]Cutscenes_Point_At_Player = False
Objectives[5]Cutscenes_Point_At_Actor = False
Objectives[5]Cutscenes_Point_At_Vehicle = False
Objectives[5]Cutscenes_Follow_Player = False
Objectives[5]Cutscenes_Follow_Actor = False
Objectives[5]Cutscenes_Follow_Vehicle = False
Objectives[5]Cutscenes_Follow_Distancee = 42,5
Objectives[5]Cutscenes_Follow_Hieght = 6
Objectives[5]Cutscenes_Follow_Angle = 250
Objectives[5]mission_ActorsCount = 15
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 0
Objectives[5]mission_Actors[0]positionX = 396,7938
Objectives[5]mission_Actors[0]positionY = 2637,347
Objectives[5]mission_Actors[0]positionZ = 44,68034
Objectives[5]mission_Actors[0]Heading = 35,7142
Objectives[5]mission_Actors[0]String_Name = a_m_y_vinewood_03
Objectives[5]mission_Actors[0]Relationship_Group = Neutral
Objectives[5]mission_Actors[0]AddBlip = True
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = False
Objectives[5]mission_Actors[0]SetHealth = 100
Objectives[5]mission_Actors[0]DieFromHeadShot = True
Objectives[5]mission_Actors[0]CanExitVehicle = True
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[0]AlwaysFight = True
Objectives[5]mission_Actors[0]Seeing_Range = 30
Objectives[5]mission_Actors[0]Hearing_Range = 30
Objectives[5]mission_Actors[0]CombatMovement = Offensive
Objectives[5]mission_Actors[0]weapon = Pistol
Objectives[5]mission_Actors[0]Variation = Random
Objectives[5]mission_Actors[0]Task = 99
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = NONE
Objectives[5]mission_Actors[0]Task_List_Count = 11
Objectives[5]mission_Actors[0]Task_Repeat = True
Objectives[5]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[5]mission_Actors[0]Task_List[0]PositionX = 384,7895
Objectives[5]mission_Actors[0]Task_List[0]PositionY = 2633,284
Objectives[5]mission_Actors[0]Task_List[0]PositionZ = 44,18807
Objectives[5]mission_Actors[0]Task_List[0]Block = True
Objectives[5]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[5]mission_Actors[0]Task_List[1]PositionX = 321,3793
Objectives[5]mission_Actors[0]Task_List[1]PositionY = 2624,481
Objectives[5]mission_Actors[0]Task_List[1]PositionZ = 43,98303
Objectives[5]mission_Actors[0]Task_List[1]Speed = 3
Objectives[5]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[5]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[5]mission_Actors[0]Task_List[2]Type = Drive
Objectives[5]mission_Actors[0]Task_List[2]PositionX = 989,7649
Objectives[5]mission_Actors[0]Task_List[2]PositionY = 3535,315
Objectives[5]mission_Actors[0]Task_List[2]PositionZ = 33,46435
Objectives[5]mission_Actors[0]Task_List[2]Speed = 100
Objectives[5]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[5]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[5]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[5]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[5]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[5]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[5]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[5]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[5]mission_Actors[0]Task_List[2]Reverse = False
Objectives[5]mission_Actors[0]Task_List[2]TakeShortestPath = True
Objectives[5]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[5]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[5]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[5]mission_Actors[0]Task_List[3]Type = Drive
Objectives[5]mission_Actors[0]Task_List[3]PositionX = 1927,51
Objectives[5]mission_Actors[0]Task_List[3]PositionY = 3854,54
Objectives[5]mission_Actors[0]Task_List[3]PositionZ = 31,91872
Objectives[5]mission_Actors[0]Task_List[3]Speed = 100
Objectives[5]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[5]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[5]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[5]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[5]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[5]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[5]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[5]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[5]mission_Actors[0]Task_List[3]Reverse = False
Objectives[5]mission_Actors[0]Task_List[3]TakeShortestPath = True
Objectives[5]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[5]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[5]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[5]mission_Actors[0]Task_List[4]Type = Drive
Objectives[5]mission_Actors[0]Task_List[4]PositionX = 2171,057
Objectives[5]mission_Actors[0]Task_List[4]PositionY = 3439,844
Objectives[5]mission_Actors[0]Task_List[4]PositionZ = 45,00373
Objectives[5]mission_Actors[0]Task_List[4]Speed = 100
Objectives[5]mission_Actors[0]Task_List[4]StopBeforeVehicles = False
Objectives[5]mission_Actors[0]Task_List[4]StopBeforeActors = False
Objectives[5]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[5]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[0]Task_List[4]AvoidActors = True
Objectives[5]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[5]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[5]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[5]mission_Actors[0]Task_List[4]AllowGoingWrongWay = True
Objectives[5]mission_Actors[0]Task_List[4]Reverse = False
Objectives[5]mission_Actors[0]Task_List[4]TakeShortestPath = True
Objectives[5]mission_Actors[0]Task_List[4]IgnoreRoads = False
Objectives[5]mission_Actors[0]Task_List[4]IgnoreAllPathing = False
Objectives[5]mission_Actors[0]Task_List[4]AvoidHighWays = False
Objectives[5]mission_Actors[0]Task_List[5]Type = Drive
Objectives[5]mission_Actors[0]Task_List[5]PositionX = 2229,116
Objectives[5]mission_Actors[0]Task_List[5]PositionY = 3309,42
Objectives[5]mission_Actors[0]Task_List[5]PositionZ = 45,36877
Objectives[5]mission_Actors[0]Task_List[5]Speed = 100
Objectives[5]mission_Actors[0]Task_List[5]StopBeforeVehicles = False
Objectives[5]mission_Actors[0]Task_List[5]StopBeforeActors = False
Objectives[5]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[5]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[0]Task_List[5]AvoidActors = False
Objectives[5]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[5]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[5]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[5]mission_Actors[0]Task_List[5]AllowGoingWrongWay = True
Objectives[5]mission_Actors[0]Task_List[5]Reverse = False
Objectives[5]mission_Actors[0]Task_List[5]TakeShortestPath = True
Objectives[5]mission_Actors[0]Task_List[5]IgnoreRoads = True
Objectives[5]mission_Actors[0]Task_List[5]IgnoreAllPathing = True
Objectives[5]mission_Actors[0]Task_List[5]AvoidHighWays = True
Objectives[5]mission_Actors[0]Task_List[6]Type = Drive
Objectives[5]mission_Actors[0]Task_List[6]PositionX = 1827,74
Objectives[5]mission_Actors[0]Task_List[6]PositionY = 3294,456
Objectives[5]mission_Actors[0]Task_List[6]PositionZ = 42,76071
Objectives[5]mission_Actors[0]Task_List[6]Speed = 100
Objectives[5]mission_Actors[0]Task_List[6]StopBeforeVehicles = False
Objectives[5]mission_Actors[0]Task_List[6]StopBeforeActors = False
Objectives[5]mission_Actors[0]Task_List[6]AvoidVehicles = True
Objectives[5]mission_Actors[0]Task_List[6]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[0]Task_List[6]AvoidActors = False
Objectives[5]mission_Actors[0]Task_List[6]AvoidObjects = True
Objectives[5]mission_Actors[0]Task_List[6]StopAtLights = False
Objectives[5]mission_Actors[0]Task_List[6]UseBlinkers = True
Objectives[5]mission_Actors[0]Task_List[6]AllowGoingWrongWay = True
Objectives[5]mission_Actors[0]Task_List[6]Reverse = False
Objectives[5]mission_Actors[0]Task_List[6]TakeShortestPath = True
Objectives[5]mission_Actors[0]Task_List[6]IgnoreRoads = False
Objectives[5]mission_Actors[0]Task_List[6]IgnoreAllPathing = False
Objectives[5]mission_Actors[0]Task_List[6]AvoidHighWays = False
Objectives[5]mission_Actors[0]Task_List[7]Type = Drive
Objectives[5]mission_Actors[0]Task_List[7]PositionX = 1600,569
Objectives[5]mission_Actors[0]Task_List[7]PositionY = 3199,771
Objectives[5]mission_Actors[0]Task_List[7]PositionZ = 40,03162
Objectives[5]mission_Actors[0]Task_List[7]Speed = 100
Objectives[5]mission_Actors[0]Task_List[7]StopBeforeVehicles = False
Objectives[5]mission_Actors[0]Task_List[7]StopBeforeActors = False
Objectives[5]mission_Actors[0]Task_List[7]AvoidVehicles = True
Objectives[5]mission_Actors[0]Task_List[7]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[0]Task_List[7]AvoidActors = False
Objectives[5]mission_Actors[0]Task_List[7]AvoidObjects = True
Objectives[5]mission_Actors[0]Task_List[7]StopAtLights = False
Objectives[5]mission_Actors[0]Task_List[7]UseBlinkers = True
Objectives[5]mission_Actors[0]Task_List[7]AllowGoingWrongWay = True
Objectives[5]mission_Actors[0]Task_List[7]Reverse = False
Objectives[5]mission_Actors[0]Task_List[7]TakeShortestPath = True
Objectives[5]mission_Actors[0]Task_List[7]IgnoreRoads = True
Objectives[5]mission_Actors[0]Task_List[7]IgnoreAllPathing = True
Objectives[5]mission_Actors[0]Task_List[7]AvoidHighWays = True
Objectives[5]mission_Actors[0]Task_List[8]Type = Drive
Objectives[5]mission_Actors[0]Task_List[8]PositionX = 1397,465
Objectives[5]mission_Actors[0]Task_List[8]PositionY = 2997,616
Objectives[5]mission_Actors[0]Task_List[8]PositionZ = 40,0526
Objectives[5]mission_Actors[0]Task_List[8]Speed = 100
Objectives[5]mission_Actors[0]Task_List[8]StopBeforeVehicles = False
Objectives[5]mission_Actors[0]Task_List[8]StopBeforeActors = False
Objectives[5]mission_Actors[0]Task_List[8]AvoidVehicles = True
Objectives[5]mission_Actors[0]Task_List[8]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[0]Task_List[8]AvoidActors = True
Objectives[5]mission_Actors[0]Task_List[8]AvoidObjects = True
Objectives[5]mission_Actors[0]Task_List[8]StopAtLights = False
Objectives[5]mission_Actors[0]Task_List[8]UseBlinkers = True
Objectives[5]mission_Actors[0]Task_List[8]AllowGoingWrongWay = True
Objectives[5]mission_Actors[0]Task_List[8]Reverse = False
Objectives[5]mission_Actors[0]Task_List[8]TakeShortestPath = True
Objectives[5]mission_Actors[0]Task_List[8]IgnoreRoads = False
Objectives[5]mission_Actors[0]Task_List[8]IgnoreAllPathing = False
Objectives[5]mission_Actors[0]Task_List[8]AvoidHighWays = False
Objectives[5]mission_Actors[0]Task_List[9]Type = Drive
Objectives[5]mission_Actors[0]Task_List[9]PositionX = 1500,202
Objectives[5]mission_Actors[0]Task_List[9]PositionY = 1949,469
Objectives[5]mission_Actors[0]Task_List[9]PositionZ = 103,9069
Objectives[5]mission_Actors[0]Task_List[9]Speed = 100
Objectives[5]mission_Actors[0]Task_List[9]StopBeforeVehicles = False
Objectives[5]mission_Actors[0]Task_List[9]StopBeforeActors = False
Objectives[5]mission_Actors[0]Task_List[9]AvoidVehicles = True
Objectives[5]mission_Actors[0]Task_List[9]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[0]Task_List[9]AvoidActors = True
Objectives[5]mission_Actors[0]Task_List[9]AvoidObjects = True
Objectives[5]mission_Actors[0]Task_List[9]StopAtLights = False
Objectives[5]mission_Actors[0]Task_List[9]UseBlinkers = True
Objectives[5]mission_Actors[0]Task_List[9]AllowGoingWrongWay = True
Objectives[5]mission_Actors[0]Task_List[9]Reverse = False
Objectives[5]mission_Actors[0]Task_List[9]TakeShortestPath = True
Objectives[5]mission_Actors[0]Task_List[9]IgnoreRoads = False
Objectives[5]mission_Actors[0]Task_List[9]IgnoreAllPathing = False
Objectives[5]mission_Actors[0]Task_List[9]AvoidHighWays = False
Objectives[5]mission_Actors[0]Task_List[10]Type = Drive
Objectives[5]mission_Actors[0]Task_List[10]PositionX = 514,6967
Objectives[5]mission_Actors[0]Task_List[10]PositionY = 2387,163
Objectives[5]mission_Actors[0]Task_List[10]PositionZ = 47,54853
Objectives[5]mission_Actors[0]Task_List[10]Speed = 100
Objectives[5]mission_Actors[0]Task_List[10]StopBeforeVehicles = False
Objectives[5]mission_Actors[0]Task_List[10]StopBeforeActors = False
Objectives[5]mission_Actors[0]Task_List[10]AvoidVehicles = True
Objectives[5]mission_Actors[0]Task_List[10]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[0]Task_List[10]AvoidActors = True
Objectives[5]mission_Actors[0]Task_List[10]AvoidObjects = True
Objectives[5]mission_Actors[0]Task_List[10]StopAtLights = False
Objectives[5]mission_Actors[0]Task_List[10]UseBlinkers = True
Objectives[5]mission_Actors[0]Task_List[10]AllowGoingWrongWay = True
Objectives[5]mission_Actors[0]Task_List[10]Reverse = False
Objectives[5]mission_Actors[0]Task_List[10]TakeShortestPath = True
Objectives[5]mission_Actors[0]Task_List[10]IgnoreRoads = False
Objectives[5]mission_Actors[0]Task_List[10]IgnoreAllPathing = False
Objectives[5]mission_Actors[0]Task_List[10]AvoidHighWays = False
Objectives[5]mission_Actors[1]Survive_Number = 0
Objectives[5]mission_Actors[1]Failed_Text = 
Objectives[5]mission_Actors[1]Remove_After = 0
Objectives[5]mission_Actors[1]positionX = 391,3151
Objectives[5]mission_Actors[1]positionY = 2634,646
Objectives[5]mission_Actors[1]positionZ = 44,66241
Objectives[5]mission_Actors[1]Heading = 75,7142
Objectives[5]mission_Actors[1]String_Name = a_f_y_vinewood_04
Objectives[5]mission_Actors[1]Relationship_Group = Neutral
Objectives[5]mission_Actors[1]AddBlip = True
Objectives[5]mission_Actors[1]ShowCone = False
Objectives[5]mission_Actors[1]Invincible = False
Objectives[5]mission_Actors[1]SetHealth = 100
Objectives[5]mission_Actors[1]DieFromHeadShot = True
Objectives[5]mission_Actors[1]CanExitVehicle = True
Objectives[5]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[1]AlwaysFight = True
Objectives[5]mission_Actors[1]Seeing_Range = 30
Objectives[5]mission_Actors[1]Hearing_Range = 30
Objectives[5]mission_Actors[1]CombatMovement = Offensive
Objectives[5]mission_Actors[1]weapon = Pistol
Objectives[5]mission_Actors[1]Variation = Random
Objectives[5]mission_Actors[1]Task = 99
Objectives[5]mission_Actors[1]Task_Guard_Range = 5
Objectives[5]mission_Actors[1]Task_Stay_In_Range = True
Objectives[5]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[1]Task_Scenario = NONE
Objectives[5]mission_Actors[1]Task_List_Count = 11
Objectives[5]mission_Actors[1]Task_Repeat = True
Objectives[5]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[5]mission_Actors[1]Task_List[0]PositionX = 384,7895
Objectives[5]mission_Actors[1]Task_List[0]PositionY = 2633,284
Objectives[5]mission_Actors[1]Task_List[0]PositionZ = 44,18807
Objectives[5]mission_Actors[1]Task_List[0]Block = True
Objectives[5]mission_Actors[1]Task_List[1]Type = EnterVehicle
Objectives[5]mission_Actors[1]Task_List[1]PositionX = 321,3793
Objectives[5]mission_Actors[1]Task_List[1]PositionY = 2624,481
Objectives[5]mission_Actors[1]Task_List[1]PositionZ = 43,98303
Objectives[5]mission_Actors[1]Task_List[1]Speed = 3
Objectives[5]mission_Actors[1]Task_List[1]SeatIndex = -1
Objectives[5]mission_Actors[1]Task_List[1]TaskIndex = 1
Objectives[5]mission_Actors[1]Task_List[2]Type = Drive
Objectives[5]mission_Actors[1]Task_List[2]PositionX = 989,7649
Objectives[5]mission_Actors[1]Task_List[2]PositionY = 3535,315
Objectives[5]mission_Actors[1]Task_List[2]PositionZ = 33,46435
Objectives[5]mission_Actors[1]Task_List[2]Speed = 100
Objectives[5]mission_Actors[1]Task_List[2]StopBeforeVehicles = False
Objectives[5]mission_Actors[1]Task_List[2]StopBeforeActors = False
Objectives[5]mission_Actors[1]Task_List[2]AvoidVehicles = True
Objectives[5]mission_Actors[1]Task_List[2]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[1]Task_List[2]AvoidActors = True
Objectives[5]mission_Actors[1]Task_List[2]AvoidObjects = True
Objectives[5]mission_Actors[1]Task_List[2]StopAtLights = False
Objectives[5]mission_Actors[1]Task_List[2]UseBlinkers = True
Objectives[5]mission_Actors[1]Task_List[2]AllowGoingWrongWay = True
Objectives[5]mission_Actors[1]Task_List[2]Reverse = False
Objectives[5]mission_Actors[1]Task_List[2]TakeShortestPath = True
Objectives[5]mission_Actors[1]Task_List[2]IgnoreRoads = False
Objectives[5]mission_Actors[1]Task_List[2]IgnoreAllPathing = False
Objectives[5]mission_Actors[1]Task_List[2]AvoidHighWays = False
Objectives[5]mission_Actors[1]Task_List[3]Type = Drive
Objectives[5]mission_Actors[1]Task_List[3]PositionX = 1927,51
Objectives[5]mission_Actors[1]Task_List[3]PositionY = 3854,54
Objectives[5]mission_Actors[1]Task_List[3]PositionZ = 31,91872
Objectives[5]mission_Actors[1]Task_List[3]Speed = 100
Objectives[5]mission_Actors[1]Task_List[3]StopBeforeVehicles = False
Objectives[5]mission_Actors[1]Task_List[3]StopBeforeActors = False
Objectives[5]mission_Actors[1]Task_List[3]AvoidVehicles = True
Objectives[5]mission_Actors[1]Task_List[3]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[1]Task_List[3]AvoidActors = True
Objectives[5]mission_Actors[1]Task_List[3]AvoidObjects = True
Objectives[5]mission_Actors[1]Task_List[3]StopAtLights = False
Objectives[5]mission_Actors[1]Task_List[3]UseBlinkers = True
Objectives[5]mission_Actors[1]Task_List[3]AllowGoingWrongWay = True
Objectives[5]mission_Actors[1]Task_List[3]Reverse = False
Objectives[5]mission_Actors[1]Task_List[3]TakeShortestPath = True
Objectives[5]mission_Actors[1]Task_List[3]IgnoreRoads = False
Objectives[5]mission_Actors[1]Task_List[3]IgnoreAllPathing = False
Objectives[5]mission_Actors[1]Task_List[3]AvoidHighWays = False
Objectives[5]mission_Actors[1]Task_List[4]Type = Drive
Objectives[5]mission_Actors[1]Task_List[4]PositionX = 2171,057
Objectives[5]mission_Actors[1]Task_List[4]PositionY = 3439,844
Objectives[5]mission_Actors[1]Task_List[4]PositionZ = 45,00373
Objectives[5]mission_Actors[1]Task_List[4]Speed = 100
Objectives[5]mission_Actors[1]Task_List[4]StopBeforeVehicles = False
Objectives[5]mission_Actors[1]Task_List[4]StopBeforeActors = False
Objectives[5]mission_Actors[1]Task_List[4]AvoidVehicles = True
Objectives[5]mission_Actors[1]Task_List[4]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[1]Task_List[4]AvoidActors = True
Objectives[5]mission_Actors[1]Task_List[4]AvoidObjects = True
Objectives[5]mission_Actors[1]Task_List[4]StopAtLights = False
Objectives[5]mission_Actors[1]Task_List[4]UseBlinkers = True
Objectives[5]mission_Actors[1]Task_List[4]AllowGoingWrongWay = True
Objectives[5]mission_Actors[1]Task_List[4]Reverse = False
Objectives[5]mission_Actors[1]Task_List[4]TakeShortestPath = True
Objectives[5]mission_Actors[1]Task_List[4]IgnoreRoads = False
Objectives[5]mission_Actors[1]Task_List[4]IgnoreAllPathing = False
Objectives[5]mission_Actors[1]Task_List[4]AvoidHighWays = False
Objectives[5]mission_Actors[1]Task_List[5]Type = Drive
Objectives[5]mission_Actors[1]Task_List[5]PositionX = 2229,116
Objectives[5]mission_Actors[1]Task_List[5]PositionY = 3309,42
Objectives[5]mission_Actors[1]Task_List[5]PositionZ = 45,36877
Objectives[5]mission_Actors[1]Task_List[5]Speed = 100
Objectives[5]mission_Actors[1]Task_List[5]StopBeforeVehicles = False
Objectives[5]mission_Actors[1]Task_List[5]StopBeforeActors = False
Objectives[5]mission_Actors[1]Task_List[5]AvoidVehicles = True
Objectives[5]mission_Actors[1]Task_List[5]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[1]Task_List[5]AvoidActors = False
Objectives[5]mission_Actors[1]Task_List[5]AvoidObjects = True
Objectives[5]mission_Actors[1]Task_List[5]StopAtLights = False
Objectives[5]mission_Actors[1]Task_List[5]UseBlinkers = True
Objectives[5]mission_Actors[1]Task_List[5]AllowGoingWrongWay = True
Objectives[5]mission_Actors[1]Task_List[5]Reverse = False
Objectives[5]mission_Actors[1]Task_List[5]TakeShortestPath = True
Objectives[5]mission_Actors[1]Task_List[5]IgnoreRoads = True
Objectives[5]mission_Actors[1]Task_List[5]IgnoreAllPathing = True
Objectives[5]mission_Actors[1]Task_List[5]AvoidHighWays = True
Objectives[5]mission_Actors[1]Task_List[6]Type = Drive
Objectives[5]mission_Actors[1]Task_List[6]PositionX = 1827,74
Objectives[5]mission_Actors[1]Task_List[6]PositionY = 3294,456
Objectives[5]mission_Actors[1]Task_List[6]PositionZ = 42,76071
Objectives[5]mission_Actors[1]Task_List[6]Speed = 100
Objectives[5]mission_Actors[1]Task_List[6]StopBeforeVehicles = False
Objectives[5]mission_Actors[1]Task_List[6]StopBeforeActors = False
Objectives[5]mission_Actors[1]Task_List[6]AvoidVehicles = True
Objectives[5]mission_Actors[1]Task_List[6]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[1]Task_List[6]AvoidActors = False
Objectives[5]mission_Actors[1]Task_List[6]AvoidObjects = True
Objectives[5]mission_Actors[1]Task_List[6]StopAtLights = False
Objectives[5]mission_Actors[1]Task_List[6]UseBlinkers = True
Objectives[5]mission_Actors[1]Task_List[6]AllowGoingWrongWay = True
Objectives[5]mission_Actors[1]Task_List[6]Reverse = False
Objectives[5]mission_Actors[1]Task_List[6]TakeShortestPath = True
Objectives[5]mission_Actors[1]Task_List[6]IgnoreRoads = False
Objectives[5]mission_Actors[1]Task_List[6]IgnoreAllPathing = False
Objectives[5]mission_Actors[1]Task_List[6]AvoidHighWays = False
Objectives[5]mission_Actors[1]Task_List[7]Type = Drive
Objectives[5]mission_Actors[1]Task_List[7]PositionX = 1600,569
Objectives[5]mission_Actors[1]Task_List[7]PositionY = 3199,771
Objectives[5]mission_Actors[1]Task_List[7]PositionZ = 40,03162
Objectives[5]mission_Actors[1]Task_List[7]Speed = 100
Objectives[5]mission_Actors[1]Task_List[7]StopBeforeVehicles = False
Objectives[5]mission_Actors[1]Task_List[7]StopBeforeActors = False
Objectives[5]mission_Actors[1]Task_List[7]AvoidVehicles = True
Objectives[5]mission_Actors[1]Task_List[7]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[1]Task_List[7]AvoidActors = False
Objectives[5]mission_Actors[1]Task_List[7]AvoidObjects = True
Objectives[5]mission_Actors[1]Task_List[7]StopAtLights = False
Objectives[5]mission_Actors[1]Task_List[7]UseBlinkers = True
Objectives[5]mission_Actors[1]Task_List[7]AllowGoingWrongWay = True
Objectives[5]mission_Actors[1]Task_List[7]Reverse = False
Objectives[5]mission_Actors[1]Task_List[7]TakeShortestPath = True
Objectives[5]mission_Actors[1]Task_List[7]IgnoreRoads = True
Objectives[5]mission_Actors[1]Task_List[7]IgnoreAllPathing = True
Objectives[5]mission_Actors[1]Task_List[7]AvoidHighWays = True
Objectives[5]mission_Actors[1]Task_List[8]Type = Drive
Objectives[5]mission_Actors[1]Task_List[8]PositionX = 1397,465
Objectives[5]mission_Actors[1]Task_List[8]PositionY = 2997,616
Objectives[5]mission_Actors[1]Task_List[8]PositionZ = 40,0526
Objectives[5]mission_Actors[1]Task_List[8]Speed = 100
Objectives[5]mission_Actors[1]Task_List[8]StopBeforeVehicles = False
Objectives[5]mission_Actors[1]Task_List[8]StopBeforeActors = False
Objectives[5]mission_Actors[1]Task_List[8]AvoidVehicles = True
Objectives[5]mission_Actors[1]Task_List[8]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[1]Task_List[8]AvoidActors = True
Objectives[5]mission_Actors[1]Task_List[8]AvoidObjects = True
Objectives[5]mission_Actors[1]Task_List[8]StopAtLights = False
Objectives[5]mission_Actors[1]Task_List[8]UseBlinkers = True
Objectives[5]mission_Actors[1]Task_List[8]AllowGoingWrongWay = True
Objectives[5]mission_Actors[1]Task_List[8]Reverse = False
Objectives[5]mission_Actors[1]Task_List[8]TakeShortestPath = True
Objectives[5]mission_Actors[1]Task_List[8]IgnoreRoads = False
Objectives[5]mission_Actors[1]Task_List[8]IgnoreAllPathing = False
Objectives[5]mission_Actors[1]Task_List[8]AvoidHighWays = False
Objectives[5]mission_Actors[1]Task_List[9]Type = Drive
Objectives[5]mission_Actors[1]Task_List[9]PositionX = 1500,202
Objectives[5]mission_Actors[1]Task_List[9]PositionY = 1949,469
Objectives[5]mission_Actors[1]Task_List[9]PositionZ = 103,9069
Objectives[5]mission_Actors[1]Task_List[9]Speed = 100
Objectives[5]mission_Actors[1]Task_List[9]StopBeforeVehicles = False
Objectives[5]mission_Actors[1]Task_List[9]StopBeforeActors = False
Objectives[5]mission_Actors[1]Task_List[9]AvoidVehicles = True
Objectives[5]mission_Actors[1]Task_List[9]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[1]Task_List[9]AvoidActors = True
Objectives[5]mission_Actors[1]Task_List[9]AvoidObjects = True
Objectives[5]mission_Actors[1]Task_List[9]StopAtLights = False
Objectives[5]mission_Actors[1]Task_List[9]UseBlinkers = True
Objectives[5]mission_Actors[1]Task_List[9]AllowGoingWrongWay = True
Objectives[5]mission_Actors[1]Task_List[9]Reverse = False
Objectives[5]mission_Actors[1]Task_List[9]TakeShortestPath = True
Objectives[5]mission_Actors[1]Task_List[9]IgnoreRoads = False
Objectives[5]mission_Actors[1]Task_List[9]IgnoreAllPathing = False
Objectives[5]mission_Actors[1]Task_List[9]AvoidHighWays = False
Objectives[5]mission_Actors[1]Task_List[10]Type = Drive
Objectives[5]mission_Actors[1]Task_List[10]PositionX = 514,6967
Objectives[5]mission_Actors[1]Task_List[10]PositionY = 2387,163
Objectives[5]mission_Actors[1]Task_List[10]PositionZ = 47,54853
Objectives[5]mission_Actors[1]Task_List[10]Speed = 100
Objectives[5]mission_Actors[1]Task_List[10]StopBeforeVehicles = False
Objectives[5]mission_Actors[1]Task_List[10]StopBeforeActors = False
Objectives[5]mission_Actors[1]Task_List[10]AvoidVehicles = True
Objectives[5]mission_Actors[1]Task_List[10]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[1]Task_List[10]AvoidActors = True
Objectives[5]mission_Actors[1]Task_List[10]AvoidObjects = True
Objectives[5]mission_Actors[1]Task_List[10]StopAtLights = False
Objectives[5]mission_Actors[1]Task_List[10]UseBlinkers = True
Objectives[5]mission_Actors[1]Task_List[10]AllowGoingWrongWay = True
Objectives[5]mission_Actors[1]Task_List[10]Reverse = False
Objectives[5]mission_Actors[1]Task_List[10]TakeShortestPath = True
Objectives[5]mission_Actors[1]Task_List[10]IgnoreRoads = False
Objectives[5]mission_Actors[1]Task_List[10]IgnoreAllPathing = False
Objectives[5]mission_Actors[1]Task_List[10]AvoidHighWays = False
Objectives[5]mission_Actors[2]Survive_Number = 0
Objectives[5]mission_Actors[2]Failed_Text = 
Objectives[5]mission_Actors[2]Remove_After = 0
Objectives[5]mission_Actors[2]positionX = 380,4772
Objectives[5]mission_Actors[2]positionY = 2630,551
Objectives[5]mission_Actors[2]positionZ = 44,67505
Objectives[5]mission_Actors[2]Heading = 20,7142
Objectives[5]mission_Actors[2]String_Name = a_f_y_vinewood_02
Objectives[5]mission_Actors[2]Relationship_Group = Neutral
Objectives[5]mission_Actors[2]AddBlip = True
Objectives[5]mission_Actors[2]ShowCone = False
Objectives[5]mission_Actors[2]Invincible = False
Objectives[5]mission_Actors[2]SetHealth = 100
Objectives[5]mission_Actors[2]DieFromHeadShot = True
Objectives[5]mission_Actors[2]CanExitVehicle = True
Objectives[5]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[2]AlwaysFight = True
Objectives[5]mission_Actors[2]Seeing_Range = 30
Objectives[5]mission_Actors[2]Hearing_Range = 30
Objectives[5]mission_Actors[2]CombatMovement = Offensive
Objectives[5]mission_Actors[2]weapon = Pistol
Objectives[5]mission_Actors[2]Variation = Random
Objectives[5]mission_Actors[2]Task = 99
Objectives[5]mission_Actors[2]Task_Guard_Range = 5
Objectives[5]mission_Actors[2]Task_Stay_In_Range = True
Objectives[5]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[2]Task_Scenario = NONE
Objectives[5]mission_Actors[2]Task_List_Count = 11
Objectives[5]mission_Actors[2]Task_Repeat = True
Objectives[5]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[5]mission_Actors[2]Task_List[0]PositionX = 384,7895
Objectives[5]mission_Actors[2]Task_List[0]PositionY = 2633,284
Objectives[5]mission_Actors[2]Task_List[0]PositionZ = 44,18807
Objectives[5]mission_Actors[2]Task_List[0]Block = True
Objectives[5]mission_Actors[2]Task_List[1]Type = EnterVehicle
Objectives[5]mission_Actors[2]Task_List[1]PositionX = 321,3793
Objectives[5]mission_Actors[2]Task_List[1]PositionY = 2624,481
Objectives[5]mission_Actors[2]Task_List[1]PositionZ = 43,98303
Objectives[5]mission_Actors[2]Task_List[1]Speed = 3
Objectives[5]mission_Actors[2]Task_List[1]SeatIndex = -1
Objectives[5]mission_Actors[2]Task_List[1]TaskIndex = 1
Objectives[5]mission_Actors[2]Task_List[2]Type = Drive
Objectives[5]mission_Actors[2]Task_List[2]PositionX = 989,7649
Objectives[5]mission_Actors[2]Task_List[2]PositionY = 3535,315
Objectives[5]mission_Actors[2]Task_List[2]PositionZ = 33,46435
Objectives[5]mission_Actors[2]Task_List[2]Speed = 100
Objectives[5]mission_Actors[2]Task_List[2]StopBeforeVehicles = False
Objectives[5]mission_Actors[2]Task_List[2]StopBeforeActors = False
Objectives[5]mission_Actors[2]Task_List[2]AvoidVehicles = True
Objectives[5]mission_Actors[2]Task_List[2]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[2]Task_List[2]AvoidActors = True
Objectives[5]mission_Actors[2]Task_List[2]AvoidObjects = True
Objectives[5]mission_Actors[2]Task_List[2]StopAtLights = False
Objectives[5]mission_Actors[2]Task_List[2]UseBlinkers = True
Objectives[5]mission_Actors[2]Task_List[2]AllowGoingWrongWay = True
Objectives[5]mission_Actors[2]Task_List[2]Reverse = False
Objectives[5]mission_Actors[2]Task_List[2]TakeShortestPath = True
Objectives[5]mission_Actors[2]Task_List[2]IgnoreRoads = False
Objectives[5]mission_Actors[2]Task_List[2]IgnoreAllPathing = False
Objectives[5]mission_Actors[2]Task_List[2]AvoidHighWays = False
Objectives[5]mission_Actors[2]Task_List[3]Type = Drive
Objectives[5]mission_Actors[2]Task_List[3]PositionX = 1927,51
Objectives[5]mission_Actors[2]Task_List[3]PositionY = 3854,54
Objectives[5]mission_Actors[2]Task_List[3]PositionZ = 31,91872
Objectives[5]mission_Actors[2]Task_List[3]Speed = 100
Objectives[5]mission_Actors[2]Task_List[3]StopBeforeVehicles = False
Objectives[5]mission_Actors[2]Task_List[3]StopBeforeActors = False
Objectives[5]mission_Actors[2]Task_List[3]AvoidVehicles = True
Objectives[5]mission_Actors[2]Task_List[3]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[2]Task_List[3]AvoidActors = True
Objectives[5]mission_Actors[2]Task_List[3]AvoidObjects = True
Objectives[5]mission_Actors[2]Task_List[3]StopAtLights = False
Objectives[5]mission_Actors[2]Task_List[3]UseBlinkers = True
Objectives[5]mission_Actors[2]Task_List[3]AllowGoingWrongWay = True
Objectives[5]mission_Actors[2]Task_List[3]Reverse = False
Objectives[5]mission_Actors[2]Task_List[3]TakeShortestPath = True
Objectives[5]mission_Actors[2]Task_List[3]IgnoreRoads = False
Objectives[5]mission_Actors[2]Task_List[3]IgnoreAllPathing = False
Objectives[5]mission_Actors[2]Task_List[3]AvoidHighWays = False
Objectives[5]mission_Actors[2]Task_List[4]Type = Drive
Objectives[5]mission_Actors[2]Task_List[4]PositionX = 2171,057
Objectives[5]mission_Actors[2]Task_List[4]PositionY = 3439,844
Objectives[5]mission_Actors[2]Task_List[4]PositionZ = 45,00373
Objectives[5]mission_Actors[2]Task_List[4]Speed = 100
Objectives[5]mission_Actors[2]Task_List[4]StopBeforeVehicles = False
Objectives[5]mission_Actors[2]Task_List[4]StopBeforeActors = False
Objectives[5]mission_Actors[2]Task_List[4]AvoidVehicles = True
Objectives[5]mission_Actors[2]Task_List[4]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[2]Task_List[4]AvoidActors = True
Objectives[5]mission_Actors[2]Task_List[4]AvoidObjects = True
Objectives[5]mission_Actors[2]Task_List[4]StopAtLights = False
Objectives[5]mission_Actors[2]Task_List[4]UseBlinkers = True
Objectives[5]mission_Actors[2]Task_List[4]AllowGoingWrongWay = True
Objectives[5]mission_Actors[2]Task_List[4]Reverse = False
Objectives[5]mission_Actors[2]Task_List[4]TakeShortestPath = True
Objectives[5]mission_Actors[2]Task_List[4]IgnoreRoads = False
Objectives[5]mission_Actors[2]Task_List[4]IgnoreAllPathing = False
Objectives[5]mission_Actors[2]Task_List[4]AvoidHighWays = False
Objectives[5]mission_Actors[2]Task_List[5]Type = Drive
Objectives[5]mission_Actors[2]Task_List[5]PositionX = 2229,116
Objectives[5]mission_Actors[2]Task_List[5]PositionY = 3309,42
Objectives[5]mission_Actors[2]Task_List[5]PositionZ = 45,36877
Objectives[5]mission_Actors[2]Task_List[5]Speed = 100
Objectives[5]mission_Actors[2]Task_List[5]StopBeforeVehicles = False
Objectives[5]mission_Actors[2]Task_List[5]StopBeforeActors = False
Objectives[5]mission_Actors[2]Task_List[5]AvoidVehicles = True
Objectives[5]mission_Actors[2]Task_List[5]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[2]Task_List[5]AvoidActors = False
Objectives[5]mission_Actors[2]Task_List[5]AvoidObjects = True
Objectives[5]mission_Actors[2]Task_List[5]StopAtLights = False
Objectives[5]mission_Actors[2]Task_List[5]UseBlinkers = True
Objectives[5]mission_Actors[2]Task_List[5]AllowGoingWrongWay = True
Objectives[5]mission_Actors[2]Task_List[5]Reverse = False
Objectives[5]mission_Actors[2]Task_List[5]TakeShortestPath = True
Objectives[5]mission_Actors[2]Task_List[5]IgnoreRoads = True
Objectives[5]mission_Actors[2]Task_List[5]IgnoreAllPathing = True
Objectives[5]mission_Actors[2]Task_List[5]AvoidHighWays = True
Objectives[5]mission_Actors[2]Task_List[6]Type = Drive
Objectives[5]mission_Actors[2]Task_List[6]PositionX = 1827,74
Objectives[5]mission_Actors[2]Task_List[6]PositionY = 3294,456
Objectives[5]mission_Actors[2]Task_List[6]PositionZ = 42,76071
Objectives[5]mission_Actors[2]Task_List[6]Speed = 100
Objectives[5]mission_Actors[2]Task_List[6]StopBeforeVehicles = False
Objectives[5]mission_Actors[2]Task_List[6]StopBeforeActors = False
Objectives[5]mission_Actors[2]Task_List[6]AvoidVehicles = True
Objectives[5]mission_Actors[2]Task_List[6]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[2]Task_List[6]AvoidActors = False
Objectives[5]mission_Actors[2]Task_List[6]AvoidObjects = True
Objectives[5]mission_Actors[2]Task_List[6]StopAtLights = False
Objectives[5]mission_Actors[2]Task_List[6]UseBlinkers = True
Objectives[5]mission_Actors[2]Task_List[6]AllowGoingWrongWay = True
Objectives[5]mission_Actors[2]Task_List[6]Reverse = False
Objectives[5]mission_Actors[2]Task_List[6]TakeShortestPath = True
Objectives[5]mission_Actors[2]Task_List[6]IgnoreRoads = False
Objectives[5]mission_Actors[2]Task_List[6]IgnoreAllPathing = False
Objectives[5]mission_Actors[2]Task_List[6]AvoidHighWays = False
Objectives[5]mission_Actors[2]Task_List[7]Type = Drive
Objectives[5]mission_Actors[2]Task_List[7]PositionX = 1600,569
Objectives[5]mission_Actors[2]Task_List[7]PositionY = 3199,771
Objectives[5]mission_Actors[2]Task_List[7]PositionZ = 40,03162
Objectives[5]mission_Actors[2]Task_List[7]Speed = 100
Objectives[5]mission_Actors[2]Task_List[7]StopBeforeVehicles = False
Objectives[5]mission_Actors[2]Task_List[7]StopBeforeActors = False
Objectives[5]mission_Actors[2]Task_List[7]AvoidVehicles = True
Objectives[5]mission_Actors[2]Task_List[7]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[2]Task_List[7]AvoidActors = False
Objectives[5]mission_Actors[2]Task_List[7]AvoidObjects = True
Objectives[5]mission_Actors[2]Task_List[7]StopAtLights = False
Objectives[5]mission_Actors[2]Task_List[7]UseBlinkers = True
Objectives[5]mission_Actors[2]Task_List[7]AllowGoingWrongWay = True
Objectives[5]mission_Actors[2]Task_List[7]Reverse = False
Objectives[5]mission_Actors[2]Task_List[7]TakeShortestPath = True
Objectives[5]mission_Actors[2]Task_List[7]IgnoreRoads = True
Objectives[5]mission_Actors[2]Task_List[7]IgnoreAllPathing = True
Objectives[5]mission_Actors[2]Task_List[7]AvoidHighWays = True
Objectives[5]mission_Actors[2]Task_List[8]Type = Drive
Objectives[5]mission_Actors[2]Task_List[8]PositionX = 1397,465
Objectives[5]mission_Actors[2]Task_List[8]PositionY = 2997,616
Objectives[5]mission_Actors[2]Task_List[8]PositionZ = 40,0526
Objectives[5]mission_Actors[2]Task_List[8]Speed = 100
Objectives[5]mission_Actors[2]Task_List[8]StopBeforeVehicles = False
Objectives[5]mission_Actors[2]Task_List[8]StopBeforeActors = False
Objectives[5]mission_Actors[2]Task_List[8]AvoidVehicles = True
Objectives[5]mission_Actors[2]Task_List[8]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[2]Task_List[8]AvoidActors = True
Objectives[5]mission_Actors[2]Task_List[8]AvoidObjects = True
Objectives[5]mission_Actors[2]Task_List[8]StopAtLights = False
Objectives[5]mission_Actors[2]Task_List[8]UseBlinkers = True
Objectives[5]mission_Actors[2]Task_List[8]AllowGoingWrongWay = True
Objectives[5]mission_Actors[2]Task_List[8]Reverse = False
Objectives[5]mission_Actors[2]Task_List[8]TakeShortestPath = True
Objectives[5]mission_Actors[2]Task_List[8]IgnoreRoads = False
Objectives[5]mission_Actors[2]Task_List[8]IgnoreAllPathing = False
Objectives[5]mission_Actors[2]Task_List[8]AvoidHighWays = False
Objectives[5]mission_Actors[2]Task_List[9]Type = Drive
Objectives[5]mission_Actors[2]Task_List[9]PositionX = 1500,202
Objectives[5]mission_Actors[2]Task_List[9]PositionY = 1949,469
Objectives[5]mission_Actors[2]Task_List[9]PositionZ = 103,9069
Objectives[5]mission_Actors[2]Task_List[9]Speed = 100
Objectives[5]mission_Actors[2]Task_List[9]StopBeforeVehicles = False
Objectives[5]mission_Actors[2]Task_List[9]StopBeforeActors = False
Objectives[5]mission_Actors[2]Task_List[9]AvoidVehicles = True
Objectives[5]mission_Actors[2]Task_List[9]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[2]Task_List[9]AvoidActors = True
Objectives[5]mission_Actors[2]Task_List[9]AvoidObjects = True
Objectives[5]mission_Actors[2]Task_List[9]StopAtLights = False
Objectives[5]mission_Actors[2]Task_List[9]UseBlinkers = True
Objectives[5]mission_Actors[2]Task_List[9]AllowGoingWrongWay = True
Objectives[5]mission_Actors[2]Task_List[9]Reverse = False
Objectives[5]mission_Actors[2]Task_List[9]TakeShortestPath = True
Objectives[5]mission_Actors[2]Task_List[9]IgnoreRoads = False
Objectives[5]mission_Actors[2]Task_List[9]IgnoreAllPathing = False
Objectives[5]mission_Actors[2]Task_List[9]AvoidHighWays = False
Objectives[5]mission_Actors[2]Task_List[10]Type = Drive
Objectives[5]mission_Actors[2]Task_List[10]PositionX = 514,6967
Objectives[5]mission_Actors[2]Task_List[10]PositionY = 2387,163
Objectives[5]mission_Actors[2]Task_List[10]PositionZ = 47,54853
Objectives[5]mission_Actors[2]Task_List[10]Speed = 100
Objectives[5]mission_Actors[2]Task_List[10]StopBeforeVehicles = False
Objectives[5]mission_Actors[2]Task_List[10]StopBeforeActors = False
Objectives[5]mission_Actors[2]Task_List[10]AvoidVehicles = True
Objectives[5]mission_Actors[2]Task_List[10]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[2]Task_List[10]AvoidActors = True
Objectives[5]mission_Actors[2]Task_List[10]AvoidObjects = True
Objectives[5]mission_Actors[2]Task_List[10]StopAtLights = False
Objectives[5]mission_Actors[2]Task_List[10]UseBlinkers = True
Objectives[5]mission_Actors[2]Task_List[10]AllowGoingWrongWay = True
Objectives[5]mission_Actors[2]Task_List[10]Reverse = False
Objectives[5]mission_Actors[2]Task_List[10]TakeShortestPath = True
Objectives[5]mission_Actors[2]Task_List[10]IgnoreRoads = False
Objectives[5]mission_Actors[2]Task_List[10]IgnoreAllPathing = False
Objectives[5]mission_Actors[2]Task_List[10]AvoidHighWays = False
Objectives[5]mission_Actors[3]Survive_Number = 0
Objectives[5]mission_Actors[3]Failed_Text = 
Objectives[5]mission_Actors[3]Remove_After = 0
Objectives[5]mission_Actors[3]positionX = 371,8838
Objectives[5]mission_Actors[3]positionY = 2628,434
Objectives[5]mission_Actors[3]positionZ = 44,68912
Objectives[5]mission_Actors[3]Heading = 45,7142
Objectives[5]mission_Actors[3]String_Name = a_m_y_stwhi_01
Objectives[5]mission_Actors[3]Relationship_Group = Neutral
Objectives[5]mission_Actors[3]AddBlip = True
Objectives[5]mission_Actors[3]ShowCone = False
Objectives[5]mission_Actors[3]Invincible = False
Objectives[5]mission_Actors[3]SetHealth = 100
Objectives[5]mission_Actors[3]DieFromHeadShot = True
Objectives[5]mission_Actors[3]CanExitVehicle = True
Objectives[5]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[3]AlwaysFight = True
Objectives[5]mission_Actors[3]Seeing_Range = 30
Objectives[5]mission_Actors[3]Hearing_Range = 30
Objectives[5]mission_Actors[3]CombatMovement = Offensive
Objectives[5]mission_Actors[3]weapon = Pistol
Objectives[5]mission_Actors[3]Variation = Random
Objectives[5]mission_Actors[3]Task = 99
Objectives[5]mission_Actors[3]Task_Guard_Range = 5
Objectives[5]mission_Actors[3]Task_Stay_In_Range = True
Objectives[5]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[3]Task_Scenario = NONE
Objectives[5]mission_Actors[3]Task_List_Count = 11
Objectives[5]mission_Actors[3]Task_Repeat = True
Objectives[5]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[5]mission_Actors[3]Task_List[0]PositionX = 384,7895
Objectives[5]mission_Actors[3]Task_List[0]PositionY = 2633,284
Objectives[5]mission_Actors[3]Task_List[0]PositionZ = 44,18807
Objectives[5]mission_Actors[3]Task_List[0]Block = True
Objectives[5]mission_Actors[3]Task_List[1]Type = EnterVehicle
Objectives[5]mission_Actors[3]Task_List[1]PositionX = 321,3793
Objectives[5]mission_Actors[3]Task_List[1]PositionY = 2624,481
Objectives[5]mission_Actors[3]Task_List[1]PositionZ = 43,98303
Objectives[5]mission_Actors[3]Task_List[1]Speed = 3
Objectives[5]mission_Actors[3]Task_List[1]SeatIndex = -1
Objectives[5]mission_Actors[3]Task_List[1]TaskIndex = 1
Objectives[5]mission_Actors[3]Task_List[2]Type = Drive
Objectives[5]mission_Actors[3]Task_List[2]PositionX = 989,7649
Objectives[5]mission_Actors[3]Task_List[2]PositionY = 3535,315
Objectives[5]mission_Actors[3]Task_List[2]PositionZ = 33,46435
Objectives[5]mission_Actors[3]Task_List[2]Speed = 100
Objectives[5]mission_Actors[3]Task_List[2]StopBeforeVehicles = False
Objectives[5]mission_Actors[3]Task_List[2]StopBeforeActors = False
Objectives[5]mission_Actors[3]Task_List[2]AvoidVehicles = True
Objectives[5]mission_Actors[3]Task_List[2]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[3]Task_List[2]AvoidActors = True
Objectives[5]mission_Actors[3]Task_List[2]AvoidObjects = True
Objectives[5]mission_Actors[3]Task_List[2]StopAtLights = False
Objectives[5]mission_Actors[3]Task_List[2]UseBlinkers = True
Objectives[5]mission_Actors[3]Task_List[2]AllowGoingWrongWay = True
Objectives[5]mission_Actors[3]Task_List[2]Reverse = False
Objectives[5]mission_Actors[3]Task_List[2]TakeShortestPath = True
Objectives[5]mission_Actors[3]Task_List[2]IgnoreRoads = False
Objectives[5]mission_Actors[3]Task_List[2]IgnoreAllPathing = False
Objectives[5]mission_Actors[3]Task_List[2]AvoidHighWays = False
Objectives[5]mission_Actors[3]Task_List[3]Type = Drive
Objectives[5]mission_Actors[3]Task_List[3]PositionX = 1927,51
Objectives[5]mission_Actors[3]Task_List[3]PositionY = 3854,54
Objectives[5]mission_Actors[3]Task_List[3]PositionZ = 31,91872
Objectives[5]mission_Actors[3]Task_List[3]Speed = 100
Objectives[5]mission_Actors[3]Task_List[3]StopBeforeVehicles = False
Objectives[5]mission_Actors[3]Task_List[3]StopBeforeActors = False
Objectives[5]mission_Actors[3]Task_List[3]AvoidVehicles = True
Objectives[5]mission_Actors[3]Task_List[3]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[3]Task_List[3]AvoidActors = True
Objectives[5]mission_Actors[3]Task_List[3]AvoidObjects = True
Objectives[5]mission_Actors[3]Task_List[3]StopAtLights = False
Objectives[5]mission_Actors[3]Task_List[3]UseBlinkers = True
Objectives[5]mission_Actors[3]Task_List[3]AllowGoingWrongWay = True
Objectives[5]mission_Actors[3]Task_List[3]Reverse = False
Objectives[5]mission_Actors[3]Task_List[3]TakeShortestPath = True
Objectives[5]mission_Actors[3]Task_List[3]IgnoreRoads = False
Objectives[5]mission_Actors[3]Task_List[3]IgnoreAllPathing = False
Objectives[5]mission_Actors[3]Task_List[3]AvoidHighWays = False
Objectives[5]mission_Actors[3]Task_List[4]Type = Drive
Objectives[5]mission_Actors[3]Task_List[4]PositionX = 2171,057
Objectives[5]mission_Actors[3]Task_List[4]PositionY = 3439,844
Objectives[5]mission_Actors[3]Task_List[4]PositionZ = 45,00373
Objectives[5]mission_Actors[3]Task_List[4]Speed = 100
Objectives[5]mission_Actors[3]Task_List[4]StopBeforeVehicles = False
Objectives[5]mission_Actors[3]Task_List[4]StopBeforeActors = False
Objectives[5]mission_Actors[3]Task_List[4]AvoidVehicles = True
Objectives[5]mission_Actors[3]Task_List[4]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[3]Task_List[4]AvoidActors = True
Objectives[5]mission_Actors[3]Task_List[4]AvoidObjects = True
Objectives[5]mission_Actors[3]Task_List[4]StopAtLights = False
Objectives[5]mission_Actors[3]Task_List[4]UseBlinkers = True
Objectives[5]mission_Actors[3]Task_List[4]AllowGoingWrongWay = True
Objectives[5]mission_Actors[3]Task_List[4]Reverse = False
Objectives[5]mission_Actors[3]Task_List[4]TakeShortestPath = True
Objectives[5]mission_Actors[3]Task_List[4]IgnoreRoads = False
Objectives[5]mission_Actors[3]Task_List[4]IgnoreAllPathing = False
Objectives[5]mission_Actors[3]Task_List[4]AvoidHighWays = False
Objectives[5]mission_Actors[3]Task_List[5]Type = Drive
Objectives[5]mission_Actors[3]Task_List[5]PositionX = 2229,116
Objectives[5]mission_Actors[3]Task_List[5]PositionY = 3309,42
Objectives[5]mission_Actors[3]Task_List[5]PositionZ = 45,36877
Objectives[5]mission_Actors[3]Task_List[5]Speed = 100
Objectives[5]mission_Actors[3]Task_List[5]StopBeforeVehicles = False
Objectives[5]mission_Actors[3]Task_List[5]StopBeforeActors = False
Objectives[5]mission_Actors[3]Task_List[5]AvoidVehicles = True
Objectives[5]mission_Actors[3]Task_List[5]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[3]Task_List[5]AvoidActors = False
Objectives[5]mission_Actors[3]Task_List[5]AvoidObjects = True
Objectives[5]mission_Actors[3]Task_List[5]StopAtLights = False
Objectives[5]mission_Actors[3]Task_List[5]UseBlinkers = True
Objectives[5]mission_Actors[3]Task_List[5]AllowGoingWrongWay = True
Objectives[5]mission_Actors[3]Task_List[5]Reverse = False
Objectives[5]mission_Actors[3]Task_List[5]TakeShortestPath = True
Objectives[5]mission_Actors[3]Task_List[5]IgnoreRoads = True
Objectives[5]mission_Actors[3]Task_List[5]IgnoreAllPathing = True
Objectives[5]mission_Actors[3]Task_List[5]AvoidHighWays = True
Objectives[5]mission_Actors[3]Task_List[6]Type = Drive
Objectives[5]mission_Actors[3]Task_List[6]PositionX = 1827,74
Objectives[5]mission_Actors[3]Task_List[6]PositionY = 3294,456
Objectives[5]mission_Actors[3]Task_List[6]PositionZ = 42,76071
Objectives[5]mission_Actors[3]Task_List[6]Speed = 100
Objectives[5]mission_Actors[3]Task_List[6]StopBeforeVehicles = False
Objectives[5]mission_Actors[3]Task_List[6]StopBeforeActors = False
Objectives[5]mission_Actors[3]Task_List[6]AvoidVehicles = True
Objectives[5]mission_Actors[3]Task_List[6]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[3]Task_List[6]AvoidActors = False
Objectives[5]mission_Actors[3]Task_List[6]AvoidObjects = True
Objectives[5]mission_Actors[3]Task_List[6]StopAtLights = False
Objectives[5]mission_Actors[3]Task_List[6]UseBlinkers = True
Objectives[5]mission_Actors[3]Task_List[6]AllowGoingWrongWay = True
Objectives[5]mission_Actors[3]Task_List[6]Reverse = False
Objectives[5]mission_Actors[3]Task_List[6]TakeShortestPath = True
Objectives[5]mission_Actors[3]Task_List[6]IgnoreRoads = False
Objectives[5]mission_Actors[3]Task_List[6]IgnoreAllPathing = False
Objectives[5]mission_Actors[3]Task_List[6]AvoidHighWays = False
Objectives[5]mission_Actors[3]Task_List[7]Type = Drive
Objectives[5]mission_Actors[3]Task_List[7]PositionX = 1600,569
Objectives[5]mission_Actors[3]Task_List[7]PositionY = 3199,771
Objectives[5]mission_Actors[3]Task_List[7]PositionZ = 40,03162
Objectives[5]mission_Actors[3]Task_List[7]Speed = 100
Objectives[5]mission_Actors[3]Task_List[7]StopBeforeVehicles = False
Objectives[5]mission_Actors[3]Task_List[7]StopBeforeActors = False
Objectives[5]mission_Actors[3]Task_List[7]AvoidVehicles = True
Objectives[5]mission_Actors[3]Task_List[7]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[3]Task_List[7]AvoidActors = False
Objectives[5]mission_Actors[3]Task_List[7]AvoidObjects = True
Objectives[5]mission_Actors[3]Task_List[7]StopAtLights = False
Objectives[5]mission_Actors[3]Task_List[7]UseBlinkers = True
Objectives[5]mission_Actors[3]Task_List[7]AllowGoingWrongWay = True
Objectives[5]mission_Actors[3]Task_List[7]Reverse = False
Objectives[5]mission_Actors[3]Task_List[7]TakeShortestPath = True
Objectives[5]mission_Actors[3]Task_List[7]IgnoreRoads = True
Objectives[5]mission_Actors[3]Task_List[7]IgnoreAllPathing = True
Objectives[5]mission_Actors[3]Task_List[7]AvoidHighWays = True
Objectives[5]mission_Actors[3]Task_List[8]Type = Drive
Objectives[5]mission_Actors[3]Task_List[8]PositionX = 1397,465
Objectives[5]mission_Actors[3]Task_List[8]PositionY = 2997,616
Objectives[5]mission_Actors[3]Task_List[8]PositionZ = 40,0526
Objectives[5]mission_Actors[3]Task_List[8]Speed = 100
Objectives[5]mission_Actors[3]Task_List[8]StopBeforeVehicles = False
Objectives[5]mission_Actors[3]Task_List[8]StopBeforeActors = False
Objectives[5]mission_Actors[3]Task_List[8]AvoidVehicles = True
Objectives[5]mission_Actors[3]Task_List[8]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[3]Task_List[8]AvoidActors = True
Objectives[5]mission_Actors[3]Task_List[8]AvoidObjects = True
Objectives[5]mission_Actors[3]Task_List[8]StopAtLights = False
Objectives[5]mission_Actors[3]Task_List[8]UseBlinkers = True
Objectives[5]mission_Actors[3]Task_List[8]AllowGoingWrongWay = True
Objectives[5]mission_Actors[3]Task_List[8]Reverse = False
Objectives[5]mission_Actors[3]Task_List[8]TakeShortestPath = True
Objectives[5]mission_Actors[3]Task_List[8]IgnoreRoads = False
Objectives[5]mission_Actors[3]Task_List[8]IgnoreAllPathing = False
Objectives[5]mission_Actors[3]Task_List[8]AvoidHighWays = False
Objectives[5]mission_Actors[3]Task_List[9]Type = Drive
Objectives[5]mission_Actors[3]Task_List[9]PositionX = 1500,202
Objectives[5]mission_Actors[3]Task_List[9]PositionY = 1949,469
Objectives[5]mission_Actors[3]Task_List[9]PositionZ = 103,9069
Objectives[5]mission_Actors[3]Task_List[9]Speed = 100
Objectives[5]mission_Actors[3]Task_List[9]StopBeforeVehicles = False
Objectives[5]mission_Actors[3]Task_List[9]StopBeforeActors = False
Objectives[5]mission_Actors[3]Task_List[9]AvoidVehicles = True
Objectives[5]mission_Actors[3]Task_List[9]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[3]Task_List[9]AvoidActors = True
Objectives[5]mission_Actors[3]Task_List[9]AvoidObjects = True
Objectives[5]mission_Actors[3]Task_List[9]StopAtLights = False
Objectives[5]mission_Actors[3]Task_List[9]UseBlinkers = True
Objectives[5]mission_Actors[3]Task_List[9]AllowGoingWrongWay = True
Objectives[5]mission_Actors[3]Task_List[9]Reverse = False
Objectives[5]mission_Actors[3]Task_List[9]TakeShortestPath = True
Objectives[5]mission_Actors[3]Task_List[9]IgnoreRoads = False
Objectives[5]mission_Actors[3]Task_List[9]IgnoreAllPathing = False
Objectives[5]mission_Actors[3]Task_List[9]AvoidHighWays = False
Objectives[5]mission_Actors[3]Task_List[10]Type = Drive
Objectives[5]mission_Actors[3]Task_List[10]PositionX = 514,6967
Objectives[5]mission_Actors[3]Task_List[10]PositionY = 2387,163
Objectives[5]mission_Actors[3]Task_List[10]PositionZ = 47,54853
Objectives[5]mission_Actors[3]Task_List[10]Speed = 100
Objectives[5]mission_Actors[3]Task_List[10]StopBeforeVehicles = False
Objectives[5]mission_Actors[3]Task_List[10]StopBeforeActors = False
Objectives[5]mission_Actors[3]Task_List[10]AvoidVehicles = True
Objectives[5]mission_Actors[3]Task_List[10]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[3]Task_List[10]AvoidActors = True
Objectives[5]mission_Actors[3]Task_List[10]AvoidObjects = True
Objectives[5]mission_Actors[3]Task_List[10]StopAtLights = False
Objectives[5]mission_Actors[3]Task_List[10]UseBlinkers = True
Objectives[5]mission_Actors[3]Task_List[10]AllowGoingWrongWay = True
Objectives[5]mission_Actors[3]Task_List[10]Reverse = False
Objectives[5]mission_Actors[3]Task_List[10]TakeShortestPath = True
Objectives[5]mission_Actors[3]Task_List[10]IgnoreRoads = False
Objectives[5]mission_Actors[3]Task_List[10]IgnoreAllPathing = False
Objectives[5]mission_Actors[3]Task_List[10]AvoidHighWays = False
Objectives[5]mission_Actors[4]Survive_Number = 0
Objectives[5]mission_Actors[4]Failed_Text = 
Objectives[5]mission_Actors[4]Remove_After = 0
Objectives[5]mission_Actors[4]positionX = 360,0699
Objectives[5]mission_Actors[4]positionY = 2623,555
Objectives[5]mission_Actors[4]positionZ = 44,67885
Objectives[5]mission_Actors[4]Heading = 0,7142028
Objectives[5]mission_Actors[4]String_Name = a_m_y_stbla_02
Objectives[5]mission_Actors[4]Relationship_Group = Neutral
Objectives[5]mission_Actors[4]AddBlip = True
Objectives[5]mission_Actors[4]ShowCone = False
Objectives[5]mission_Actors[4]Invincible = False
Objectives[5]mission_Actors[4]SetHealth = 100
Objectives[5]mission_Actors[4]DieFromHeadShot = True
Objectives[5]mission_Actors[4]CanExitVehicle = True
Objectives[5]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[4]AlwaysFight = True
Objectives[5]mission_Actors[4]Seeing_Range = 30
Objectives[5]mission_Actors[4]Hearing_Range = 30
Objectives[5]mission_Actors[4]CombatMovement = Offensive
Objectives[5]mission_Actors[4]weapon = Pistol
Objectives[5]mission_Actors[4]Variation = Random
Objectives[5]mission_Actors[4]Task = 99
Objectives[5]mission_Actors[4]Task_Guard_Range = 5
Objectives[5]mission_Actors[4]Task_Stay_In_Range = True
Objectives[5]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[4]Task_Scenario = NONE
Objectives[5]mission_Actors[4]Task_List_Count = 11
Objectives[5]mission_Actors[4]Task_Repeat = True
Objectives[5]mission_Actors[4]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[5]mission_Actors[4]Task_List[0]PositionX = 384,7895
Objectives[5]mission_Actors[4]Task_List[0]PositionY = 2633,284
Objectives[5]mission_Actors[4]Task_List[0]PositionZ = 44,18807
Objectives[5]mission_Actors[4]Task_List[0]Block = True
Objectives[5]mission_Actors[4]Task_List[1]Type = EnterVehicle
Objectives[5]mission_Actors[4]Task_List[1]PositionX = 321,3793
Objectives[5]mission_Actors[4]Task_List[1]PositionY = 2624,481
Objectives[5]mission_Actors[4]Task_List[1]PositionZ = 43,98303
Objectives[5]mission_Actors[4]Task_List[1]Speed = 3
Objectives[5]mission_Actors[4]Task_List[1]SeatIndex = -1
Objectives[5]mission_Actors[4]Task_List[1]TaskIndex = 1
Objectives[5]mission_Actors[4]Task_List[2]Type = Drive
Objectives[5]mission_Actors[4]Task_List[2]PositionX = 989,7649
Objectives[5]mission_Actors[4]Task_List[2]PositionY = 3535,315
Objectives[5]mission_Actors[4]Task_List[2]PositionZ = 33,46435
Objectives[5]mission_Actors[4]Task_List[2]Speed = 100
Objectives[5]mission_Actors[4]Task_List[2]StopBeforeVehicles = False
Objectives[5]mission_Actors[4]Task_List[2]StopBeforeActors = False
Objectives[5]mission_Actors[4]Task_List[2]AvoidVehicles = True
Objectives[5]mission_Actors[4]Task_List[2]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[4]Task_List[2]AvoidActors = True
Objectives[5]mission_Actors[4]Task_List[2]AvoidObjects = True
Objectives[5]mission_Actors[4]Task_List[2]StopAtLights = False
Objectives[5]mission_Actors[4]Task_List[2]UseBlinkers = True
Objectives[5]mission_Actors[4]Task_List[2]AllowGoingWrongWay = True
Objectives[5]mission_Actors[4]Task_List[2]Reverse = False
Objectives[5]mission_Actors[4]Task_List[2]TakeShortestPath = True
Objectives[5]mission_Actors[4]Task_List[2]IgnoreRoads = False
Objectives[5]mission_Actors[4]Task_List[2]IgnoreAllPathing = False
Objectives[5]mission_Actors[4]Task_List[2]AvoidHighWays = False
Objectives[5]mission_Actors[4]Task_List[3]Type = Drive
Objectives[5]mission_Actors[4]Task_List[3]PositionX = 1927,51
Objectives[5]mission_Actors[4]Task_List[3]PositionY = 3854,54
Objectives[5]mission_Actors[4]Task_List[3]PositionZ = 31,91872
Objectives[5]mission_Actors[4]Task_List[3]Speed = 100
Objectives[5]mission_Actors[4]Task_List[3]StopBeforeVehicles = False
Objectives[5]mission_Actors[4]Task_List[3]StopBeforeActors = False
Objectives[5]mission_Actors[4]Task_List[3]AvoidVehicles = True
Objectives[5]mission_Actors[4]Task_List[3]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[4]Task_List[3]AvoidActors = True
Objectives[5]mission_Actors[4]Task_List[3]AvoidObjects = True
Objectives[5]mission_Actors[4]Task_List[3]StopAtLights = False
Objectives[5]mission_Actors[4]Task_List[3]UseBlinkers = True
Objectives[5]mission_Actors[4]Task_List[3]AllowGoingWrongWay = True
Objectives[5]mission_Actors[4]Task_List[3]Reverse = False
Objectives[5]mission_Actors[4]Task_List[3]TakeShortestPath = True
Objectives[5]mission_Actors[4]Task_List[3]IgnoreRoads = False
Objectives[5]mission_Actors[4]Task_List[3]IgnoreAllPathing = False
Objectives[5]mission_Actors[4]Task_List[3]AvoidHighWays = False
Objectives[5]mission_Actors[4]Task_List[4]Type = Drive
Objectives[5]mission_Actors[4]Task_List[4]PositionX = 2171,057
Objectives[5]mission_Actors[4]Task_List[4]PositionY = 3439,844
Objectives[5]mission_Actors[4]Task_List[4]PositionZ = 45,00373
Objectives[5]mission_Actors[4]Task_List[4]Speed = 100
Objectives[5]mission_Actors[4]Task_List[4]StopBeforeVehicles = False
Objectives[5]mission_Actors[4]Task_List[4]StopBeforeActors = False
Objectives[5]mission_Actors[4]Task_List[4]AvoidVehicles = True
Objectives[5]mission_Actors[4]Task_List[4]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[4]Task_List[4]AvoidActors = True
Objectives[5]mission_Actors[4]Task_List[4]AvoidObjects = True
Objectives[5]mission_Actors[4]Task_List[4]StopAtLights = False
Objectives[5]mission_Actors[4]Task_List[4]UseBlinkers = True
Objectives[5]mission_Actors[4]Task_List[4]AllowGoingWrongWay = True
Objectives[5]mission_Actors[4]Task_List[4]Reverse = False
Objectives[5]mission_Actors[4]Task_List[4]TakeShortestPath = True
Objectives[5]mission_Actors[4]Task_List[4]IgnoreRoads = False
Objectives[5]mission_Actors[4]Task_List[4]IgnoreAllPathing = False
Objectives[5]mission_Actors[4]Task_List[4]AvoidHighWays = False
Objectives[5]mission_Actors[4]Task_List[5]Type = Drive
Objectives[5]mission_Actors[4]Task_List[5]PositionX = 2229,116
Objectives[5]mission_Actors[4]Task_List[5]PositionY = 3309,42
Objectives[5]mission_Actors[4]Task_List[5]PositionZ = 45,36877
Objectives[5]mission_Actors[4]Task_List[5]Speed = 100
Objectives[5]mission_Actors[4]Task_List[5]StopBeforeVehicles = False
Objectives[5]mission_Actors[4]Task_List[5]StopBeforeActors = False
Objectives[5]mission_Actors[4]Task_List[5]AvoidVehicles = True
Objectives[5]mission_Actors[4]Task_List[5]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[4]Task_List[5]AvoidActors = False
Objectives[5]mission_Actors[4]Task_List[5]AvoidObjects = True
Objectives[5]mission_Actors[4]Task_List[5]StopAtLights = False
Objectives[5]mission_Actors[4]Task_List[5]UseBlinkers = True
Objectives[5]mission_Actors[4]Task_List[5]AllowGoingWrongWay = True
Objectives[5]mission_Actors[4]Task_List[5]Reverse = False
Objectives[5]mission_Actors[4]Task_List[5]TakeShortestPath = True
Objectives[5]mission_Actors[4]Task_List[5]IgnoreRoads = True
Objectives[5]mission_Actors[4]Task_List[5]IgnoreAllPathing = True
Objectives[5]mission_Actors[4]Task_List[5]AvoidHighWays = True
Objectives[5]mission_Actors[4]Task_List[6]Type = Drive
Objectives[5]mission_Actors[4]Task_List[6]PositionX = 1827,74
Objectives[5]mission_Actors[4]Task_List[6]PositionY = 3294,456
Objectives[5]mission_Actors[4]Task_List[6]PositionZ = 42,76071
Objectives[5]mission_Actors[4]Task_List[6]Speed = 100
Objectives[5]mission_Actors[4]Task_List[6]StopBeforeVehicles = False
Objectives[5]mission_Actors[4]Task_List[6]StopBeforeActors = False
Objectives[5]mission_Actors[4]Task_List[6]AvoidVehicles = True
Objectives[5]mission_Actors[4]Task_List[6]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[4]Task_List[6]AvoidActors = False
Objectives[5]mission_Actors[4]Task_List[6]AvoidObjects = True
Objectives[5]mission_Actors[4]Task_List[6]StopAtLights = False
Objectives[5]mission_Actors[4]Task_List[6]UseBlinkers = True
Objectives[5]mission_Actors[4]Task_List[6]AllowGoingWrongWay = True
Objectives[5]mission_Actors[4]Task_List[6]Reverse = False
Objectives[5]mission_Actors[4]Task_List[6]TakeShortestPath = True
Objectives[5]mission_Actors[4]Task_List[6]IgnoreRoads = False
Objectives[5]mission_Actors[4]Task_List[6]IgnoreAllPathing = False
Objectives[5]mission_Actors[4]Task_List[6]AvoidHighWays = False
Objectives[5]mission_Actors[4]Task_List[7]Type = Drive
Objectives[5]mission_Actors[4]Task_List[7]PositionX = 1600,569
Objectives[5]mission_Actors[4]Task_List[7]PositionY = 3199,771
Objectives[5]mission_Actors[4]Task_List[7]PositionZ = 40,03162
Objectives[5]mission_Actors[4]Task_List[7]Speed = 100
Objectives[5]mission_Actors[4]Task_List[7]StopBeforeVehicles = False
Objectives[5]mission_Actors[4]Task_List[7]StopBeforeActors = False
Objectives[5]mission_Actors[4]Task_List[7]AvoidVehicles = True
Objectives[5]mission_Actors[4]Task_List[7]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[4]Task_List[7]AvoidActors = False
Objectives[5]mission_Actors[4]Task_List[7]AvoidObjects = True
Objectives[5]mission_Actors[4]Task_List[7]StopAtLights = False
Objectives[5]mission_Actors[4]Task_List[7]UseBlinkers = True
Objectives[5]mission_Actors[4]Task_List[7]AllowGoingWrongWay = True
Objectives[5]mission_Actors[4]Task_List[7]Reverse = False
Objectives[5]mission_Actors[4]Task_List[7]TakeShortestPath = True
Objectives[5]mission_Actors[4]Task_List[7]IgnoreRoads = True
Objectives[5]mission_Actors[4]Task_List[7]IgnoreAllPathing = True
Objectives[5]mission_Actors[4]Task_List[7]AvoidHighWays = True
Objectives[5]mission_Actors[4]Task_List[8]Type = Drive
Objectives[5]mission_Actors[4]Task_List[8]PositionX = 1397,465
Objectives[5]mission_Actors[4]Task_List[8]PositionY = 2997,616
Objectives[5]mission_Actors[4]Task_List[8]PositionZ = 40,0526
Objectives[5]mission_Actors[4]Task_List[8]Speed = 100
Objectives[5]mission_Actors[4]Task_List[8]StopBeforeVehicles = False
Objectives[5]mission_Actors[4]Task_List[8]StopBeforeActors = False
Objectives[5]mission_Actors[4]Task_List[8]AvoidVehicles = True
Objectives[5]mission_Actors[4]Task_List[8]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[4]Task_List[8]AvoidActors = True
Objectives[5]mission_Actors[4]Task_List[8]AvoidObjects = True
Objectives[5]mission_Actors[4]Task_List[8]StopAtLights = False
Objectives[5]mission_Actors[4]Task_List[8]UseBlinkers = True
Objectives[5]mission_Actors[4]Task_List[8]AllowGoingWrongWay = True
Objectives[5]mission_Actors[4]Task_List[8]Reverse = False
Objectives[5]mission_Actors[4]Task_List[8]TakeShortestPath = True
Objectives[5]mission_Actors[4]Task_List[8]IgnoreRoads = False
Objectives[5]mission_Actors[4]Task_List[8]IgnoreAllPathing = False
Objectives[5]mission_Actors[4]Task_List[8]AvoidHighWays = False
Objectives[5]mission_Actors[4]Task_List[9]Type = Drive
Objectives[5]mission_Actors[4]Task_List[9]PositionX = 1500,202
Objectives[5]mission_Actors[4]Task_List[9]PositionY = 1949,469
Objectives[5]mission_Actors[4]Task_List[9]PositionZ = 103,9069
Objectives[5]mission_Actors[4]Task_List[9]Speed = 100
Objectives[5]mission_Actors[4]Task_List[9]StopBeforeVehicles = False
Objectives[5]mission_Actors[4]Task_List[9]StopBeforeActors = False
Objectives[5]mission_Actors[4]Task_List[9]AvoidVehicles = True
Objectives[5]mission_Actors[4]Task_List[9]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[4]Task_List[9]AvoidActors = True
Objectives[5]mission_Actors[4]Task_List[9]AvoidObjects = True
Objectives[5]mission_Actors[4]Task_List[9]StopAtLights = False
Objectives[5]mission_Actors[4]Task_List[9]UseBlinkers = True
Objectives[5]mission_Actors[4]Task_List[9]AllowGoingWrongWay = True
Objectives[5]mission_Actors[4]Task_List[9]Reverse = False
Objectives[5]mission_Actors[4]Task_List[9]TakeShortestPath = True
Objectives[5]mission_Actors[4]Task_List[9]IgnoreRoads = False
Objectives[5]mission_Actors[4]Task_List[9]IgnoreAllPathing = False
Objectives[5]mission_Actors[4]Task_List[9]AvoidHighWays = False
Objectives[5]mission_Actors[4]Task_List[10]Type = Drive
Objectives[5]mission_Actors[4]Task_List[10]PositionX = 514,6967
Objectives[5]mission_Actors[4]Task_List[10]PositionY = 2387,163
Objectives[5]mission_Actors[4]Task_List[10]PositionZ = 47,54853
Objectives[5]mission_Actors[4]Task_List[10]Speed = 100
Objectives[5]mission_Actors[4]Task_List[10]StopBeforeVehicles = False
Objectives[5]mission_Actors[4]Task_List[10]StopBeforeActors = False
Objectives[5]mission_Actors[4]Task_List[10]AvoidVehicles = True
Objectives[5]mission_Actors[4]Task_List[10]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[4]Task_List[10]AvoidActors = True
Objectives[5]mission_Actors[4]Task_List[10]AvoidObjects = True
Objectives[5]mission_Actors[4]Task_List[10]StopAtLights = False
Objectives[5]mission_Actors[4]Task_List[10]UseBlinkers = True
Objectives[5]mission_Actors[4]Task_List[10]AllowGoingWrongWay = True
Objectives[5]mission_Actors[4]Task_List[10]Reverse = False
Objectives[5]mission_Actors[4]Task_List[10]TakeShortestPath = True
Objectives[5]mission_Actors[4]Task_List[10]IgnoreRoads = False
Objectives[5]mission_Actors[4]Task_List[10]IgnoreAllPathing = False
Objectives[5]mission_Actors[4]Task_List[10]AvoidHighWays = False
Objectives[5]mission_Actors[5]Survive_Number = 0
Objectives[5]mission_Actors[5]Failed_Text = 
Objectives[5]mission_Actors[5]Remove_After = 0
Objectives[5]mission_Actors[5]positionX = 354,559
Objectives[5]mission_Actors[5]positionY = 2620,383
Objectives[5]mission_Actors[5]positionZ = 44,66546
Objectives[5]mission_Actors[5]Heading = 0,7142028
Objectives[5]mission_Actors[5]String_Name = a_f_y_vinewood_01
Objectives[5]mission_Actors[5]Relationship_Group = Neutral
Objectives[5]mission_Actors[5]AddBlip = True
Objectives[5]mission_Actors[5]ShowCone = False
Objectives[5]mission_Actors[5]Invincible = False
Objectives[5]mission_Actors[5]SetHealth = 100
Objectives[5]mission_Actors[5]DieFromHeadShot = True
Objectives[5]mission_Actors[5]CanExitVehicle = True
Objectives[5]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[5]AlwaysFight = True
Objectives[5]mission_Actors[5]Seeing_Range = 30
Objectives[5]mission_Actors[5]Hearing_Range = 30
Objectives[5]mission_Actors[5]CombatMovement = Offensive
Objectives[5]mission_Actors[5]weapon = Pistol
Objectives[5]mission_Actors[5]Variation = Random
Objectives[5]mission_Actors[5]Task = 99
Objectives[5]mission_Actors[5]Task_Guard_Range = 5
Objectives[5]mission_Actors[5]Task_Stay_In_Range = True
Objectives[5]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[5]Task_Scenario = NONE
Objectives[5]mission_Actors[5]Task_List_Count = 11
Objectives[5]mission_Actors[5]Task_Repeat = True
Objectives[5]mission_Actors[5]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[5]mission_Actors[5]Task_List[0]PositionX = 384,7895
Objectives[5]mission_Actors[5]Task_List[0]PositionY = 2633,284
Objectives[5]mission_Actors[5]Task_List[0]PositionZ = 44,18807
Objectives[5]mission_Actors[5]Task_List[0]Block = True
Objectives[5]mission_Actors[5]Task_List[1]Type = EnterVehicle
Objectives[5]mission_Actors[5]Task_List[1]PositionX = 321,3793
Objectives[5]mission_Actors[5]Task_List[1]PositionY = 2624,481
Objectives[5]mission_Actors[5]Task_List[1]PositionZ = 43,98303
Objectives[5]mission_Actors[5]Task_List[1]Speed = 3
Objectives[5]mission_Actors[5]Task_List[1]SeatIndex = -1
Objectives[5]mission_Actors[5]Task_List[1]TaskIndex = 1
Objectives[5]mission_Actors[5]Task_List[2]Type = Drive
Objectives[5]mission_Actors[5]Task_List[2]PositionX = 989,7649
Objectives[5]mission_Actors[5]Task_List[2]PositionY = 3535,315
Objectives[5]mission_Actors[5]Task_List[2]PositionZ = 33,46435
Objectives[5]mission_Actors[5]Task_List[2]Speed = 100
Objectives[5]mission_Actors[5]Task_List[2]StopBeforeVehicles = False
Objectives[5]mission_Actors[5]Task_List[2]StopBeforeActors = False
Objectives[5]mission_Actors[5]Task_List[2]AvoidVehicles = True
Objectives[5]mission_Actors[5]Task_List[2]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[5]Task_List[2]AvoidActors = True
Objectives[5]mission_Actors[5]Task_List[2]AvoidObjects = True
Objectives[5]mission_Actors[5]Task_List[2]StopAtLights = False
Objectives[5]mission_Actors[5]Task_List[2]UseBlinkers = True
Objectives[5]mission_Actors[5]Task_List[2]AllowGoingWrongWay = True
Objectives[5]mission_Actors[5]Task_List[2]Reverse = False
Objectives[5]mission_Actors[5]Task_List[2]TakeShortestPath = True
Objectives[5]mission_Actors[5]Task_List[2]IgnoreRoads = False
Objectives[5]mission_Actors[5]Task_List[2]IgnoreAllPathing = False
Objectives[5]mission_Actors[5]Task_List[2]AvoidHighWays = False
Objectives[5]mission_Actors[5]Task_List[3]Type = Drive
Objectives[5]mission_Actors[5]Task_List[3]PositionX = 1927,51
Objectives[5]mission_Actors[5]Task_List[3]PositionY = 3854,54
Objectives[5]mission_Actors[5]Task_List[3]PositionZ = 31,91872
Objectives[5]mission_Actors[5]Task_List[3]Speed = 100
Objectives[5]mission_Actors[5]Task_List[3]StopBeforeVehicles = False
Objectives[5]mission_Actors[5]Task_List[3]StopBeforeActors = False
Objectives[5]mission_Actors[5]Task_List[3]AvoidVehicles = True
Objectives[5]mission_Actors[5]Task_List[3]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[5]Task_List[3]AvoidActors = True
Objectives[5]mission_Actors[5]Task_List[3]AvoidObjects = True
Objectives[5]mission_Actors[5]Task_List[3]StopAtLights = False
Objectives[5]mission_Actors[5]Task_List[3]UseBlinkers = True
Objectives[5]mission_Actors[5]Task_List[3]AllowGoingWrongWay = True
Objectives[5]mission_Actors[5]Task_List[3]Reverse = False
Objectives[5]mission_Actors[5]Task_List[3]TakeShortestPath = True
Objectives[5]mission_Actors[5]Task_List[3]IgnoreRoads = False
Objectives[5]mission_Actors[5]Task_List[3]IgnoreAllPathing = False
Objectives[5]mission_Actors[5]Task_List[3]AvoidHighWays = False
Objectives[5]mission_Actors[5]Task_List[4]Type = Drive
Objectives[5]mission_Actors[5]Task_List[4]PositionX = 2171,057
Objectives[5]mission_Actors[5]Task_List[4]PositionY = 3439,844
Objectives[5]mission_Actors[5]Task_List[4]PositionZ = 45,00373
Objectives[5]mission_Actors[5]Task_List[4]Speed = 100
Objectives[5]mission_Actors[5]Task_List[4]StopBeforeVehicles = False
Objectives[5]mission_Actors[5]Task_List[4]StopBeforeActors = False
Objectives[5]mission_Actors[5]Task_List[4]AvoidVehicles = True
Objectives[5]mission_Actors[5]Task_List[4]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[5]Task_List[4]AvoidActors = True
Objectives[5]mission_Actors[5]Task_List[4]AvoidObjects = True
Objectives[5]mission_Actors[5]Task_List[4]StopAtLights = False
Objectives[5]mission_Actors[5]Task_List[4]UseBlinkers = True
Objectives[5]mission_Actors[5]Task_List[4]AllowGoingWrongWay = True
Objectives[5]mission_Actors[5]Task_List[4]Reverse = False
Objectives[5]mission_Actors[5]Task_List[4]TakeShortestPath = True
Objectives[5]mission_Actors[5]Task_List[4]IgnoreRoads = False
Objectives[5]mission_Actors[5]Task_List[4]IgnoreAllPathing = False
Objectives[5]mission_Actors[5]Task_List[4]AvoidHighWays = False
Objectives[5]mission_Actors[5]Task_List[5]Type = Drive
Objectives[5]mission_Actors[5]Task_List[5]PositionX = 2229,116
Objectives[5]mission_Actors[5]Task_List[5]PositionY = 3309,42
Objectives[5]mission_Actors[5]Task_List[5]PositionZ = 45,36877
Objectives[5]mission_Actors[5]Task_List[5]Speed = 100
Objectives[5]mission_Actors[5]Task_List[5]StopBeforeVehicles = False
Objectives[5]mission_Actors[5]Task_List[5]StopBeforeActors = False
Objectives[5]mission_Actors[5]Task_List[5]AvoidVehicles = True
Objectives[5]mission_Actors[5]Task_List[5]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[5]Task_List[5]AvoidActors = False
Objectives[5]mission_Actors[5]Task_List[5]AvoidObjects = True
Objectives[5]mission_Actors[5]Task_List[5]StopAtLights = False
Objectives[5]mission_Actors[5]Task_List[5]UseBlinkers = True
Objectives[5]mission_Actors[5]Task_List[5]AllowGoingWrongWay = True
Objectives[5]mission_Actors[5]Task_List[5]Reverse = False
Objectives[5]mission_Actors[5]Task_List[5]TakeShortestPath = True
Objectives[5]mission_Actors[5]Task_List[5]IgnoreRoads = True
Objectives[5]mission_Actors[5]Task_List[5]IgnoreAllPathing = True
Objectives[5]mission_Actors[5]Task_List[5]AvoidHighWays = True
Objectives[5]mission_Actors[5]Task_List[6]Type = Drive
Objectives[5]mission_Actors[5]Task_List[6]PositionX = 1827,74
Objectives[5]mission_Actors[5]Task_List[6]PositionY = 3294,456
Objectives[5]mission_Actors[5]Task_List[6]PositionZ = 42,76071
Objectives[5]mission_Actors[5]Task_List[6]Speed = 100
Objectives[5]mission_Actors[5]Task_List[6]StopBeforeVehicles = False
Objectives[5]mission_Actors[5]Task_List[6]StopBeforeActors = False
Objectives[5]mission_Actors[5]Task_List[6]AvoidVehicles = True
Objectives[5]mission_Actors[5]Task_List[6]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[5]Task_List[6]AvoidActors = False
Objectives[5]mission_Actors[5]Task_List[6]AvoidObjects = True
Objectives[5]mission_Actors[5]Task_List[6]StopAtLights = False
Objectives[5]mission_Actors[5]Task_List[6]UseBlinkers = True
Objectives[5]mission_Actors[5]Task_List[6]AllowGoingWrongWay = True
Objectives[5]mission_Actors[5]Task_List[6]Reverse = False
Objectives[5]mission_Actors[5]Task_List[6]TakeShortestPath = True
Objectives[5]mission_Actors[5]Task_List[6]IgnoreRoads = False
Objectives[5]mission_Actors[5]Task_List[6]IgnoreAllPathing = False
Objectives[5]mission_Actors[5]Task_List[6]AvoidHighWays = False
Objectives[5]mission_Actors[5]Task_List[7]Type = Drive
Objectives[5]mission_Actors[5]Task_List[7]PositionX = 1600,569
Objectives[5]mission_Actors[5]Task_List[7]PositionY = 3199,771
Objectives[5]mission_Actors[5]Task_List[7]PositionZ = 40,03162
Objectives[5]mission_Actors[5]Task_List[7]Speed = 100
Objectives[5]mission_Actors[5]Task_List[7]StopBeforeVehicles = False
Objectives[5]mission_Actors[5]Task_List[7]StopBeforeActors = False
Objectives[5]mission_Actors[5]Task_List[7]AvoidVehicles = True
Objectives[5]mission_Actors[5]Task_List[7]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[5]Task_List[7]AvoidActors = False
Objectives[5]mission_Actors[5]Task_List[7]AvoidObjects = True
Objectives[5]mission_Actors[5]Task_List[7]StopAtLights = False
Objectives[5]mission_Actors[5]Task_List[7]UseBlinkers = True
Objectives[5]mission_Actors[5]Task_List[7]AllowGoingWrongWay = True
Objectives[5]mission_Actors[5]Task_List[7]Reverse = False
Objectives[5]mission_Actors[5]Task_List[7]TakeShortestPath = True
Objectives[5]mission_Actors[5]Task_List[7]IgnoreRoads = True
Objectives[5]mission_Actors[5]Task_List[7]IgnoreAllPathing = True
Objectives[5]mission_Actors[5]Task_List[7]AvoidHighWays = True
Objectives[5]mission_Actors[5]Task_List[8]Type = Drive
Objectives[5]mission_Actors[5]Task_List[8]PositionX = 1397,465
Objectives[5]mission_Actors[5]Task_List[8]PositionY = 2997,616
Objectives[5]mission_Actors[5]Task_List[8]PositionZ = 40,0526
Objectives[5]mission_Actors[5]Task_List[8]Speed = 100
Objectives[5]mission_Actors[5]Task_List[8]StopBeforeVehicles = False
Objectives[5]mission_Actors[5]Task_List[8]StopBeforeActors = False
Objectives[5]mission_Actors[5]Task_List[8]AvoidVehicles = True
Objectives[5]mission_Actors[5]Task_List[8]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[5]Task_List[8]AvoidActors = True
Objectives[5]mission_Actors[5]Task_List[8]AvoidObjects = True
Objectives[5]mission_Actors[5]Task_List[8]StopAtLights = False
Objectives[5]mission_Actors[5]Task_List[8]UseBlinkers = True
Objectives[5]mission_Actors[5]Task_List[8]AllowGoingWrongWay = True
Objectives[5]mission_Actors[5]Task_List[8]Reverse = False
Objectives[5]mission_Actors[5]Task_List[8]TakeShortestPath = True
Objectives[5]mission_Actors[5]Task_List[8]IgnoreRoads = False
Objectives[5]mission_Actors[5]Task_List[8]IgnoreAllPathing = False
Objectives[5]mission_Actors[5]Task_List[8]AvoidHighWays = False
Objectives[5]mission_Actors[5]Task_List[9]Type = Drive
Objectives[5]mission_Actors[5]Task_List[9]PositionX = 1500,202
Objectives[5]mission_Actors[5]Task_List[9]PositionY = 1949,469
Objectives[5]mission_Actors[5]Task_List[9]PositionZ = 103,9069
Objectives[5]mission_Actors[5]Task_List[9]Speed = 100
Objectives[5]mission_Actors[5]Task_List[9]StopBeforeVehicles = False
Objectives[5]mission_Actors[5]Task_List[9]StopBeforeActors = False
Objectives[5]mission_Actors[5]Task_List[9]AvoidVehicles = True
Objectives[5]mission_Actors[5]Task_List[9]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[5]Task_List[9]AvoidActors = True
Objectives[5]mission_Actors[5]Task_List[9]AvoidObjects = True
Objectives[5]mission_Actors[5]Task_List[9]StopAtLights = False
Objectives[5]mission_Actors[5]Task_List[9]UseBlinkers = True
Objectives[5]mission_Actors[5]Task_List[9]AllowGoingWrongWay = True
Objectives[5]mission_Actors[5]Task_List[9]Reverse = False
Objectives[5]mission_Actors[5]Task_List[9]TakeShortestPath = True
Objectives[5]mission_Actors[5]Task_List[9]IgnoreRoads = False
Objectives[5]mission_Actors[5]Task_List[9]IgnoreAllPathing = False
Objectives[5]mission_Actors[5]Task_List[9]AvoidHighWays = False
Objectives[5]mission_Actors[5]Task_List[10]Type = Drive
Objectives[5]mission_Actors[5]Task_List[10]PositionX = 514,6967
Objectives[5]mission_Actors[5]Task_List[10]PositionY = 2387,163
Objectives[5]mission_Actors[5]Task_List[10]PositionZ = 47,54853
Objectives[5]mission_Actors[5]Task_List[10]Speed = 100
Objectives[5]mission_Actors[5]Task_List[10]StopBeforeVehicles = False
Objectives[5]mission_Actors[5]Task_List[10]StopBeforeActors = False
Objectives[5]mission_Actors[5]Task_List[10]AvoidVehicles = True
Objectives[5]mission_Actors[5]Task_List[10]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[5]Task_List[10]AvoidActors = True
Objectives[5]mission_Actors[5]Task_List[10]AvoidObjects = True
Objectives[5]mission_Actors[5]Task_List[10]StopAtLights = False
Objectives[5]mission_Actors[5]Task_List[10]UseBlinkers = True
Objectives[5]mission_Actors[5]Task_List[10]AllowGoingWrongWay = True
Objectives[5]mission_Actors[5]Task_List[10]Reverse = False
Objectives[5]mission_Actors[5]Task_List[10]TakeShortestPath = True
Objectives[5]mission_Actors[5]Task_List[10]IgnoreRoads = False
Objectives[5]mission_Actors[5]Task_List[10]IgnoreAllPathing = False
Objectives[5]mission_Actors[5]Task_List[10]AvoidHighWays = False
Objectives[5]mission_Actors[6]Survive_Number = 0
Objectives[5]mission_Actors[6]Failed_Text = 
Objectives[5]mission_Actors[6]Remove_After = 0
Objectives[5]mission_Actors[6]positionX = 346,1234
Objectives[5]mission_Actors[6]positionY = 2618,434
Objectives[5]mission_Actors[6]positionZ = 44,68548
Objectives[5]mission_Actors[6]Heading = 45,7142
Objectives[5]mission_Actors[6]String_Name = a_m_y_salton_01
Objectives[5]mission_Actors[6]Relationship_Group = Neutral
Objectives[5]mission_Actors[6]AddBlip = True
Objectives[5]mission_Actors[6]ShowCone = False
Objectives[5]mission_Actors[6]Invincible = False
Objectives[5]mission_Actors[6]SetHealth = 100
Objectives[5]mission_Actors[6]DieFromHeadShot = True
Objectives[5]mission_Actors[6]CanExitVehicle = True
Objectives[5]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[6]AlwaysFight = True
Objectives[5]mission_Actors[6]Seeing_Range = 30
Objectives[5]mission_Actors[6]Hearing_Range = 30
Objectives[5]mission_Actors[6]CombatMovement = Offensive
Objectives[5]mission_Actors[6]weapon = Pistol
Objectives[5]mission_Actors[6]Variation = Random
Objectives[5]mission_Actors[6]Task = 99
Objectives[5]mission_Actors[6]Task_Guard_Range = 5
Objectives[5]mission_Actors[6]Task_Stay_In_Range = True
Objectives[5]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[6]Task_Scenario = NONE
Objectives[5]mission_Actors[6]Task_List_Count = 11
Objectives[5]mission_Actors[6]Task_Repeat = True
Objectives[5]mission_Actors[6]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[5]mission_Actors[6]Task_List[0]PositionX = 384,7895
Objectives[5]mission_Actors[6]Task_List[0]PositionY = 2633,284
Objectives[5]mission_Actors[6]Task_List[0]PositionZ = 44,18807
Objectives[5]mission_Actors[6]Task_List[0]Block = True
Objectives[5]mission_Actors[6]Task_List[1]Type = EnterVehicle
Objectives[5]mission_Actors[6]Task_List[1]PositionX = 321,3793
Objectives[5]mission_Actors[6]Task_List[1]PositionY = 2624,481
Objectives[5]mission_Actors[6]Task_List[1]PositionZ = 43,98303
Objectives[5]mission_Actors[6]Task_List[1]Speed = 3
Objectives[5]mission_Actors[6]Task_List[1]SeatIndex = -1
Objectives[5]mission_Actors[6]Task_List[1]TaskIndex = 1
Objectives[5]mission_Actors[6]Task_List[2]Type = Drive
Objectives[5]mission_Actors[6]Task_List[2]PositionX = 989,7649
Objectives[5]mission_Actors[6]Task_List[2]PositionY = 3535,315
Objectives[5]mission_Actors[6]Task_List[2]PositionZ = 33,46435
Objectives[5]mission_Actors[6]Task_List[2]Speed = 100
Objectives[5]mission_Actors[6]Task_List[2]StopBeforeVehicles = False
Objectives[5]mission_Actors[6]Task_List[2]StopBeforeActors = False
Objectives[5]mission_Actors[6]Task_List[2]AvoidVehicles = True
Objectives[5]mission_Actors[6]Task_List[2]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[6]Task_List[2]AvoidActors = True
Objectives[5]mission_Actors[6]Task_List[2]AvoidObjects = True
Objectives[5]mission_Actors[6]Task_List[2]StopAtLights = False
Objectives[5]mission_Actors[6]Task_List[2]UseBlinkers = True
Objectives[5]mission_Actors[6]Task_List[2]AllowGoingWrongWay = True
Objectives[5]mission_Actors[6]Task_List[2]Reverse = False
Objectives[5]mission_Actors[6]Task_List[2]TakeShortestPath = True
Objectives[5]mission_Actors[6]Task_List[2]IgnoreRoads = False
Objectives[5]mission_Actors[6]Task_List[2]IgnoreAllPathing = False
Objectives[5]mission_Actors[6]Task_List[2]AvoidHighWays = False
Objectives[5]mission_Actors[6]Task_List[3]Type = Drive
Objectives[5]mission_Actors[6]Task_List[3]PositionX = 1927,51
Objectives[5]mission_Actors[6]Task_List[3]PositionY = 3854,54
Objectives[5]mission_Actors[6]Task_List[3]PositionZ = 31,91872
Objectives[5]mission_Actors[6]Task_List[3]Speed = 100
Objectives[5]mission_Actors[6]Task_List[3]StopBeforeVehicles = False
Objectives[5]mission_Actors[6]Task_List[3]StopBeforeActors = False
Objectives[5]mission_Actors[6]Task_List[3]AvoidVehicles = True
Objectives[5]mission_Actors[6]Task_List[3]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[6]Task_List[3]AvoidActors = True
Objectives[5]mission_Actors[6]Task_List[3]AvoidObjects = True
Objectives[5]mission_Actors[6]Task_List[3]StopAtLights = False
Objectives[5]mission_Actors[6]Task_List[3]UseBlinkers = True
Objectives[5]mission_Actors[6]Task_List[3]AllowGoingWrongWay = True
Objectives[5]mission_Actors[6]Task_List[3]Reverse = False
Objectives[5]mission_Actors[6]Task_List[3]TakeShortestPath = True
Objectives[5]mission_Actors[6]Task_List[3]IgnoreRoads = False
Objectives[5]mission_Actors[6]Task_List[3]IgnoreAllPathing = False
Objectives[5]mission_Actors[6]Task_List[3]AvoidHighWays = False
Objectives[5]mission_Actors[6]Task_List[4]Type = Drive
Objectives[5]mission_Actors[6]Task_List[4]PositionX = 2171,057
Objectives[5]mission_Actors[6]Task_List[4]PositionY = 3439,844
Objectives[5]mission_Actors[6]Task_List[4]PositionZ = 45,00373
Objectives[5]mission_Actors[6]Task_List[4]Speed = 100
Objectives[5]mission_Actors[6]Task_List[4]StopBeforeVehicles = False
Objectives[5]mission_Actors[6]Task_List[4]StopBeforeActors = False
Objectives[5]mission_Actors[6]Task_List[4]AvoidVehicles = True
Objectives[5]mission_Actors[6]Task_List[4]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[6]Task_List[4]AvoidActors = True
Objectives[5]mission_Actors[6]Task_List[4]AvoidObjects = True
Objectives[5]mission_Actors[6]Task_List[4]StopAtLights = False
Objectives[5]mission_Actors[6]Task_List[4]UseBlinkers = True
Objectives[5]mission_Actors[6]Task_List[4]AllowGoingWrongWay = True
Objectives[5]mission_Actors[6]Task_List[4]Reverse = False
Objectives[5]mission_Actors[6]Task_List[4]TakeShortestPath = True
Objectives[5]mission_Actors[6]Task_List[4]IgnoreRoads = False
Objectives[5]mission_Actors[6]Task_List[4]IgnoreAllPathing = False
Objectives[5]mission_Actors[6]Task_List[4]AvoidHighWays = False
Objectives[5]mission_Actors[6]Task_List[5]Type = Drive
Objectives[5]mission_Actors[6]Task_List[5]PositionX = 2229,116
Objectives[5]mission_Actors[6]Task_List[5]PositionY = 3309,42
Objectives[5]mission_Actors[6]Task_List[5]PositionZ = 45,36877
Objectives[5]mission_Actors[6]Task_List[5]Speed = 100
Objectives[5]mission_Actors[6]Task_List[5]StopBeforeVehicles = False
Objectives[5]mission_Actors[6]Task_List[5]StopBeforeActors = False
Objectives[5]mission_Actors[6]Task_List[5]AvoidVehicles = True
Objectives[5]mission_Actors[6]Task_List[5]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[6]Task_List[5]AvoidActors = False
Objectives[5]mission_Actors[6]Task_List[5]AvoidObjects = True
Objectives[5]mission_Actors[6]Task_List[5]StopAtLights = False
Objectives[5]mission_Actors[6]Task_List[5]UseBlinkers = True
Objectives[5]mission_Actors[6]Task_List[5]AllowGoingWrongWay = True
Objectives[5]mission_Actors[6]Task_List[5]Reverse = False
Objectives[5]mission_Actors[6]Task_List[5]TakeShortestPath = True
Objectives[5]mission_Actors[6]Task_List[5]IgnoreRoads = True
Objectives[5]mission_Actors[6]Task_List[5]IgnoreAllPathing = True
Objectives[5]mission_Actors[6]Task_List[5]AvoidHighWays = True
Objectives[5]mission_Actors[6]Task_List[6]Type = Drive
Objectives[5]mission_Actors[6]Task_List[6]PositionX = 1827,74
Objectives[5]mission_Actors[6]Task_List[6]PositionY = 3294,456
Objectives[5]mission_Actors[6]Task_List[6]PositionZ = 42,76071
Objectives[5]mission_Actors[6]Task_List[6]Speed = 100
Objectives[5]mission_Actors[6]Task_List[6]StopBeforeVehicles = False
Objectives[5]mission_Actors[6]Task_List[6]StopBeforeActors = False
Objectives[5]mission_Actors[6]Task_List[6]AvoidVehicles = True
Objectives[5]mission_Actors[6]Task_List[6]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[6]Task_List[6]AvoidActors = False
Objectives[5]mission_Actors[6]Task_List[6]AvoidObjects = True
Objectives[5]mission_Actors[6]Task_List[6]StopAtLights = False
Objectives[5]mission_Actors[6]Task_List[6]UseBlinkers = True
Objectives[5]mission_Actors[6]Task_List[6]AllowGoingWrongWay = True
Objectives[5]mission_Actors[6]Task_List[6]Reverse = False
Objectives[5]mission_Actors[6]Task_List[6]TakeShortestPath = True
Objectives[5]mission_Actors[6]Task_List[6]IgnoreRoads = False
Objectives[5]mission_Actors[6]Task_List[6]IgnoreAllPathing = False
Objectives[5]mission_Actors[6]Task_List[6]AvoidHighWays = False
Objectives[5]mission_Actors[6]Task_List[7]Type = Drive
Objectives[5]mission_Actors[6]Task_List[7]PositionX = 1600,569
Objectives[5]mission_Actors[6]Task_List[7]PositionY = 3199,771
Objectives[5]mission_Actors[6]Task_List[7]PositionZ = 40,03162
Objectives[5]mission_Actors[6]Task_List[7]Speed = 100
Objectives[5]mission_Actors[6]Task_List[7]StopBeforeVehicles = False
Objectives[5]mission_Actors[6]Task_List[7]StopBeforeActors = False
Objectives[5]mission_Actors[6]Task_List[7]AvoidVehicles = True
Objectives[5]mission_Actors[6]Task_List[7]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[6]Task_List[7]AvoidActors = False
Objectives[5]mission_Actors[6]Task_List[7]AvoidObjects = True
Objectives[5]mission_Actors[6]Task_List[7]StopAtLights = False
Objectives[5]mission_Actors[6]Task_List[7]UseBlinkers = True
Objectives[5]mission_Actors[6]Task_List[7]AllowGoingWrongWay = True
Objectives[5]mission_Actors[6]Task_List[7]Reverse = False
Objectives[5]mission_Actors[6]Task_List[7]TakeShortestPath = True
Objectives[5]mission_Actors[6]Task_List[7]IgnoreRoads = True
Objectives[5]mission_Actors[6]Task_List[7]IgnoreAllPathing = True
Objectives[5]mission_Actors[6]Task_List[7]AvoidHighWays = True
Objectives[5]mission_Actors[6]Task_List[8]Type = Drive
Objectives[5]mission_Actors[6]Task_List[8]PositionX = 1397,465
Objectives[5]mission_Actors[6]Task_List[8]PositionY = 2997,616
Objectives[5]mission_Actors[6]Task_List[8]PositionZ = 40,0526
Objectives[5]mission_Actors[6]Task_List[8]Speed = 100
Objectives[5]mission_Actors[6]Task_List[8]StopBeforeVehicles = False
Objectives[5]mission_Actors[6]Task_List[8]StopBeforeActors = False
Objectives[5]mission_Actors[6]Task_List[8]AvoidVehicles = True
Objectives[5]mission_Actors[6]Task_List[8]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[6]Task_List[8]AvoidActors = True
Objectives[5]mission_Actors[6]Task_List[8]AvoidObjects = True
Objectives[5]mission_Actors[6]Task_List[8]StopAtLights = False
Objectives[5]mission_Actors[6]Task_List[8]UseBlinkers = True
Objectives[5]mission_Actors[6]Task_List[8]AllowGoingWrongWay = True
Objectives[5]mission_Actors[6]Task_List[8]Reverse = False
Objectives[5]mission_Actors[6]Task_List[8]TakeShortestPath = True
Objectives[5]mission_Actors[6]Task_List[8]IgnoreRoads = False
Objectives[5]mission_Actors[6]Task_List[8]IgnoreAllPathing = False
Objectives[5]mission_Actors[6]Task_List[8]AvoidHighWays = False
Objectives[5]mission_Actors[6]Task_List[9]Type = Drive
Objectives[5]mission_Actors[6]Task_List[9]PositionX = 1500,202
Objectives[5]mission_Actors[6]Task_List[9]PositionY = 1949,469
Objectives[5]mission_Actors[6]Task_List[9]PositionZ = 103,9069
Objectives[5]mission_Actors[6]Task_List[9]Speed = 100
Objectives[5]mission_Actors[6]Task_List[9]StopBeforeVehicles = False
Objectives[5]mission_Actors[6]Task_List[9]StopBeforeActors = False
Objectives[5]mission_Actors[6]Task_List[9]AvoidVehicles = True
Objectives[5]mission_Actors[6]Task_List[9]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[6]Task_List[9]AvoidActors = True
Objectives[5]mission_Actors[6]Task_List[9]AvoidObjects = True
Objectives[5]mission_Actors[6]Task_List[9]StopAtLights = False
Objectives[5]mission_Actors[6]Task_List[9]UseBlinkers = True
Objectives[5]mission_Actors[6]Task_List[9]AllowGoingWrongWay = True
Objectives[5]mission_Actors[6]Task_List[9]Reverse = False
Objectives[5]mission_Actors[6]Task_List[9]TakeShortestPath = True
Objectives[5]mission_Actors[6]Task_List[9]IgnoreRoads = False
Objectives[5]mission_Actors[6]Task_List[9]IgnoreAllPathing = False
Objectives[5]mission_Actors[6]Task_List[9]AvoidHighWays = False
Objectives[5]mission_Actors[6]Task_List[10]Type = Drive
Objectives[5]mission_Actors[6]Task_List[10]PositionX = 514,6967
Objectives[5]mission_Actors[6]Task_List[10]PositionY = 2387,163
Objectives[5]mission_Actors[6]Task_List[10]PositionZ = 47,54853
Objectives[5]mission_Actors[6]Task_List[10]Speed = 100
Objectives[5]mission_Actors[6]Task_List[10]StopBeforeVehicles = False
Objectives[5]mission_Actors[6]Task_List[10]StopBeforeActors = False
Objectives[5]mission_Actors[6]Task_List[10]AvoidVehicles = True
Objectives[5]mission_Actors[6]Task_List[10]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[6]Task_List[10]AvoidActors = True
Objectives[5]mission_Actors[6]Task_List[10]AvoidObjects = True
Objectives[5]mission_Actors[6]Task_List[10]StopAtLights = False
Objectives[5]mission_Actors[6]Task_List[10]UseBlinkers = True
Objectives[5]mission_Actors[6]Task_List[10]AllowGoingWrongWay = True
Objectives[5]mission_Actors[6]Task_List[10]Reverse = False
Objectives[5]mission_Actors[6]Task_List[10]TakeShortestPath = True
Objectives[5]mission_Actors[6]Task_List[10]IgnoreRoads = False
Objectives[5]mission_Actors[6]Task_List[10]IgnoreAllPathing = False
Objectives[5]mission_Actors[6]Task_List[10]AvoidHighWays = False
Objectives[5]mission_Actors[7]Survive_Number = 0
Objectives[5]mission_Actors[7]Failed_Text = 
Objectives[5]mission_Actors[7]Remove_After = 0
Objectives[5]mission_Actors[7]positionX = 341,2259
Objectives[5]mission_Actors[7]positionY = 2615,792
Objectives[5]mission_Actors[7]positionZ = 44,66399
Objectives[5]mission_Actors[7]Heading = 45,7142
Objectives[5]mission_Actors[7]String_Name = a_m_y_methhead_01
Objectives[5]mission_Actors[7]Relationship_Group = Neutral
Objectives[5]mission_Actors[7]AddBlip = True
Objectives[5]mission_Actors[7]ShowCone = False
Objectives[5]mission_Actors[7]Invincible = False
Objectives[5]mission_Actors[7]SetHealth = 100
Objectives[5]mission_Actors[7]DieFromHeadShot = True
Objectives[5]mission_Actors[7]CanExitVehicle = True
Objectives[5]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[7]AlwaysFight = True
Objectives[5]mission_Actors[7]Seeing_Range = 30
Objectives[5]mission_Actors[7]Hearing_Range = 30
Objectives[5]mission_Actors[7]CombatMovement = Offensive
Objectives[5]mission_Actors[7]weapon = Pistol
Objectives[5]mission_Actors[7]Variation = Random
Objectives[5]mission_Actors[7]Task = 99
Objectives[5]mission_Actors[7]Task_Guard_Range = 5
Objectives[5]mission_Actors[7]Task_Stay_In_Range = True
Objectives[5]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[7]Task_Scenario = NONE
Objectives[5]mission_Actors[7]Task_List_Count = 11
Objectives[5]mission_Actors[7]Task_Repeat = True
Objectives[5]mission_Actors[7]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[5]mission_Actors[7]Task_List[0]PositionX = 384,7895
Objectives[5]mission_Actors[7]Task_List[0]PositionY = 2633,284
Objectives[5]mission_Actors[7]Task_List[0]PositionZ = 44,18807
Objectives[5]mission_Actors[7]Task_List[0]Block = True
Objectives[5]mission_Actors[7]Task_List[1]Type = EnterVehicle
Objectives[5]mission_Actors[7]Task_List[1]PositionX = 321,3793
Objectives[5]mission_Actors[7]Task_List[1]PositionY = 2624,481
Objectives[5]mission_Actors[7]Task_List[1]PositionZ = 43,98303
Objectives[5]mission_Actors[7]Task_List[1]Speed = 3
Objectives[5]mission_Actors[7]Task_List[1]SeatIndex = -1
Objectives[5]mission_Actors[7]Task_List[1]TaskIndex = 1
Objectives[5]mission_Actors[7]Task_List[2]Type = Drive
Objectives[5]mission_Actors[7]Task_List[2]PositionX = 989,7649
Objectives[5]mission_Actors[7]Task_List[2]PositionY = 3535,315
Objectives[5]mission_Actors[7]Task_List[2]PositionZ = 33,46435
Objectives[5]mission_Actors[7]Task_List[2]Speed = 100
Objectives[5]mission_Actors[7]Task_List[2]StopBeforeVehicles = False
Objectives[5]mission_Actors[7]Task_List[2]StopBeforeActors = False
Objectives[5]mission_Actors[7]Task_List[2]AvoidVehicles = True
Objectives[5]mission_Actors[7]Task_List[2]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[7]Task_List[2]AvoidActors = True
Objectives[5]mission_Actors[7]Task_List[2]AvoidObjects = True
Objectives[5]mission_Actors[7]Task_List[2]StopAtLights = False
Objectives[5]mission_Actors[7]Task_List[2]UseBlinkers = True
Objectives[5]mission_Actors[7]Task_List[2]AllowGoingWrongWay = True
Objectives[5]mission_Actors[7]Task_List[2]Reverse = False
Objectives[5]mission_Actors[7]Task_List[2]TakeShortestPath = True
Objectives[5]mission_Actors[7]Task_List[2]IgnoreRoads = False
Objectives[5]mission_Actors[7]Task_List[2]IgnoreAllPathing = False
Objectives[5]mission_Actors[7]Task_List[2]AvoidHighWays = False
Objectives[5]mission_Actors[7]Task_List[3]Type = Drive
Objectives[5]mission_Actors[7]Task_List[3]PositionX = 1927,51
Objectives[5]mission_Actors[7]Task_List[3]PositionY = 3854,54
Objectives[5]mission_Actors[7]Task_List[3]PositionZ = 31,91872
Objectives[5]mission_Actors[7]Task_List[3]Speed = 100
Objectives[5]mission_Actors[7]Task_List[3]StopBeforeVehicles = False
Objectives[5]mission_Actors[7]Task_List[3]StopBeforeActors = False
Objectives[5]mission_Actors[7]Task_List[3]AvoidVehicles = True
Objectives[5]mission_Actors[7]Task_List[3]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[7]Task_List[3]AvoidActors = True
Objectives[5]mission_Actors[7]Task_List[3]AvoidObjects = True
Objectives[5]mission_Actors[7]Task_List[3]StopAtLights = False
Objectives[5]mission_Actors[7]Task_List[3]UseBlinkers = True
Objectives[5]mission_Actors[7]Task_List[3]AllowGoingWrongWay = True
Objectives[5]mission_Actors[7]Task_List[3]Reverse = False
Objectives[5]mission_Actors[7]Task_List[3]TakeShortestPath = True
Objectives[5]mission_Actors[7]Task_List[3]IgnoreRoads = False
Objectives[5]mission_Actors[7]Task_List[3]IgnoreAllPathing = False
Objectives[5]mission_Actors[7]Task_List[3]AvoidHighWays = False
Objectives[5]mission_Actors[7]Task_List[4]Type = Drive
Objectives[5]mission_Actors[7]Task_List[4]PositionX = 2171,057
Objectives[5]mission_Actors[7]Task_List[4]PositionY = 3439,844
Objectives[5]mission_Actors[7]Task_List[4]PositionZ = 45,00373
Objectives[5]mission_Actors[7]Task_List[4]Speed = 100
Objectives[5]mission_Actors[7]Task_List[4]StopBeforeVehicles = False
Objectives[5]mission_Actors[7]Task_List[4]StopBeforeActors = False
Objectives[5]mission_Actors[7]Task_List[4]AvoidVehicles = True
Objectives[5]mission_Actors[7]Task_List[4]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[7]Task_List[4]AvoidActors = True
Objectives[5]mission_Actors[7]Task_List[4]AvoidObjects = True
Objectives[5]mission_Actors[7]Task_List[4]StopAtLights = False
Objectives[5]mission_Actors[7]Task_List[4]UseBlinkers = True
Objectives[5]mission_Actors[7]Task_List[4]AllowGoingWrongWay = True
Objectives[5]mission_Actors[7]Task_List[4]Reverse = False
Objectives[5]mission_Actors[7]Task_List[4]TakeShortestPath = True
Objectives[5]mission_Actors[7]Task_List[4]IgnoreRoads = False
Objectives[5]mission_Actors[7]Task_List[4]IgnoreAllPathing = False
Objectives[5]mission_Actors[7]Task_List[4]AvoidHighWays = False
Objectives[5]mission_Actors[7]Task_List[5]Type = Drive
Objectives[5]mission_Actors[7]Task_List[5]PositionX = 2229,116
Objectives[5]mission_Actors[7]Task_List[5]PositionY = 3309,42
Objectives[5]mission_Actors[7]Task_List[5]PositionZ = 45,36877
Objectives[5]mission_Actors[7]Task_List[5]Speed = 100
Objectives[5]mission_Actors[7]Task_List[5]StopBeforeVehicles = False
Objectives[5]mission_Actors[7]Task_List[5]StopBeforeActors = False
Objectives[5]mission_Actors[7]Task_List[5]AvoidVehicles = True
Objectives[5]mission_Actors[7]Task_List[5]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[7]Task_List[5]AvoidActors = False
Objectives[5]mission_Actors[7]Task_List[5]AvoidObjects = True
Objectives[5]mission_Actors[7]Task_List[5]StopAtLights = False
Objectives[5]mission_Actors[7]Task_List[5]UseBlinkers = True
Objectives[5]mission_Actors[7]Task_List[5]AllowGoingWrongWay = True
Objectives[5]mission_Actors[7]Task_List[5]Reverse = False
Objectives[5]mission_Actors[7]Task_List[5]TakeShortestPath = True
Objectives[5]mission_Actors[7]Task_List[5]IgnoreRoads = True
Objectives[5]mission_Actors[7]Task_List[5]IgnoreAllPathing = True
Objectives[5]mission_Actors[7]Task_List[5]AvoidHighWays = True
Objectives[5]mission_Actors[7]Task_List[6]Type = Drive
Objectives[5]mission_Actors[7]Task_List[6]PositionX = 1827,74
Objectives[5]mission_Actors[7]Task_List[6]PositionY = 3294,456
Objectives[5]mission_Actors[7]Task_List[6]PositionZ = 42,76071
Objectives[5]mission_Actors[7]Task_List[6]Speed = 100
Objectives[5]mission_Actors[7]Task_List[6]StopBeforeVehicles = False
Objectives[5]mission_Actors[7]Task_List[6]StopBeforeActors = False
Objectives[5]mission_Actors[7]Task_List[6]AvoidVehicles = True
Objectives[5]mission_Actors[7]Task_List[6]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[7]Task_List[6]AvoidActors = False
Objectives[5]mission_Actors[7]Task_List[6]AvoidObjects = True
Objectives[5]mission_Actors[7]Task_List[6]StopAtLights = False
Objectives[5]mission_Actors[7]Task_List[6]UseBlinkers = True
Objectives[5]mission_Actors[7]Task_List[6]AllowGoingWrongWay = True
Objectives[5]mission_Actors[7]Task_List[6]Reverse = False
Objectives[5]mission_Actors[7]Task_List[6]TakeShortestPath = True
Objectives[5]mission_Actors[7]Task_List[6]IgnoreRoads = False
Objectives[5]mission_Actors[7]Task_List[6]IgnoreAllPathing = False
Objectives[5]mission_Actors[7]Task_List[6]AvoidHighWays = False
Objectives[5]mission_Actors[7]Task_List[7]Type = Drive
Objectives[5]mission_Actors[7]Task_List[7]PositionX = 1600,569
Objectives[5]mission_Actors[7]Task_List[7]PositionY = 3199,771
Objectives[5]mission_Actors[7]Task_List[7]PositionZ = 40,03162
Objectives[5]mission_Actors[7]Task_List[7]Speed = 100
Objectives[5]mission_Actors[7]Task_List[7]StopBeforeVehicles = False
Objectives[5]mission_Actors[7]Task_List[7]StopBeforeActors = False
Objectives[5]mission_Actors[7]Task_List[7]AvoidVehicles = True
Objectives[5]mission_Actors[7]Task_List[7]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[7]Task_List[7]AvoidActors = False
Objectives[5]mission_Actors[7]Task_List[7]AvoidObjects = True
Objectives[5]mission_Actors[7]Task_List[7]StopAtLights = False
Objectives[5]mission_Actors[7]Task_List[7]UseBlinkers = True
Objectives[5]mission_Actors[7]Task_List[7]AllowGoingWrongWay = True
Objectives[5]mission_Actors[7]Task_List[7]Reverse = False
Objectives[5]mission_Actors[7]Task_List[7]TakeShortestPath = True
Objectives[5]mission_Actors[7]Task_List[7]IgnoreRoads = True
Objectives[5]mission_Actors[7]Task_List[7]IgnoreAllPathing = True
Objectives[5]mission_Actors[7]Task_List[7]AvoidHighWays = True
Objectives[5]mission_Actors[7]Task_List[8]Type = Drive
Objectives[5]mission_Actors[7]Task_List[8]PositionX = 1397,465
Objectives[5]mission_Actors[7]Task_List[8]PositionY = 2997,616
Objectives[5]mission_Actors[7]Task_List[8]PositionZ = 40,0526
Objectives[5]mission_Actors[7]Task_List[8]Speed = 100
Objectives[5]mission_Actors[7]Task_List[8]StopBeforeVehicles = False
Objectives[5]mission_Actors[7]Task_List[8]StopBeforeActors = False
Objectives[5]mission_Actors[7]Task_List[8]AvoidVehicles = True
Objectives[5]mission_Actors[7]Task_List[8]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[7]Task_List[8]AvoidActors = True
Objectives[5]mission_Actors[7]Task_List[8]AvoidObjects = True
Objectives[5]mission_Actors[7]Task_List[8]StopAtLights = False
Objectives[5]mission_Actors[7]Task_List[8]UseBlinkers = True
Objectives[5]mission_Actors[7]Task_List[8]AllowGoingWrongWay = True
Objectives[5]mission_Actors[7]Task_List[8]Reverse = False
Objectives[5]mission_Actors[7]Task_List[8]TakeShortestPath = True
Objectives[5]mission_Actors[7]Task_List[8]IgnoreRoads = False
Objectives[5]mission_Actors[7]Task_List[8]IgnoreAllPathing = False
Objectives[5]mission_Actors[7]Task_List[8]AvoidHighWays = False
Objectives[5]mission_Actors[7]Task_List[9]Type = Drive
Objectives[5]mission_Actors[7]Task_List[9]PositionX = 1500,202
Objectives[5]mission_Actors[7]Task_List[9]PositionY = 1949,469
Objectives[5]mission_Actors[7]Task_List[9]PositionZ = 103,9069
Objectives[5]mission_Actors[7]Task_List[9]Speed = 100
Objectives[5]mission_Actors[7]Task_List[9]StopBeforeVehicles = False
Objectives[5]mission_Actors[7]Task_List[9]StopBeforeActors = False
Objectives[5]mission_Actors[7]Task_List[9]AvoidVehicles = True
Objectives[5]mission_Actors[7]Task_List[9]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[7]Task_List[9]AvoidActors = True
Objectives[5]mission_Actors[7]Task_List[9]AvoidObjects = True
Objectives[5]mission_Actors[7]Task_List[9]StopAtLights = False
Objectives[5]mission_Actors[7]Task_List[9]UseBlinkers = True
Objectives[5]mission_Actors[7]Task_List[9]AllowGoingWrongWay = True
Objectives[5]mission_Actors[7]Task_List[9]Reverse = False
Objectives[5]mission_Actors[7]Task_List[9]TakeShortestPath = True
Objectives[5]mission_Actors[7]Task_List[9]IgnoreRoads = False
Objectives[5]mission_Actors[7]Task_List[9]IgnoreAllPathing = False
Objectives[5]mission_Actors[7]Task_List[9]AvoidHighWays = False
Objectives[5]mission_Actors[7]Task_List[10]Type = Drive
Objectives[5]mission_Actors[7]Task_List[10]PositionX = 514,6967
Objectives[5]mission_Actors[7]Task_List[10]PositionY = 2387,163
Objectives[5]mission_Actors[7]Task_List[10]PositionZ = 47,54853
Objectives[5]mission_Actors[7]Task_List[10]Speed = 100
Objectives[5]mission_Actors[7]Task_List[10]StopBeforeVehicles = False
Objectives[5]mission_Actors[7]Task_List[10]StopBeforeActors = False
Objectives[5]mission_Actors[7]Task_List[10]AvoidVehicles = True
Objectives[5]mission_Actors[7]Task_List[10]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[7]Task_List[10]AvoidActors = True
Objectives[5]mission_Actors[7]Task_List[10]AvoidObjects = True
Objectives[5]mission_Actors[7]Task_List[10]StopAtLights = False
Objectives[5]mission_Actors[7]Task_List[10]UseBlinkers = True
Objectives[5]mission_Actors[7]Task_List[10]AllowGoingWrongWay = True
Objectives[5]mission_Actors[7]Task_List[10]Reverse = False
Objectives[5]mission_Actors[7]Task_List[10]TakeShortestPath = True
Objectives[5]mission_Actors[7]Task_List[10]IgnoreRoads = False
Objectives[5]mission_Actors[7]Task_List[10]IgnoreAllPathing = False
Objectives[5]mission_Actors[7]Task_List[10]AvoidHighWays = False
Objectives[5]mission_Actors[8]Survive_Number = 0
Objectives[5]mission_Actors[8]Failed_Text = 
Objectives[5]mission_Actors[8]Remove_After = 0
Objectives[5]mission_Actors[8]positionX = 324,6744
Objectives[5]mission_Actors[8]positionY = 2615,816
Objectives[5]mission_Actors[8]positionZ = 44,49267
Objectives[5]mission_Actors[8]Heading = 305,7142
Objectives[5]mission_Actors[8]String_Name = a_m_y_latino_01
Objectives[5]mission_Actors[8]Relationship_Group = Neutral
Objectives[5]mission_Actors[8]AddBlip = True
Objectives[5]mission_Actors[8]ShowCone = False
Objectives[5]mission_Actors[8]Invincible = False
Objectives[5]mission_Actors[8]SetHealth = 100
Objectives[5]mission_Actors[8]DieFromHeadShot = True
Objectives[5]mission_Actors[8]CanExitVehicle = True
Objectives[5]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[8]AlwaysFight = True
Objectives[5]mission_Actors[8]Seeing_Range = 30
Objectives[5]mission_Actors[8]Hearing_Range = 30
Objectives[5]mission_Actors[8]CombatMovement = Offensive
Objectives[5]mission_Actors[8]weapon = Pistol
Objectives[5]mission_Actors[8]Variation = Random
Objectives[5]mission_Actors[8]Task = 99
Objectives[5]mission_Actors[8]Task_Guard_Range = 5
Objectives[5]mission_Actors[8]Task_Stay_In_Range = True
Objectives[5]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[8]Task_Scenario = NONE
Objectives[5]mission_Actors[8]Task_List_Count = 11
Objectives[5]mission_Actors[8]Task_Repeat = True
Objectives[5]mission_Actors[8]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[5]mission_Actors[8]Task_List[0]PositionX = 384,7895
Objectives[5]mission_Actors[8]Task_List[0]PositionY = 2633,284
Objectives[5]mission_Actors[8]Task_List[0]PositionZ = 44,18807
Objectives[5]mission_Actors[8]Task_List[0]Block = True
Objectives[5]mission_Actors[8]Task_List[1]Type = EnterVehicle
Objectives[5]mission_Actors[8]Task_List[1]PositionX = 321,3793
Objectives[5]mission_Actors[8]Task_List[1]PositionY = 2624,481
Objectives[5]mission_Actors[8]Task_List[1]PositionZ = 43,98303
Objectives[5]mission_Actors[8]Task_List[1]Speed = 3
Objectives[5]mission_Actors[8]Task_List[1]SeatIndex = -1
Objectives[5]mission_Actors[8]Task_List[1]TaskIndex = 1
Objectives[5]mission_Actors[8]Task_List[2]Type = Drive
Objectives[5]mission_Actors[8]Task_List[2]PositionX = 989,7649
Objectives[5]mission_Actors[8]Task_List[2]PositionY = 3535,315
Objectives[5]mission_Actors[8]Task_List[2]PositionZ = 33,46435
Objectives[5]mission_Actors[8]Task_List[2]Speed = 100
Objectives[5]mission_Actors[8]Task_List[2]StopBeforeVehicles = False
Objectives[5]mission_Actors[8]Task_List[2]StopBeforeActors = False
Objectives[5]mission_Actors[8]Task_List[2]AvoidVehicles = True
Objectives[5]mission_Actors[8]Task_List[2]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[8]Task_List[2]AvoidActors = True
Objectives[5]mission_Actors[8]Task_List[2]AvoidObjects = True
Objectives[5]mission_Actors[8]Task_List[2]StopAtLights = False
Objectives[5]mission_Actors[8]Task_List[2]UseBlinkers = True
Objectives[5]mission_Actors[8]Task_List[2]AllowGoingWrongWay = True
Objectives[5]mission_Actors[8]Task_List[2]Reverse = False
Objectives[5]mission_Actors[8]Task_List[2]TakeShortestPath = True
Objectives[5]mission_Actors[8]Task_List[2]IgnoreRoads = False
Objectives[5]mission_Actors[8]Task_List[2]IgnoreAllPathing = False
Objectives[5]mission_Actors[8]Task_List[2]AvoidHighWays = False
Objectives[5]mission_Actors[8]Task_List[3]Type = Drive
Objectives[5]mission_Actors[8]Task_List[3]PositionX = 1927,51
Objectives[5]mission_Actors[8]Task_List[3]PositionY = 3854,54
Objectives[5]mission_Actors[8]Task_List[3]PositionZ = 31,91872
Objectives[5]mission_Actors[8]Task_List[3]Speed = 100
Objectives[5]mission_Actors[8]Task_List[3]StopBeforeVehicles = False
Objectives[5]mission_Actors[8]Task_List[3]StopBeforeActors = False
Objectives[5]mission_Actors[8]Task_List[3]AvoidVehicles = True
Objectives[5]mission_Actors[8]Task_List[3]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[8]Task_List[3]AvoidActors = True
Objectives[5]mission_Actors[8]Task_List[3]AvoidObjects = True
Objectives[5]mission_Actors[8]Task_List[3]StopAtLights = False
Objectives[5]mission_Actors[8]Task_List[3]UseBlinkers = True
Objectives[5]mission_Actors[8]Task_List[3]AllowGoingWrongWay = True
Objectives[5]mission_Actors[8]Task_List[3]Reverse = False
Objectives[5]mission_Actors[8]Task_List[3]TakeShortestPath = True
Objectives[5]mission_Actors[8]Task_List[3]IgnoreRoads = False
Objectives[5]mission_Actors[8]Task_List[3]IgnoreAllPathing = False
Objectives[5]mission_Actors[8]Task_List[3]AvoidHighWays = False
Objectives[5]mission_Actors[8]Task_List[4]Type = Drive
Objectives[5]mission_Actors[8]Task_List[4]PositionX = 2171,057
Objectives[5]mission_Actors[8]Task_List[4]PositionY = 3439,844
Objectives[5]mission_Actors[8]Task_List[4]PositionZ = 45,00373
Objectives[5]mission_Actors[8]Task_List[4]Speed = 100
Objectives[5]mission_Actors[8]Task_List[4]StopBeforeVehicles = False
Objectives[5]mission_Actors[8]Task_List[4]StopBeforeActors = False
Objectives[5]mission_Actors[8]Task_List[4]AvoidVehicles = True
Objectives[5]mission_Actors[8]Task_List[4]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[8]Task_List[4]AvoidActors = True
Objectives[5]mission_Actors[8]Task_List[4]AvoidObjects = True
Objectives[5]mission_Actors[8]Task_List[4]StopAtLights = False
Objectives[5]mission_Actors[8]Task_List[4]UseBlinkers = True
Objectives[5]mission_Actors[8]Task_List[4]AllowGoingWrongWay = True
Objectives[5]mission_Actors[8]Task_List[4]Reverse = False
Objectives[5]mission_Actors[8]Task_List[4]TakeShortestPath = True
Objectives[5]mission_Actors[8]Task_List[4]IgnoreRoads = False
Objectives[5]mission_Actors[8]Task_List[4]IgnoreAllPathing = False
Objectives[5]mission_Actors[8]Task_List[4]AvoidHighWays = False
Objectives[5]mission_Actors[8]Task_List[5]Type = Drive
Objectives[5]mission_Actors[8]Task_List[5]PositionX = 2229,116
Objectives[5]mission_Actors[8]Task_List[5]PositionY = 3309,42
Objectives[5]mission_Actors[8]Task_List[5]PositionZ = 45,36877
Objectives[5]mission_Actors[8]Task_List[5]Speed = 100
Objectives[5]mission_Actors[8]Task_List[5]StopBeforeVehicles = False
Objectives[5]mission_Actors[8]Task_List[5]StopBeforeActors = False
Objectives[5]mission_Actors[8]Task_List[5]AvoidVehicles = True
Objectives[5]mission_Actors[8]Task_List[5]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[8]Task_List[5]AvoidActors = False
Objectives[5]mission_Actors[8]Task_List[5]AvoidObjects = True
Objectives[5]mission_Actors[8]Task_List[5]StopAtLights = False
Objectives[5]mission_Actors[8]Task_List[5]UseBlinkers = True
Objectives[5]mission_Actors[8]Task_List[5]AllowGoingWrongWay = True
Objectives[5]mission_Actors[8]Task_List[5]Reverse = False
Objectives[5]mission_Actors[8]Task_List[5]TakeShortestPath = True
Objectives[5]mission_Actors[8]Task_List[5]IgnoreRoads = True
Objectives[5]mission_Actors[8]Task_List[5]IgnoreAllPathing = True
Objectives[5]mission_Actors[8]Task_List[5]AvoidHighWays = True
Objectives[5]mission_Actors[8]Task_List[6]Type = Drive
Objectives[5]mission_Actors[8]Task_List[6]PositionX = 1827,74
Objectives[5]mission_Actors[8]Task_List[6]PositionY = 3294,456
Objectives[5]mission_Actors[8]Task_List[6]PositionZ = 42,76071
Objectives[5]mission_Actors[8]Task_List[6]Speed = 100
Objectives[5]mission_Actors[8]Task_List[6]StopBeforeVehicles = False
Objectives[5]mission_Actors[8]Task_List[6]StopBeforeActors = False
Objectives[5]mission_Actors[8]Task_List[6]AvoidVehicles = True
Objectives[5]mission_Actors[8]Task_List[6]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[8]Task_List[6]AvoidActors = False
Objectives[5]mission_Actors[8]Task_List[6]AvoidObjects = True
Objectives[5]mission_Actors[8]Task_List[6]StopAtLights = False
Objectives[5]mission_Actors[8]Task_List[6]UseBlinkers = True
Objectives[5]mission_Actors[8]Task_List[6]AllowGoingWrongWay = True
Objectives[5]mission_Actors[8]Task_List[6]Reverse = False
Objectives[5]mission_Actors[8]Task_List[6]TakeShortestPath = True
Objectives[5]mission_Actors[8]Task_List[6]IgnoreRoads = False
Objectives[5]mission_Actors[8]Task_List[6]IgnoreAllPathing = False
Objectives[5]mission_Actors[8]Task_List[6]AvoidHighWays = False
Objectives[5]mission_Actors[8]Task_List[7]Type = Drive
Objectives[5]mission_Actors[8]Task_List[7]PositionX = 1600,569
Objectives[5]mission_Actors[8]Task_List[7]PositionY = 3199,771
Objectives[5]mission_Actors[8]Task_List[7]PositionZ = 40,03162
Objectives[5]mission_Actors[8]Task_List[7]Speed = 100
Objectives[5]mission_Actors[8]Task_List[7]StopBeforeVehicles = False
Objectives[5]mission_Actors[8]Task_List[7]StopBeforeActors = False
Objectives[5]mission_Actors[8]Task_List[7]AvoidVehicles = True
Objectives[5]mission_Actors[8]Task_List[7]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[8]Task_List[7]AvoidActors = False
Objectives[5]mission_Actors[8]Task_List[7]AvoidObjects = True
Objectives[5]mission_Actors[8]Task_List[7]StopAtLights = False
Objectives[5]mission_Actors[8]Task_List[7]UseBlinkers = True
Objectives[5]mission_Actors[8]Task_List[7]AllowGoingWrongWay = True
Objectives[5]mission_Actors[8]Task_List[7]Reverse = False
Objectives[5]mission_Actors[8]Task_List[7]TakeShortestPath = True
Objectives[5]mission_Actors[8]Task_List[7]IgnoreRoads = True
Objectives[5]mission_Actors[8]Task_List[7]IgnoreAllPathing = True
Objectives[5]mission_Actors[8]Task_List[7]AvoidHighWays = True
Objectives[5]mission_Actors[8]Task_List[8]Type = Drive
Objectives[5]mission_Actors[8]Task_List[8]PositionX = 1397,465
Objectives[5]mission_Actors[8]Task_List[8]PositionY = 2997,616
Objectives[5]mission_Actors[8]Task_List[8]PositionZ = 40,0526
Objectives[5]mission_Actors[8]Task_List[8]Speed = 100
Objectives[5]mission_Actors[8]Task_List[8]StopBeforeVehicles = False
Objectives[5]mission_Actors[8]Task_List[8]StopBeforeActors = False
Objectives[5]mission_Actors[8]Task_List[8]AvoidVehicles = True
Objectives[5]mission_Actors[8]Task_List[8]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[8]Task_List[8]AvoidActors = True
Objectives[5]mission_Actors[8]Task_List[8]AvoidObjects = True
Objectives[5]mission_Actors[8]Task_List[8]StopAtLights = False
Objectives[5]mission_Actors[8]Task_List[8]UseBlinkers = True
Objectives[5]mission_Actors[8]Task_List[8]AllowGoingWrongWay = True
Objectives[5]mission_Actors[8]Task_List[8]Reverse = False
Objectives[5]mission_Actors[8]Task_List[8]TakeShortestPath = True
Objectives[5]mission_Actors[8]Task_List[8]IgnoreRoads = False
Objectives[5]mission_Actors[8]Task_List[8]IgnoreAllPathing = False
Objectives[5]mission_Actors[8]Task_List[8]AvoidHighWays = False
Objectives[5]mission_Actors[8]Task_List[9]Type = Drive
Objectives[5]mission_Actors[8]Task_List[9]PositionX = 1500,202
Objectives[5]mission_Actors[8]Task_List[9]PositionY = 1949,469
Objectives[5]mission_Actors[8]Task_List[9]PositionZ = 103,9069
Objectives[5]mission_Actors[8]Task_List[9]Speed = 100
Objectives[5]mission_Actors[8]Task_List[9]StopBeforeVehicles = False
Objectives[5]mission_Actors[8]Task_List[9]StopBeforeActors = False
Objectives[5]mission_Actors[8]Task_List[9]AvoidVehicles = True
Objectives[5]mission_Actors[8]Task_List[9]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[8]Task_List[9]AvoidActors = True
Objectives[5]mission_Actors[8]Task_List[9]AvoidObjects = True
Objectives[5]mission_Actors[8]Task_List[9]StopAtLights = False
Objectives[5]mission_Actors[8]Task_List[9]UseBlinkers = True
Objectives[5]mission_Actors[8]Task_List[9]AllowGoingWrongWay = True
Objectives[5]mission_Actors[8]Task_List[9]Reverse = False
Objectives[5]mission_Actors[8]Task_List[9]TakeShortestPath = True
Objectives[5]mission_Actors[8]Task_List[9]IgnoreRoads = False
Objectives[5]mission_Actors[8]Task_List[9]IgnoreAllPathing = False
Objectives[5]mission_Actors[8]Task_List[9]AvoidHighWays = False
Objectives[5]mission_Actors[8]Task_List[10]Type = Drive
Objectives[5]mission_Actors[8]Task_List[10]PositionX = 514,6967
Objectives[5]mission_Actors[8]Task_List[10]PositionY = 2387,163
Objectives[5]mission_Actors[8]Task_List[10]PositionZ = 47,54853
Objectives[5]mission_Actors[8]Task_List[10]Speed = 100
Objectives[5]mission_Actors[8]Task_List[10]StopBeforeVehicles = False
Objectives[5]mission_Actors[8]Task_List[10]StopBeforeActors = False
Objectives[5]mission_Actors[8]Task_List[10]AvoidVehicles = True
Objectives[5]mission_Actors[8]Task_List[10]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[8]Task_List[10]AvoidActors = True
Objectives[5]mission_Actors[8]Task_List[10]AvoidObjects = True
Objectives[5]mission_Actors[8]Task_List[10]StopAtLights = False
Objectives[5]mission_Actors[8]Task_List[10]UseBlinkers = True
Objectives[5]mission_Actors[8]Task_List[10]AllowGoingWrongWay = True
Objectives[5]mission_Actors[8]Task_List[10]Reverse = False
Objectives[5]mission_Actors[8]Task_List[10]TakeShortestPath = True
Objectives[5]mission_Actors[8]Task_List[10]IgnoreRoads = False
Objectives[5]mission_Actors[8]Task_List[10]IgnoreAllPathing = False
Objectives[5]mission_Actors[8]Task_List[10]AvoidHighWays = False
Objectives[5]mission_Actors[9]Survive_Number = 0
Objectives[5]mission_Actors[9]Failed_Text = 
Objectives[5]mission_Actors[9]Remove_After = 0
Objectives[5]mission_Actors[9]positionX = 378,243
Objectives[5]mission_Actors[9]positionY = 2629,044
Objectives[5]mission_Actors[9]positionZ = 44,65058
Objectives[5]mission_Actors[9]Heading = 30,7142
Objectives[5]mission_Actors[9]String_Name = a_m_y_indian_01
Objectives[5]mission_Actors[9]Relationship_Group = Neutral
Objectives[5]mission_Actors[9]AddBlip = True
Objectives[5]mission_Actors[9]ShowCone = False
Objectives[5]mission_Actors[9]Invincible = False
Objectives[5]mission_Actors[9]SetHealth = 100
Objectives[5]mission_Actors[9]DieFromHeadShot = True
Objectives[5]mission_Actors[9]CanExitVehicle = True
Objectives[5]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[9]AlwaysFight = True
Objectives[5]mission_Actors[9]Seeing_Range = 30
Objectives[5]mission_Actors[9]Hearing_Range = 30
Objectives[5]mission_Actors[9]CombatMovement = Offensive
Objectives[5]mission_Actors[9]weapon = Pistol
Objectives[5]mission_Actors[9]Variation = Random
Objectives[5]mission_Actors[9]Task = 99
Objectives[5]mission_Actors[9]Task_Guard_Range = 5
Objectives[5]mission_Actors[9]Task_Stay_In_Range = True
Objectives[5]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[9]Task_Scenario = NONE
Objectives[5]mission_Actors[9]Task_List_Count = 11
Objectives[5]mission_Actors[9]Task_Repeat = True
Objectives[5]mission_Actors[9]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[5]mission_Actors[9]Task_List[0]PositionX = 384,7895
Objectives[5]mission_Actors[9]Task_List[0]PositionY = 2633,284
Objectives[5]mission_Actors[9]Task_List[0]PositionZ = 44,18807
Objectives[5]mission_Actors[9]Task_List[0]Block = True
Objectives[5]mission_Actors[9]Task_List[1]Type = EnterVehicle
Objectives[5]mission_Actors[9]Task_List[1]PositionX = 321,3793
Objectives[5]mission_Actors[9]Task_List[1]PositionY = 2624,481
Objectives[5]mission_Actors[9]Task_List[1]PositionZ = 43,98303
Objectives[5]mission_Actors[9]Task_List[1]Speed = 3
Objectives[5]mission_Actors[9]Task_List[1]SeatIndex = -1
Objectives[5]mission_Actors[9]Task_List[1]TaskIndex = 1
Objectives[5]mission_Actors[9]Task_List[2]Type = Drive
Objectives[5]mission_Actors[9]Task_List[2]PositionX = 989,7649
Objectives[5]mission_Actors[9]Task_List[2]PositionY = 3535,315
Objectives[5]mission_Actors[9]Task_List[2]PositionZ = 33,46435
Objectives[5]mission_Actors[9]Task_List[2]Speed = 100
Objectives[5]mission_Actors[9]Task_List[2]StopBeforeVehicles = False
Objectives[5]mission_Actors[9]Task_List[2]StopBeforeActors = False
Objectives[5]mission_Actors[9]Task_List[2]AvoidVehicles = True
Objectives[5]mission_Actors[9]Task_List[2]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[9]Task_List[2]AvoidActors = True
Objectives[5]mission_Actors[9]Task_List[2]AvoidObjects = True
Objectives[5]mission_Actors[9]Task_List[2]StopAtLights = False
Objectives[5]mission_Actors[9]Task_List[2]UseBlinkers = True
Objectives[5]mission_Actors[9]Task_List[2]AllowGoingWrongWay = True
Objectives[5]mission_Actors[9]Task_List[2]Reverse = False
Objectives[5]mission_Actors[9]Task_List[2]TakeShortestPath = True
Objectives[5]mission_Actors[9]Task_List[2]IgnoreRoads = False
Objectives[5]mission_Actors[9]Task_List[2]IgnoreAllPathing = False
Objectives[5]mission_Actors[9]Task_List[2]AvoidHighWays = False
Objectives[5]mission_Actors[9]Task_List[3]Type = Drive
Objectives[5]mission_Actors[9]Task_List[3]PositionX = 1927,51
Objectives[5]mission_Actors[9]Task_List[3]PositionY = 3854,54
Objectives[5]mission_Actors[9]Task_List[3]PositionZ = 31,91872
Objectives[5]mission_Actors[9]Task_List[3]Speed = 100
Objectives[5]mission_Actors[9]Task_List[3]StopBeforeVehicles = False
Objectives[5]mission_Actors[9]Task_List[3]StopBeforeActors = False
Objectives[5]mission_Actors[9]Task_List[3]AvoidVehicles = True
Objectives[5]mission_Actors[9]Task_List[3]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[9]Task_List[3]AvoidActors = True
Objectives[5]mission_Actors[9]Task_List[3]AvoidObjects = True
Objectives[5]mission_Actors[9]Task_List[3]StopAtLights = False
Objectives[5]mission_Actors[9]Task_List[3]UseBlinkers = True
Objectives[5]mission_Actors[9]Task_List[3]AllowGoingWrongWay = True
Objectives[5]mission_Actors[9]Task_List[3]Reverse = False
Objectives[5]mission_Actors[9]Task_List[3]TakeShortestPath = True
Objectives[5]mission_Actors[9]Task_List[3]IgnoreRoads = False
Objectives[5]mission_Actors[9]Task_List[3]IgnoreAllPathing = False
Objectives[5]mission_Actors[9]Task_List[3]AvoidHighWays = False
Objectives[5]mission_Actors[9]Task_List[4]Type = Drive
Objectives[5]mission_Actors[9]Task_List[4]PositionX = 2171,057
Objectives[5]mission_Actors[9]Task_List[4]PositionY = 3439,844
Objectives[5]mission_Actors[9]Task_List[4]PositionZ = 45,00373
Objectives[5]mission_Actors[9]Task_List[4]Speed = 100
Objectives[5]mission_Actors[9]Task_List[4]StopBeforeVehicles = False
Objectives[5]mission_Actors[9]Task_List[4]StopBeforeActors = False
Objectives[5]mission_Actors[9]Task_List[4]AvoidVehicles = True
Objectives[5]mission_Actors[9]Task_List[4]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[9]Task_List[4]AvoidActors = True
Objectives[5]mission_Actors[9]Task_List[4]AvoidObjects = True
Objectives[5]mission_Actors[9]Task_List[4]StopAtLights = False
Objectives[5]mission_Actors[9]Task_List[4]UseBlinkers = True
Objectives[5]mission_Actors[9]Task_List[4]AllowGoingWrongWay = True
Objectives[5]mission_Actors[9]Task_List[4]Reverse = False
Objectives[5]mission_Actors[9]Task_List[4]TakeShortestPath = True
Objectives[5]mission_Actors[9]Task_List[4]IgnoreRoads = False
Objectives[5]mission_Actors[9]Task_List[4]IgnoreAllPathing = False
Objectives[5]mission_Actors[9]Task_List[4]AvoidHighWays = False
Objectives[5]mission_Actors[9]Task_List[5]Type = Drive
Objectives[5]mission_Actors[9]Task_List[5]PositionX = 2229,116
Objectives[5]mission_Actors[9]Task_List[5]PositionY = 3309,42
Objectives[5]mission_Actors[9]Task_List[5]PositionZ = 45,36877
Objectives[5]mission_Actors[9]Task_List[5]Speed = 100
Objectives[5]mission_Actors[9]Task_List[5]StopBeforeVehicles = False
Objectives[5]mission_Actors[9]Task_List[5]StopBeforeActors = False
Objectives[5]mission_Actors[9]Task_List[5]AvoidVehicles = True
Objectives[5]mission_Actors[9]Task_List[5]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[9]Task_List[5]AvoidActors = False
Objectives[5]mission_Actors[9]Task_List[5]AvoidObjects = True
Objectives[5]mission_Actors[9]Task_List[5]StopAtLights = False
Objectives[5]mission_Actors[9]Task_List[5]UseBlinkers = True
Objectives[5]mission_Actors[9]Task_List[5]AllowGoingWrongWay = True
Objectives[5]mission_Actors[9]Task_List[5]Reverse = False
Objectives[5]mission_Actors[9]Task_List[5]TakeShortestPath = True
Objectives[5]mission_Actors[9]Task_List[5]IgnoreRoads = True
Objectives[5]mission_Actors[9]Task_List[5]IgnoreAllPathing = True
Objectives[5]mission_Actors[9]Task_List[5]AvoidHighWays = True
Objectives[5]mission_Actors[9]Task_List[6]Type = Drive
Objectives[5]mission_Actors[9]Task_List[6]PositionX = 1827,74
Objectives[5]mission_Actors[9]Task_List[6]PositionY = 3294,456
Objectives[5]mission_Actors[9]Task_List[6]PositionZ = 42,76071
Objectives[5]mission_Actors[9]Task_List[6]Speed = 100
Objectives[5]mission_Actors[9]Task_List[6]StopBeforeVehicles = False
Objectives[5]mission_Actors[9]Task_List[6]StopBeforeActors = False
Objectives[5]mission_Actors[9]Task_List[6]AvoidVehicles = True
Objectives[5]mission_Actors[9]Task_List[6]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[9]Task_List[6]AvoidActors = False
Objectives[5]mission_Actors[9]Task_List[6]AvoidObjects = True
Objectives[5]mission_Actors[9]Task_List[6]StopAtLights = False
Objectives[5]mission_Actors[9]Task_List[6]UseBlinkers = True
Objectives[5]mission_Actors[9]Task_List[6]AllowGoingWrongWay = True
Objectives[5]mission_Actors[9]Task_List[6]Reverse = False
Objectives[5]mission_Actors[9]Task_List[6]TakeShortestPath = True
Objectives[5]mission_Actors[9]Task_List[6]IgnoreRoads = False
Objectives[5]mission_Actors[9]Task_List[6]IgnoreAllPathing = False
Objectives[5]mission_Actors[9]Task_List[6]AvoidHighWays = False
Objectives[5]mission_Actors[9]Task_List[7]Type = Drive
Objectives[5]mission_Actors[9]Task_List[7]PositionX = 1600,569
Objectives[5]mission_Actors[9]Task_List[7]PositionY = 3199,771
Objectives[5]mission_Actors[9]Task_List[7]PositionZ = 40,03162
Objectives[5]mission_Actors[9]Task_List[7]Speed = 100
Objectives[5]mission_Actors[9]Task_List[7]StopBeforeVehicles = False
Objectives[5]mission_Actors[9]Task_List[7]StopBeforeActors = False
Objectives[5]mission_Actors[9]Task_List[7]AvoidVehicles = True
Objectives[5]mission_Actors[9]Task_List[7]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[9]Task_List[7]AvoidActors = False
Objectives[5]mission_Actors[9]Task_List[7]AvoidObjects = True
Objectives[5]mission_Actors[9]Task_List[7]StopAtLights = False
Objectives[5]mission_Actors[9]Task_List[7]UseBlinkers = True
Objectives[5]mission_Actors[9]Task_List[7]AllowGoingWrongWay = True
Objectives[5]mission_Actors[9]Task_List[7]Reverse = False
Objectives[5]mission_Actors[9]Task_List[7]TakeShortestPath = True
Objectives[5]mission_Actors[9]Task_List[7]IgnoreRoads = True
Objectives[5]mission_Actors[9]Task_List[7]IgnoreAllPathing = True
Objectives[5]mission_Actors[9]Task_List[7]AvoidHighWays = True
Objectives[5]mission_Actors[9]Task_List[8]Type = Drive
Objectives[5]mission_Actors[9]Task_List[8]PositionX = 1397,465
Objectives[5]mission_Actors[9]Task_List[8]PositionY = 2997,616
Objectives[5]mission_Actors[9]Task_List[8]PositionZ = 40,0526
Objectives[5]mission_Actors[9]Task_List[8]Speed = 100
Objectives[5]mission_Actors[9]Task_List[8]StopBeforeVehicles = False
Objectives[5]mission_Actors[9]Task_List[8]StopBeforeActors = False
Objectives[5]mission_Actors[9]Task_List[8]AvoidVehicles = True
Objectives[5]mission_Actors[9]Task_List[8]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[9]Task_List[8]AvoidActors = True
Objectives[5]mission_Actors[9]Task_List[8]AvoidObjects = True
Objectives[5]mission_Actors[9]Task_List[8]StopAtLights = False
Objectives[5]mission_Actors[9]Task_List[8]UseBlinkers = True
Objectives[5]mission_Actors[9]Task_List[8]AllowGoingWrongWay = True
Objectives[5]mission_Actors[9]Task_List[8]Reverse = False
Objectives[5]mission_Actors[9]Task_List[8]TakeShortestPath = True
Objectives[5]mission_Actors[9]Task_List[8]IgnoreRoads = False
Objectives[5]mission_Actors[9]Task_List[8]IgnoreAllPathing = False
Objectives[5]mission_Actors[9]Task_List[8]AvoidHighWays = False
Objectives[5]mission_Actors[9]Task_List[9]Type = Drive
Objectives[5]mission_Actors[9]Task_List[9]PositionX = 1500,202
Objectives[5]mission_Actors[9]Task_List[9]PositionY = 1949,469
Objectives[5]mission_Actors[9]Task_List[9]PositionZ = 103,9069
Objectives[5]mission_Actors[9]Task_List[9]Speed = 100
Objectives[5]mission_Actors[9]Task_List[9]StopBeforeVehicles = False
Objectives[5]mission_Actors[9]Task_List[9]StopBeforeActors = False
Objectives[5]mission_Actors[9]Task_List[9]AvoidVehicles = True
Objectives[5]mission_Actors[9]Task_List[9]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[9]Task_List[9]AvoidActors = True
Objectives[5]mission_Actors[9]Task_List[9]AvoidObjects = True
Objectives[5]mission_Actors[9]Task_List[9]StopAtLights = False
Objectives[5]mission_Actors[9]Task_List[9]UseBlinkers = True
Objectives[5]mission_Actors[9]Task_List[9]AllowGoingWrongWay = True
Objectives[5]mission_Actors[9]Task_List[9]Reverse = False
Objectives[5]mission_Actors[9]Task_List[9]TakeShortestPath = True
Objectives[5]mission_Actors[9]Task_List[9]IgnoreRoads = False
Objectives[5]mission_Actors[9]Task_List[9]IgnoreAllPathing = False
Objectives[5]mission_Actors[9]Task_List[9]AvoidHighWays = False
Objectives[5]mission_Actors[9]Task_List[10]Type = Drive
Objectives[5]mission_Actors[9]Task_List[10]PositionX = 514,6967
Objectives[5]mission_Actors[9]Task_List[10]PositionY = 2387,163
Objectives[5]mission_Actors[9]Task_List[10]PositionZ = 47,54853
Objectives[5]mission_Actors[9]Task_List[10]Speed = 100
Objectives[5]mission_Actors[9]Task_List[10]StopBeforeVehicles = False
Objectives[5]mission_Actors[9]Task_List[10]StopBeforeActors = False
Objectives[5]mission_Actors[9]Task_List[10]AvoidVehicles = True
Objectives[5]mission_Actors[9]Task_List[10]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[9]Task_List[10]AvoidActors = True
Objectives[5]mission_Actors[9]Task_List[10]AvoidObjects = True
Objectives[5]mission_Actors[9]Task_List[10]StopAtLights = False
Objectives[5]mission_Actors[9]Task_List[10]UseBlinkers = True
Objectives[5]mission_Actors[9]Task_List[10]AllowGoingWrongWay = True
Objectives[5]mission_Actors[9]Task_List[10]Reverse = False
Objectives[5]mission_Actors[9]Task_List[10]TakeShortestPath = True
Objectives[5]mission_Actors[9]Task_List[10]IgnoreRoads = False
Objectives[5]mission_Actors[9]Task_List[10]IgnoreAllPathing = False
Objectives[5]mission_Actors[9]Task_List[10]AvoidHighWays = False
Objectives[5]mission_Actors[10]Survive_Number = 0
Objectives[5]mission_Actors[10]Failed_Text = 
Objectives[5]mission_Actors[10]Remove_After = 0
Objectives[5]mission_Actors[10]positionX = 395,7311
Objectives[5]mission_Actors[10]positionY = 2636,576
Objectives[5]mission_Actors[10]positionZ = 44,67839
Objectives[5]mission_Actors[10]Heading = 34,53082
Objectives[5]mission_Actors[10]String_Name = a_f_y_tourist_02
Objectives[5]mission_Actors[10]Relationship_Group = Neutral
Objectives[5]mission_Actors[10]AddBlip = True
Objectives[5]mission_Actors[10]ShowCone = False
Objectives[5]mission_Actors[10]Invincible = False
Objectives[5]mission_Actors[10]SetHealth = 100
Objectives[5]mission_Actors[10]DieFromHeadShot = True
Objectives[5]mission_Actors[10]CanExitVehicle = True
Objectives[5]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[10]AlwaysFight = True
Objectives[5]mission_Actors[10]Seeing_Range = 30
Objectives[5]mission_Actors[10]Hearing_Range = 30
Objectives[5]mission_Actors[10]CombatMovement = Offensive
Objectives[5]mission_Actors[10]weapon = Pistol
Objectives[5]mission_Actors[10]Variation = Random
Objectives[5]mission_Actors[10]Task = 99
Objectives[5]mission_Actors[10]Task_Guard_Range = 5
Objectives[5]mission_Actors[10]Task_Stay_In_Range = True
Objectives[5]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[10]Task_Scenario = NONE
Objectives[5]mission_Actors[10]Task_List_Count = 11
Objectives[5]mission_Actors[10]Task_Repeat = True
Objectives[5]mission_Actors[10]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[5]mission_Actors[10]Task_List[0]PositionX = 384,7895
Objectives[5]mission_Actors[10]Task_List[0]PositionY = 2633,284
Objectives[5]mission_Actors[10]Task_List[0]PositionZ = 44,18807
Objectives[5]mission_Actors[10]Task_List[0]Block = True
Objectives[5]mission_Actors[10]Task_List[1]Type = EnterVehicle
Objectives[5]mission_Actors[10]Task_List[1]PositionX = 321,3793
Objectives[5]mission_Actors[10]Task_List[1]PositionY = 2624,481
Objectives[5]mission_Actors[10]Task_List[1]PositionZ = 43,98303
Objectives[5]mission_Actors[10]Task_List[1]Speed = 3
Objectives[5]mission_Actors[10]Task_List[1]SeatIndex = -1
Objectives[5]mission_Actors[10]Task_List[1]TaskIndex = 1
Objectives[5]mission_Actors[10]Task_List[2]Type = Drive
Objectives[5]mission_Actors[10]Task_List[2]PositionX = 989,7649
Objectives[5]mission_Actors[10]Task_List[2]PositionY = 3535,315
Objectives[5]mission_Actors[10]Task_List[2]PositionZ = 33,46435
Objectives[5]mission_Actors[10]Task_List[2]Speed = 100
Objectives[5]mission_Actors[10]Task_List[2]StopBeforeVehicles = False
Objectives[5]mission_Actors[10]Task_List[2]StopBeforeActors = False
Objectives[5]mission_Actors[10]Task_List[2]AvoidVehicles = True
Objectives[5]mission_Actors[10]Task_List[2]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[10]Task_List[2]AvoidActors = True
Objectives[5]mission_Actors[10]Task_List[2]AvoidObjects = True
Objectives[5]mission_Actors[10]Task_List[2]StopAtLights = False
Objectives[5]mission_Actors[10]Task_List[2]UseBlinkers = True
Objectives[5]mission_Actors[10]Task_List[2]AllowGoingWrongWay = True
Objectives[5]mission_Actors[10]Task_List[2]Reverse = False
Objectives[5]mission_Actors[10]Task_List[2]TakeShortestPath = True
Objectives[5]mission_Actors[10]Task_List[2]IgnoreRoads = False
Objectives[5]mission_Actors[10]Task_List[2]IgnoreAllPathing = False
Objectives[5]mission_Actors[10]Task_List[2]AvoidHighWays = False
Objectives[5]mission_Actors[10]Task_List[3]Type = Drive
Objectives[5]mission_Actors[10]Task_List[3]PositionX = 1927,51
Objectives[5]mission_Actors[10]Task_List[3]PositionY = 3854,54
Objectives[5]mission_Actors[10]Task_List[3]PositionZ = 31,91872
Objectives[5]mission_Actors[10]Task_List[3]Speed = 100
Objectives[5]mission_Actors[10]Task_List[3]StopBeforeVehicles = False
Objectives[5]mission_Actors[10]Task_List[3]StopBeforeActors = False
Objectives[5]mission_Actors[10]Task_List[3]AvoidVehicles = True
Objectives[5]mission_Actors[10]Task_List[3]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[10]Task_List[3]AvoidActors = True
Objectives[5]mission_Actors[10]Task_List[3]AvoidObjects = True
Objectives[5]mission_Actors[10]Task_List[3]StopAtLights = False
Objectives[5]mission_Actors[10]Task_List[3]UseBlinkers = True
Objectives[5]mission_Actors[10]Task_List[3]AllowGoingWrongWay = True
Objectives[5]mission_Actors[10]Task_List[3]Reverse = False
Objectives[5]mission_Actors[10]Task_List[3]TakeShortestPath = True
Objectives[5]mission_Actors[10]Task_List[3]IgnoreRoads = False
Objectives[5]mission_Actors[10]Task_List[3]IgnoreAllPathing = False
Objectives[5]mission_Actors[10]Task_List[3]AvoidHighWays = False
Objectives[5]mission_Actors[10]Task_List[4]Type = Drive
Objectives[5]mission_Actors[10]Task_List[4]PositionX = 2171,057
Objectives[5]mission_Actors[10]Task_List[4]PositionY = 3439,844
Objectives[5]mission_Actors[10]Task_List[4]PositionZ = 45,00373
Objectives[5]mission_Actors[10]Task_List[4]Speed = 100
Objectives[5]mission_Actors[10]Task_List[4]StopBeforeVehicles = False
Objectives[5]mission_Actors[10]Task_List[4]StopBeforeActors = False
Objectives[5]mission_Actors[10]Task_List[4]AvoidVehicles = True
Objectives[5]mission_Actors[10]Task_List[4]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[10]Task_List[4]AvoidActors = True
Objectives[5]mission_Actors[10]Task_List[4]AvoidObjects = True
Objectives[5]mission_Actors[10]Task_List[4]StopAtLights = False
Objectives[5]mission_Actors[10]Task_List[4]UseBlinkers = True
Objectives[5]mission_Actors[10]Task_List[4]AllowGoingWrongWay = True
Objectives[5]mission_Actors[10]Task_List[4]Reverse = False
Objectives[5]mission_Actors[10]Task_List[4]TakeShortestPath = True
Objectives[5]mission_Actors[10]Task_List[4]IgnoreRoads = False
Objectives[5]mission_Actors[10]Task_List[4]IgnoreAllPathing = False
Objectives[5]mission_Actors[10]Task_List[4]AvoidHighWays = False
Objectives[5]mission_Actors[10]Task_List[5]Type = Drive
Objectives[5]mission_Actors[10]Task_List[5]PositionX = 2229,116
Objectives[5]mission_Actors[10]Task_List[5]PositionY = 3309,42
Objectives[5]mission_Actors[10]Task_List[5]PositionZ = 45,36877
Objectives[5]mission_Actors[10]Task_List[5]Speed = 100
Objectives[5]mission_Actors[10]Task_List[5]StopBeforeVehicles = False
Objectives[5]mission_Actors[10]Task_List[5]StopBeforeActors = False
Objectives[5]mission_Actors[10]Task_List[5]AvoidVehicles = True
Objectives[5]mission_Actors[10]Task_List[5]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[10]Task_List[5]AvoidActors = False
Objectives[5]mission_Actors[10]Task_List[5]AvoidObjects = True
Objectives[5]mission_Actors[10]Task_List[5]StopAtLights = False
Objectives[5]mission_Actors[10]Task_List[5]UseBlinkers = True
Objectives[5]mission_Actors[10]Task_List[5]AllowGoingWrongWay = True
Objectives[5]mission_Actors[10]Task_List[5]Reverse = False
Objectives[5]mission_Actors[10]Task_List[5]TakeShortestPath = True
Objectives[5]mission_Actors[10]Task_List[5]IgnoreRoads = True
Objectives[5]mission_Actors[10]Task_List[5]IgnoreAllPathing = True
Objectives[5]mission_Actors[10]Task_List[5]AvoidHighWays = True
Objectives[5]mission_Actors[10]Task_List[6]Type = Drive
Objectives[5]mission_Actors[10]Task_List[6]PositionX = 1827,74
Objectives[5]mission_Actors[10]Task_List[6]PositionY = 3294,456
Objectives[5]mission_Actors[10]Task_List[6]PositionZ = 42,76071
Objectives[5]mission_Actors[10]Task_List[6]Speed = 100
Objectives[5]mission_Actors[10]Task_List[6]StopBeforeVehicles = False
Objectives[5]mission_Actors[10]Task_List[6]StopBeforeActors = False
Objectives[5]mission_Actors[10]Task_List[6]AvoidVehicles = True
Objectives[5]mission_Actors[10]Task_List[6]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[10]Task_List[6]AvoidActors = False
Objectives[5]mission_Actors[10]Task_List[6]AvoidObjects = True
Objectives[5]mission_Actors[10]Task_List[6]StopAtLights = False
Objectives[5]mission_Actors[10]Task_List[6]UseBlinkers = True
Objectives[5]mission_Actors[10]Task_List[6]AllowGoingWrongWay = True
Objectives[5]mission_Actors[10]Task_List[6]Reverse = False
Objectives[5]mission_Actors[10]Task_List[6]TakeShortestPath = True
Objectives[5]mission_Actors[10]Task_List[6]IgnoreRoads = False
Objectives[5]mission_Actors[10]Task_List[6]IgnoreAllPathing = False
Objectives[5]mission_Actors[10]Task_List[6]AvoidHighWays = False
Objectives[5]mission_Actors[10]Task_List[7]Type = Drive
Objectives[5]mission_Actors[10]Task_List[7]PositionX = 1600,569
Objectives[5]mission_Actors[10]Task_List[7]PositionY = 3199,771
Objectives[5]mission_Actors[10]Task_List[7]PositionZ = 40,03162
Objectives[5]mission_Actors[10]Task_List[7]Speed = 100
Objectives[5]mission_Actors[10]Task_List[7]StopBeforeVehicles = False
Objectives[5]mission_Actors[10]Task_List[7]StopBeforeActors = False
Objectives[5]mission_Actors[10]Task_List[7]AvoidVehicles = True
Objectives[5]mission_Actors[10]Task_List[7]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[10]Task_List[7]AvoidActors = False
Objectives[5]mission_Actors[10]Task_List[7]AvoidObjects = True
Objectives[5]mission_Actors[10]Task_List[7]StopAtLights = False
Objectives[5]mission_Actors[10]Task_List[7]UseBlinkers = True
Objectives[5]mission_Actors[10]Task_List[7]AllowGoingWrongWay = True
Objectives[5]mission_Actors[10]Task_List[7]Reverse = False
Objectives[5]mission_Actors[10]Task_List[7]TakeShortestPath = True
Objectives[5]mission_Actors[10]Task_List[7]IgnoreRoads = True
Objectives[5]mission_Actors[10]Task_List[7]IgnoreAllPathing = True
Objectives[5]mission_Actors[10]Task_List[7]AvoidHighWays = True
Objectives[5]mission_Actors[10]Task_List[8]Type = Drive
Objectives[5]mission_Actors[10]Task_List[8]PositionX = 1397,465
Objectives[5]mission_Actors[10]Task_List[8]PositionY = 2997,616
Objectives[5]mission_Actors[10]Task_List[8]PositionZ = 40,0526
Objectives[5]mission_Actors[10]Task_List[8]Speed = 100
Objectives[5]mission_Actors[10]Task_List[8]StopBeforeVehicles = False
Objectives[5]mission_Actors[10]Task_List[8]StopBeforeActors = False
Objectives[5]mission_Actors[10]Task_List[8]AvoidVehicles = True
Objectives[5]mission_Actors[10]Task_List[8]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[10]Task_List[8]AvoidActors = True
Objectives[5]mission_Actors[10]Task_List[8]AvoidObjects = True
Objectives[5]mission_Actors[10]Task_List[8]StopAtLights = False
Objectives[5]mission_Actors[10]Task_List[8]UseBlinkers = True
Objectives[5]mission_Actors[10]Task_List[8]AllowGoingWrongWay = True
Objectives[5]mission_Actors[10]Task_List[8]Reverse = False
Objectives[5]mission_Actors[10]Task_List[8]TakeShortestPath = True
Objectives[5]mission_Actors[10]Task_List[8]IgnoreRoads = False
Objectives[5]mission_Actors[10]Task_List[8]IgnoreAllPathing = False
Objectives[5]mission_Actors[10]Task_List[8]AvoidHighWays = False
Objectives[5]mission_Actors[10]Task_List[9]Type = Drive
Objectives[5]mission_Actors[10]Task_List[9]PositionX = 1500,202
Objectives[5]mission_Actors[10]Task_List[9]PositionY = 1949,469
Objectives[5]mission_Actors[10]Task_List[9]PositionZ = 103,9069
Objectives[5]mission_Actors[10]Task_List[9]Speed = 100
Objectives[5]mission_Actors[10]Task_List[9]StopBeforeVehicles = False
Objectives[5]mission_Actors[10]Task_List[9]StopBeforeActors = False
Objectives[5]mission_Actors[10]Task_List[9]AvoidVehicles = True
Objectives[5]mission_Actors[10]Task_List[9]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[10]Task_List[9]AvoidActors = True
Objectives[5]mission_Actors[10]Task_List[9]AvoidObjects = True
Objectives[5]mission_Actors[10]Task_List[9]StopAtLights = False
Objectives[5]mission_Actors[10]Task_List[9]UseBlinkers = True
Objectives[5]mission_Actors[10]Task_List[9]AllowGoingWrongWay = True
Objectives[5]mission_Actors[10]Task_List[9]Reverse = False
Objectives[5]mission_Actors[10]Task_List[9]TakeShortestPath = True
Objectives[5]mission_Actors[10]Task_List[9]IgnoreRoads = False
Objectives[5]mission_Actors[10]Task_List[9]IgnoreAllPathing = False
Objectives[5]mission_Actors[10]Task_List[9]AvoidHighWays = False
Objectives[5]mission_Actors[10]Task_List[10]Type = Drive
Objectives[5]mission_Actors[10]Task_List[10]PositionX = 514,6967
Objectives[5]mission_Actors[10]Task_List[10]PositionY = 2387,163
Objectives[5]mission_Actors[10]Task_List[10]PositionZ = 47,54853
Objectives[5]mission_Actors[10]Task_List[10]Speed = 100
Objectives[5]mission_Actors[10]Task_List[10]StopBeforeVehicles = False
Objectives[5]mission_Actors[10]Task_List[10]StopBeforeActors = False
Objectives[5]mission_Actors[10]Task_List[10]AvoidVehicles = True
Objectives[5]mission_Actors[10]Task_List[10]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[10]Task_List[10]AvoidActors = True
Objectives[5]mission_Actors[10]Task_List[10]AvoidObjects = True
Objectives[5]mission_Actors[10]Task_List[10]StopAtLights = False
Objectives[5]mission_Actors[10]Task_List[10]UseBlinkers = True
Objectives[5]mission_Actors[10]Task_List[10]AllowGoingWrongWay = True
Objectives[5]mission_Actors[10]Task_List[10]Reverse = False
Objectives[5]mission_Actors[10]Task_List[10]TakeShortestPath = True
Objectives[5]mission_Actors[10]Task_List[10]IgnoreRoads = False
Objectives[5]mission_Actors[10]Task_List[10]IgnoreAllPathing = False
Objectives[5]mission_Actors[10]Task_List[10]AvoidHighWays = False
Objectives[5]mission_Actors[11]Survive_Number = 0
Objectives[5]mission_Actors[11]Failed_Text = 
Objectives[5]mission_Actors[11]Remove_After = 0
Objectives[5]mission_Actors[11]positionX = 343,5
Objectives[5]mission_Actors[11]positionY = 2616,512
Objectives[5]mission_Actors[11]positionZ = 44,70781
Objectives[5]mission_Actors[11]Heading = 30,7142
Objectives[5]mission_Actors[11]String_Name = a_f_y_soucent_03
Objectives[5]mission_Actors[11]Relationship_Group = Neutral
Objectives[5]mission_Actors[11]AddBlip = True
Objectives[5]mission_Actors[11]ShowCone = False
Objectives[5]mission_Actors[11]Invincible = False
Objectives[5]mission_Actors[11]SetHealth = 100
Objectives[5]mission_Actors[11]DieFromHeadShot = True
Objectives[5]mission_Actors[11]CanExitVehicle = True
Objectives[5]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[11]AlwaysFight = True
Objectives[5]mission_Actors[11]Seeing_Range = 30
Objectives[5]mission_Actors[11]Hearing_Range = 30
Objectives[5]mission_Actors[11]CombatMovement = Offensive
Objectives[5]mission_Actors[11]weapon = Pistol
Objectives[5]mission_Actors[11]Variation = Random
Objectives[5]mission_Actors[11]Task = 99
Objectives[5]mission_Actors[11]Task_Guard_Range = 5
Objectives[5]mission_Actors[11]Task_Stay_In_Range = True
Objectives[5]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[11]Task_Scenario = NONE
Objectives[5]mission_Actors[11]Task_List_Count = 11
Objectives[5]mission_Actors[11]Task_Repeat = True
Objectives[5]mission_Actors[11]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[5]mission_Actors[11]Task_List[0]PositionX = 384,7895
Objectives[5]mission_Actors[11]Task_List[0]PositionY = 2633,284
Objectives[5]mission_Actors[11]Task_List[0]PositionZ = 44,18807
Objectives[5]mission_Actors[11]Task_List[0]Block = True
Objectives[5]mission_Actors[11]Task_List[1]Type = EnterVehicle
Objectives[5]mission_Actors[11]Task_List[1]PositionX = 321,3793
Objectives[5]mission_Actors[11]Task_List[1]PositionY = 2624,481
Objectives[5]mission_Actors[11]Task_List[1]PositionZ = 43,98303
Objectives[5]mission_Actors[11]Task_List[1]Speed = 3
Objectives[5]mission_Actors[11]Task_List[1]SeatIndex = -1
Objectives[5]mission_Actors[11]Task_List[1]TaskIndex = 1
Objectives[5]mission_Actors[11]Task_List[2]Type = Drive
Objectives[5]mission_Actors[11]Task_List[2]PositionX = 989,7649
Objectives[5]mission_Actors[11]Task_List[2]PositionY = 3535,315
Objectives[5]mission_Actors[11]Task_List[2]PositionZ = 33,46435
Objectives[5]mission_Actors[11]Task_List[2]Speed = 100
Objectives[5]mission_Actors[11]Task_List[2]StopBeforeVehicles = False
Objectives[5]mission_Actors[11]Task_List[2]StopBeforeActors = False
Objectives[5]mission_Actors[11]Task_List[2]AvoidVehicles = True
Objectives[5]mission_Actors[11]Task_List[2]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[11]Task_List[2]AvoidActors = True
Objectives[5]mission_Actors[11]Task_List[2]AvoidObjects = True
Objectives[5]mission_Actors[11]Task_List[2]StopAtLights = False
Objectives[5]mission_Actors[11]Task_List[2]UseBlinkers = True
Objectives[5]mission_Actors[11]Task_List[2]AllowGoingWrongWay = True
Objectives[5]mission_Actors[11]Task_List[2]Reverse = False
Objectives[5]mission_Actors[11]Task_List[2]TakeShortestPath = True
Objectives[5]mission_Actors[11]Task_List[2]IgnoreRoads = False
Objectives[5]mission_Actors[11]Task_List[2]IgnoreAllPathing = False
Objectives[5]mission_Actors[11]Task_List[2]AvoidHighWays = False
Objectives[5]mission_Actors[11]Task_List[3]Type = Drive
Objectives[5]mission_Actors[11]Task_List[3]PositionX = 1927,51
Objectives[5]mission_Actors[11]Task_List[3]PositionY = 3854,54
Objectives[5]mission_Actors[11]Task_List[3]PositionZ = 31,91872
Objectives[5]mission_Actors[11]Task_List[3]Speed = 100
Objectives[5]mission_Actors[11]Task_List[3]StopBeforeVehicles = False
Objectives[5]mission_Actors[11]Task_List[3]StopBeforeActors = False
Objectives[5]mission_Actors[11]Task_List[3]AvoidVehicles = True
Objectives[5]mission_Actors[11]Task_List[3]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[11]Task_List[3]AvoidActors = True
Objectives[5]mission_Actors[11]Task_List[3]AvoidObjects = True
Objectives[5]mission_Actors[11]Task_List[3]StopAtLights = False
Objectives[5]mission_Actors[11]Task_List[3]UseBlinkers = True
Objectives[5]mission_Actors[11]Task_List[3]AllowGoingWrongWay = True
Objectives[5]mission_Actors[11]Task_List[3]Reverse = False
Objectives[5]mission_Actors[11]Task_List[3]TakeShortestPath = True
Objectives[5]mission_Actors[11]Task_List[3]IgnoreRoads = False
Objectives[5]mission_Actors[11]Task_List[3]IgnoreAllPathing = False
Objectives[5]mission_Actors[11]Task_List[3]AvoidHighWays = False
Objectives[5]mission_Actors[11]Task_List[4]Type = Drive
Objectives[5]mission_Actors[11]Task_List[4]PositionX = 2171,057
Objectives[5]mission_Actors[11]Task_List[4]PositionY = 3439,844
Objectives[5]mission_Actors[11]Task_List[4]PositionZ = 45,00373
Objectives[5]mission_Actors[11]Task_List[4]Speed = 100
Objectives[5]mission_Actors[11]Task_List[4]StopBeforeVehicles = False
Objectives[5]mission_Actors[11]Task_List[4]StopBeforeActors = False
Objectives[5]mission_Actors[11]Task_List[4]AvoidVehicles = True
Objectives[5]mission_Actors[11]Task_List[4]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[11]Task_List[4]AvoidActors = True
Objectives[5]mission_Actors[11]Task_List[4]AvoidObjects = True
Objectives[5]mission_Actors[11]Task_List[4]StopAtLights = False
Objectives[5]mission_Actors[11]Task_List[4]UseBlinkers = True
Objectives[5]mission_Actors[11]Task_List[4]AllowGoingWrongWay = True
Objectives[5]mission_Actors[11]Task_List[4]Reverse = False
Objectives[5]mission_Actors[11]Task_List[4]TakeShortestPath = True
Objectives[5]mission_Actors[11]Task_List[4]IgnoreRoads = False
Objectives[5]mission_Actors[11]Task_List[4]IgnoreAllPathing = False
Objectives[5]mission_Actors[11]Task_List[4]AvoidHighWays = False
Objectives[5]mission_Actors[11]Task_List[5]Type = Drive
Objectives[5]mission_Actors[11]Task_List[5]PositionX = 2229,116
Objectives[5]mission_Actors[11]Task_List[5]PositionY = 3309,42
Objectives[5]mission_Actors[11]Task_List[5]PositionZ = 45,36877
Objectives[5]mission_Actors[11]Task_List[5]Speed = 100
Objectives[5]mission_Actors[11]Task_List[5]StopBeforeVehicles = False
Objectives[5]mission_Actors[11]Task_List[5]StopBeforeActors = False
Objectives[5]mission_Actors[11]Task_List[5]AvoidVehicles = True
Objectives[5]mission_Actors[11]Task_List[5]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[11]Task_List[5]AvoidActors = False
Objectives[5]mission_Actors[11]Task_List[5]AvoidObjects = True
Objectives[5]mission_Actors[11]Task_List[5]StopAtLights = False
Objectives[5]mission_Actors[11]Task_List[5]UseBlinkers = True
Objectives[5]mission_Actors[11]Task_List[5]AllowGoingWrongWay = True
Objectives[5]mission_Actors[11]Task_List[5]Reverse = False
Objectives[5]mission_Actors[11]Task_List[5]TakeShortestPath = True
Objectives[5]mission_Actors[11]Task_List[5]IgnoreRoads = True
Objectives[5]mission_Actors[11]Task_List[5]IgnoreAllPathing = True
Objectives[5]mission_Actors[11]Task_List[5]AvoidHighWays = True
Objectives[5]mission_Actors[11]Task_List[6]Type = Drive
Objectives[5]mission_Actors[11]Task_List[6]PositionX = 1827,74
Objectives[5]mission_Actors[11]Task_List[6]PositionY = 3294,456
Objectives[5]mission_Actors[11]Task_List[6]PositionZ = 42,76071
Objectives[5]mission_Actors[11]Task_List[6]Speed = 100
Objectives[5]mission_Actors[11]Task_List[6]StopBeforeVehicles = False
Objectives[5]mission_Actors[11]Task_List[6]StopBeforeActors = False
Objectives[5]mission_Actors[11]Task_List[6]AvoidVehicles = True
Objectives[5]mission_Actors[11]Task_List[6]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[11]Task_List[6]AvoidActors = False
Objectives[5]mission_Actors[11]Task_List[6]AvoidObjects = True
Objectives[5]mission_Actors[11]Task_List[6]StopAtLights = False
Objectives[5]mission_Actors[11]Task_List[6]UseBlinkers = True
Objectives[5]mission_Actors[11]Task_List[6]AllowGoingWrongWay = True
Objectives[5]mission_Actors[11]Task_List[6]Reverse = False
Objectives[5]mission_Actors[11]Task_List[6]TakeShortestPath = True
Objectives[5]mission_Actors[11]Task_List[6]IgnoreRoads = False
Objectives[5]mission_Actors[11]Task_List[6]IgnoreAllPathing = False
Objectives[5]mission_Actors[11]Task_List[6]AvoidHighWays = False
Objectives[5]mission_Actors[11]Task_List[7]Type = Drive
Objectives[5]mission_Actors[11]Task_List[7]PositionX = 1600,569
Objectives[5]mission_Actors[11]Task_List[7]PositionY = 3199,771
Objectives[5]mission_Actors[11]Task_List[7]PositionZ = 40,03162
Objectives[5]mission_Actors[11]Task_List[7]Speed = 100
Objectives[5]mission_Actors[11]Task_List[7]StopBeforeVehicles = False
Objectives[5]mission_Actors[11]Task_List[7]StopBeforeActors = False
Objectives[5]mission_Actors[11]Task_List[7]AvoidVehicles = True
Objectives[5]mission_Actors[11]Task_List[7]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[11]Task_List[7]AvoidActors = False
Objectives[5]mission_Actors[11]Task_List[7]AvoidObjects = True
Objectives[5]mission_Actors[11]Task_List[7]StopAtLights = False
Objectives[5]mission_Actors[11]Task_List[7]UseBlinkers = True
Objectives[5]mission_Actors[11]Task_List[7]AllowGoingWrongWay = True
Objectives[5]mission_Actors[11]Task_List[7]Reverse = False
Objectives[5]mission_Actors[11]Task_List[7]TakeShortestPath = True
Objectives[5]mission_Actors[11]Task_List[7]IgnoreRoads = True
Objectives[5]mission_Actors[11]Task_List[7]IgnoreAllPathing = True
Objectives[5]mission_Actors[11]Task_List[7]AvoidHighWays = True
Objectives[5]mission_Actors[11]Task_List[8]Type = Drive
Objectives[5]mission_Actors[11]Task_List[8]PositionX = 1397,465
Objectives[5]mission_Actors[11]Task_List[8]PositionY = 2997,616
Objectives[5]mission_Actors[11]Task_List[8]PositionZ = 40,0526
Objectives[5]mission_Actors[11]Task_List[8]Speed = 100
Objectives[5]mission_Actors[11]Task_List[8]StopBeforeVehicles = False
Objectives[5]mission_Actors[11]Task_List[8]StopBeforeActors = False
Objectives[5]mission_Actors[11]Task_List[8]AvoidVehicles = True
Objectives[5]mission_Actors[11]Task_List[8]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[11]Task_List[8]AvoidActors = True
Objectives[5]mission_Actors[11]Task_List[8]AvoidObjects = True
Objectives[5]mission_Actors[11]Task_List[8]StopAtLights = False
Objectives[5]mission_Actors[11]Task_List[8]UseBlinkers = True
Objectives[5]mission_Actors[11]Task_List[8]AllowGoingWrongWay = True
Objectives[5]mission_Actors[11]Task_List[8]Reverse = False
Objectives[5]mission_Actors[11]Task_List[8]TakeShortestPath = True
Objectives[5]mission_Actors[11]Task_List[8]IgnoreRoads = False
Objectives[5]mission_Actors[11]Task_List[8]IgnoreAllPathing = False
Objectives[5]mission_Actors[11]Task_List[8]AvoidHighWays = False
Objectives[5]mission_Actors[11]Task_List[9]Type = Drive
Objectives[5]mission_Actors[11]Task_List[9]PositionX = 1500,202
Objectives[5]mission_Actors[11]Task_List[9]PositionY = 1949,469
Objectives[5]mission_Actors[11]Task_List[9]PositionZ = 103,9069
Objectives[5]mission_Actors[11]Task_List[9]Speed = 100
Objectives[5]mission_Actors[11]Task_List[9]StopBeforeVehicles = False
Objectives[5]mission_Actors[11]Task_List[9]StopBeforeActors = False
Objectives[5]mission_Actors[11]Task_List[9]AvoidVehicles = True
Objectives[5]mission_Actors[11]Task_List[9]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[11]Task_List[9]AvoidActors = True
Objectives[5]mission_Actors[11]Task_List[9]AvoidObjects = True
Objectives[5]mission_Actors[11]Task_List[9]StopAtLights = False
Objectives[5]mission_Actors[11]Task_List[9]UseBlinkers = True
Objectives[5]mission_Actors[11]Task_List[9]AllowGoingWrongWay = True
Objectives[5]mission_Actors[11]Task_List[9]Reverse = False
Objectives[5]mission_Actors[11]Task_List[9]TakeShortestPath = True
Objectives[5]mission_Actors[11]Task_List[9]IgnoreRoads = False
Objectives[5]mission_Actors[11]Task_List[9]IgnoreAllPathing = False
Objectives[5]mission_Actors[11]Task_List[9]AvoidHighWays = False
Objectives[5]mission_Actors[11]Task_List[10]Type = Drive
Objectives[5]mission_Actors[11]Task_List[10]PositionX = 514,6967
Objectives[5]mission_Actors[11]Task_List[10]PositionY = 2387,163
Objectives[5]mission_Actors[11]Task_List[10]PositionZ = 47,54853
Objectives[5]mission_Actors[11]Task_List[10]Speed = 100
Objectives[5]mission_Actors[11]Task_List[10]StopBeforeVehicles = False
Objectives[5]mission_Actors[11]Task_List[10]StopBeforeActors = False
Objectives[5]mission_Actors[11]Task_List[10]AvoidVehicles = True
Objectives[5]mission_Actors[11]Task_List[10]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[11]Task_List[10]AvoidActors = True
Objectives[5]mission_Actors[11]Task_List[10]AvoidObjects = True
Objectives[5]mission_Actors[11]Task_List[10]StopAtLights = False
Objectives[5]mission_Actors[11]Task_List[10]UseBlinkers = True
Objectives[5]mission_Actors[11]Task_List[10]AllowGoingWrongWay = True
Objectives[5]mission_Actors[11]Task_List[10]Reverse = False
Objectives[5]mission_Actors[11]Task_List[10]TakeShortestPath = True
Objectives[5]mission_Actors[11]Task_List[10]IgnoreRoads = False
Objectives[5]mission_Actors[11]Task_List[10]IgnoreAllPathing = False
Objectives[5]mission_Actors[11]Task_List[10]AvoidHighWays = False
Objectives[5]mission_Actors[12]Survive_Number = 0
Objectives[5]mission_Actors[12]Failed_Text = 
Objectives[5]mission_Actors[12]Remove_After = 0
Objectives[5]mission_Actors[12]positionX = 372,242
Objectives[5]mission_Actors[12]positionY = 2629,181
Objectives[5]mission_Actors[12]positionZ = 44,65724
Objectives[5]mission_Actors[12]Heading = 33,24471
Objectives[5]mission_Actors[12]String_Name = a_f_y_soucent_02
Objectives[5]mission_Actors[12]Relationship_Group = Neutral
Objectives[5]mission_Actors[12]AddBlip = True
Objectives[5]mission_Actors[12]ShowCone = False
Objectives[5]mission_Actors[12]Invincible = False
Objectives[5]mission_Actors[12]SetHealth = 100
Objectives[5]mission_Actors[12]DieFromHeadShot = True
Objectives[5]mission_Actors[12]CanExitVehicle = True
Objectives[5]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[12]AlwaysFight = True
Objectives[5]mission_Actors[12]Seeing_Range = 30
Objectives[5]mission_Actors[12]Hearing_Range = 30
Objectives[5]mission_Actors[12]CombatMovement = Offensive
Objectives[5]mission_Actors[12]weapon = Pistol
Objectives[5]mission_Actors[12]Variation = Random
Objectives[5]mission_Actors[12]Task = 99
Objectives[5]mission_Actors[12]Task_Guard_Range = 5
Objectives[5]mission_Actors[12]Task_Stay_In_Range = True
Objectives[5]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[12]Task_Scenario = NONE
Objectives[5]mission_Actors[12]Task_List_Count = 11
Objectives[5]mission_Actors[12]Task_Repeat = True
Objectives[5]mission_Actors[12]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[5]mission_Actors[12]Task_List[0]PositionX = 384,7895
Objectives[5]mission_Actors[12]Task_List[0]PositionY = 2633,284
Objectives[5]mission_Actors[12]Task_List[0]PositionZ = 44,18807
Objectives[5]mission_Actors[12]Task_List[0]Block = True
Objectives[5]mission_Actors[12]Task_List[1]Type = EnterVehicle
Objectives[5]mission_Actors[12]Task_List[1]PositionX = 321,3793
Objectives[5]mission_Actors[12]Task_List[1]PositionY = 2624,481
Objectives[5]mission_Actors[12]Task_List[1]PositionZ = 43,98303
Objectives[5]mission_Actors[12]Task_List[1]Speed = 3
Objectives[5]mission_Actors[12]Task_List[1]SeatIndex = -1
Objectives[5]mission_Actors[12]Task_List[1]TaskIndex = 1
Objectives[5]mission_Actors[12]Task_List[2]Type = Drive
Objectives[5]mission_Actors[12]Task_List[2]PositionX = 989,7649
Objectives[5]mission_Actors[12]Task_List[2]PositionY = 3535,315
Objectives[5]mission_Actors[12]Task_List[2]PositionZ = 33,46435
Objectives[5]mission_Actors[12]Task_List[2]Speed = 100
Objectives[5]mission_Actors[12]Task_List[2]StopBeforeVehicles = False
Objectives[5]mission_Actors[12]Task_List[2]StopBeforeActors = False
Objectives[5]mission_Actors[12]Task_List[2]AvoidVehicles = True
Objectives[5]mission_Actors[12]Task_List[2]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[12]Task_List[2]AvoidActors = True
Objectives[5]mission_Actors[12]Task_List[2]AvoidObjects = True
Objectives[5]mission_Actors[12]Task_List[2]StopAtLights = False
Objectives[5]mission_Actors[12]Task_List[2]UseBlinkers = True
Objectives[5]mission_Actors[12]Task_List[2]AllowGoingWrongWay = True
Objectives[5]mission_Actors[12]Task_List[2]Reverse = False
Objectives[5]mission_Actors[12]Task_List[2]TakeShortestPath = True
Objectives[5]mission_Actors[12]Task_List[2]IgnoreRoads = False
Objectives[5]mission_Actors[12]Task_List[2]IgnoreAllPathing = False
Objectives[5]mission_Actors[12]Task_List[2]AvoidHighWays = False
Objectives[5]mission_Actors[12]Task_List[3]Type = Drive
Objectives[5]mission_Actors[12]Task_List[3]PositionX = 1927,51
Objectives[5]mission_Actors[12]Task_List[3]PositionY = 3854,54
Objectives[5]mission_Actors[12]Task_List[3]PositionZ = 31,91872
Objectives[5]mission_Actors[12]Task_List[3]Speed = 100
Objectives[5]mission_Actors[12]Task_List[3]StopBeforeVehicles = False
Objectives[5]mission_Actors[12]Task_List[3]StopBeforeActors = False
Objectives[5]mission_Actors[12]Task_List[3]AvoidVehicles = True
Objectives[5]mission_Actors[12]Task_List[3]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[12]Task_List[3]AvoidActors = True
Objectives[5]mission_Actors[12]Task_List[3]AvoidObjects = True
Objectives[5]mission_Actors[12]Task_List[3]StopAtLights = False
Objectives[5]mission_Actors[12]Task_List[3]UseBlinkers = True
Objectives[5]mission_Actors[12]Task_List[3]AllowGoingWrongWay = True
Objectives[5]mission_Actors[12]Task_List[3]Reverse = False
Objectives[5]mission_Actors[12]Task_List[3]TakeShortestPath = True
Objectives[5]mission_Actors[12]Task_List[3]IgnoreRoads = False
Objectives[5]mission_Actors[12]Task_List[3]IgnoreAllPathing = False
Objectives[5]mission_Actors[12]Task_List[3]AvoidHighWays = False
Objectives[5]mission_Actors[12]Task_List[4]Type = Drive
Objectives[5]mission_Actors[12]Task_List[4]PositionX = 2171,057
Objectives[5]mission_Actors[12]Task_List[4]PositionY = 3439,844
Objectives[5]mission_Actors[12]Task_List[4]PositionZ = 45,00373
Objectives[5]mission_Actors[12]Task_List[4]Speed = 100
Objectives[5]mission_Actors[12]Task_List[4]StopBeforeVehicles = False
Objectives[5]mission_Actors[12]Task_List[4]StopBeforeActors = False
Objectives[5]mission_Actors[12]Task_List[4]AvoidVehicles = True
Objectives[5]mission_Actors[12]Task_List[4]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[12]Task_List[4]AvoidActors = True
Objectives[5]mission_Actors[12]Task_List[4]AvoidObjects = True
Objectives[5]mission_Actors[12]Task_List[4]StopAtLights = False
Objectives[5]mission_Actors[12]Task_List[4]UseBlinkers = True
Objectives[5]mission_Actors[12]Task_List[4]AllowGoingWrongWay = True
Objectives[5]mission_Actors[12]Task_List[4]Reverse = False
Objectives[5]mission_Actors[12]Task_List[4]TakeShortestPath = True
Objectives[5]mission_Actors[12]Task_List[4]IgnoreRoads = False
Objectives[5]mission_Actors[12]Task_List[4]IgnoreAllPathing = False
Objectives[5]mission_Actors[12]Task_List[4]AvoidHighWays = False
Objectives[5]mission_Actors[12]Task_List[5]Type = Drive
Objectives[5]mission_Actors[12]Task_List[5]PositionX = 2229,116
Objectives[5]mission_Actors[12]Task_List[5]PositionY = 3309,42
Objectives[5]mission_Actors[12]Task_List[5]PositionZ = 45,36877
Objectives[5]mission_Actors[12]Task_List[5]Speed = 100
Objectives[5]mission_Actors[12]Task_List[5]StopBeforeVehicles = False
Objectives[5]mission_Actors[12]Task_List[5]StopBeforeActors = False
Objectives[5]mission_Actors[12]Task_List[5]AvoidVehicles = True
Objectives[5]mission_Actors[12]Task_List[5]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[12]Task_List[5]AvoidActors = False
Objectives[5]mission_Actors[12]Task_List[5]AvoidObjects = True
Objectives[5]mission_Actors[12]Task_List[5]StopAtLights = False
Objectives[5]mission_Actors[12]Task_List[5]UseBlinkers = True
Objectives[5]mission_Actors[12]Task_List[5]AllowGoingWrongWay = True
Objectives[5]mission_Actors[12]Task_List[5]Reverse = False
Objectives[5]mission_Actors[12]Task_List[5]TakeShortestPath = True
Objectives[5]mission_Actors[12]Task_List[5]IgnoreRoads = True
Objectives[5]mission_Actors[12]Task_List[5]IgnoreAllPathing = True
Objectives[5]mission_Actors[12]Task_List[5]AvoidHighWays = True
Objectives[5]mission_Actors[12]Task_List[6]Type = Drive
Objectives[5]mission_Actors[12]Task_List[6]PositionX = 1827,74
Objectives[5]mission_Actors[12]Task_List[6]PositionY = 3294,456
Objectives[5]mission_Actors[12]Task_List[6]PositionZ = 42,76071
Objectives[5]mission_Actors[12]Task_List[6]Speed = 100
Objectives[5]mission_Actors[12]Task_List[6]StopBeforeVehicles = False
Objectives[5]mission_Actors[12]Task_List[6]StopBeforeActors = False
Objectives[5]mission_Actors[12]Task_List[6]AvoidVehicles = True
Objectives[5]mission_Actors[12]Task_List[6]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[12]Task_List[6]AvoidActors = False
Objectives[5]mission_Actors[12]Task_List[6]AvoidObjects = True
Objectives[5]mission_Actors[12]Task_List[6]StopAtLights = False
Objectives[5]mission_Actors[12]Task_List[6]UseBlinkers = True
Objectives[5]mission_Actors[12]Task_List[6]AllowGoingWrongWay = True
Objectives[5]mission_Actors[12]Task_List[6]Reverse = False
Objectives[5]mission_Actors[12]Task_List[6]TakeShortestPath = True
Objectives[5]mission_Actors[12]Task_List[6]IgnoreRoads = False
Objectives[5]mission_Actors[12]Task_List[6]IgnoreAllPathing = False
Objectives[5]mission_Actors[12]Task_List[6]AvoidHighWays = False
Objectives[5]mission_Actors[12]Task_List[7]Type = Drive
Objectives[5]mission_Actors[12]Task_List[7]PositionX = 1600,569
Objectives[5]mission_Actors[12]Task_List[7]PositionY = 3199,771
Objectives[5]mission_Actors[12]Task_List[7]PositionZ = 40,03162
Objectives[5]mission_Actors[12]Task_List[7]Speed = 100
Objectives[5]mission_Actors[12]Task_List[7]StopBeforeVehicles = False
Objectives[5]mission_Actors[12]Task_List[7]StopBeforeActors = False
Objectives[5]mission_Actors[12]Task_List[7]AvoidVehicles = True
Objectives[5]mission_Actors[12]Task_List[7]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[12]Task_List[7]AvoidActors = False
Objectives[5]mission_Actors[12]Task_List[7]AvoidObjects = True
Objectives[5]mission_Actors[12]Task_List[7]StopAtLights = False
Objectives[5]mission_Actors[12]Task_List[7]UseBlinkers = True
Objectives[5]mission_Actors[12]Task_List[7]AllowGoingWrongWay = True
Objectives[5]mission_Actors[12]Task_List[7]Reverse = False
Objectives[5]mission_Actors[12]Task_List[7]TakeShortestPath = True
Objectives[5]mission_Actors[12]Task_List[7]IgnoreRoads = True
Objectives[5]mission_Actors[12]Task_List[7]IgnoreAllPathing = True
Objectives[5]mission_Actors[12]Task_List[7]AvoidHighWays = True
Objectives[5]mission_Actors[12]Task_List[8]Type = Drive
Objectives[5]mission_Actors[12]Task_List[8]PositionX = 1397,465
Objectives[5]mission_Actors[12]Task_List[8]PositionY = 2997,616
Objectives[5]mission_Actors[12]Task_List[8]PositionZ = 40,0526
Objectives[5]mission_Actors[12]Task_List[8]Speed = 100
Objectives[5]mission_Actors[12]Task_List[8]StopBeforeVehicles = False
Objectives[5]mission_Actors[12]Task_List[8]StopBeforeActors = False
Objectives[5]mission_Actors[12]Task_List[8]AvoidVehicles = True
Objectives[5]mission_Actors[12]Task_List[8]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[12]Task_List[8]AvoidActors = True
Objectives[5]mission_Actors[12]Task_List[8]AvoidObjects = True
Objectives[5]mission_Actors[12]Task_List[8]StopAtLights = False
Objectives[5]mission_Actors[12]Task_List[8]UseBlinkers = True
Objectives[5]mission_Actors[12]Task_List[8]AllowGoingWrongWay = True
Objectives[5]mission_Actors[12]Task_List[8]Reverse = False
Objectives[5]mission_Actors[12]Task_List[8]TakeShortestPath = True
Objectives[5]mission_Actors[12]Task_List[8]IgnoreRoads = False
Objectives[5]mission_Actors[12]Task_List[8]IgnoreAllPathing = False
Objectives[5]mission_Actors[12]Task_List[8]AvoidHighWays = False
Objectives[5]mission_Actors[12]Task_List[9]Type = Drive
Objectives[5]mission_Actors[12]Task_List[9]PositionX = 1500,202
Objectives[5]mission_Actors[12]Task_List[9]PositionY = 1949,469
Objectives[5]mission_Actors[12]Task_List[9]PositionZ = 103,9069
Objectives[5]mission_Actors[12]Task_List[9]Speed = 100
Objectives[5]mission_Actors[12]Task_List[9]StopBeforeVehicles = False
Objectives[5]mission_Actors[12]Task_List[9]StopBeforeActors = False
Objectives[5]mission_Actors[12]Task_List[9]AvoidVehicles = True
Objectives[5]mission_Actors[12]Task_List[9]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[12]Task_List[9]AvoidActors = True
Objectives[5]mission_Actors[12]Task_List[9]AvoidObjects = True
Objectives[5]mission_Actors[12]Task_List[9]StopAtLights = False
Objectives[5]mission_Actors[12]Task_List[9]UseBlinkers = True
Objectives[5]mission_Actors[12]Task_List[9]AllowGoingWrongWay = True
Objectives[5]mission_Actors[12]Task_List[9]Reverse = False
Objectives[5]mission_Actors[12]Task_List[9]TakeShortestPath = True
Objectives[5]mission_Actors[12]Task_List[9]IgnoreRoads = False
Objectives[5]mission_Actors[12]Task_List[9]IgnoreAllPathing = False
Objectives[5]mission_Actors[12]Task_List[9]AvoidHighWays = False
Objectives[5]mission_Actors[12]Task_List[10]Type = Drive
Objectives[5]mission_Actors[12]Task_List[10]PositionX = 514,6967
Objectives[5]mission_Actors[12]Task_List[10]PositionY = 2387,163
Objectives[5]mission_Actors[12]Task_List[10]PositionZ = 47,54853
Objectives[5]mission_Actors[12]Task_List[10]Speed = 100
Objectives[5]mission_Actors[12]Task_List[10]StopBeforeVehicles = False
Objectives[5]mission_Actors[12]Task_List[10]StopBeforeActors = False
Objectives[5]mission_Actors[12]Task_List[10]AvoidVehicles = True
Objectives[5]mission_Actors[12]Task_List[10]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[12]Task_List[10]AvoidActors = True
Objectives[5]mission_Actors[12]Task_List[10]AvoidObjects = True
Objectives[5]mission_Actors[12]Task_List[10]StopAtLights = False
Objectives[5]mission_Actors[12]Task_List[10]UseBlinkers = True
Objectives[5]mission_Actors[12]Task_List[10]AllowGoingWrongWay = True
Objectives[5]mission_Actors[12]Task_List[10]Reverse = False
Objectives[5]mission_Actors[12]Task_List[10]TakeShortestPath = True
Objectives[5]mission_Actors[12]Task_List[10]IgnoreRoads = False
Objectives[5]mission_Actors[12]Task_List[10]IgnoreAllPathing = False
Objectives[5]mission_Actors[12]Task_List[10]AvoidHighWays = False
Objectives[5]mission_Actors[13]Survive_Number = 0
Objectives[5]mission_Actors[13]Failed_Text = 
Objectives[5]mission_Actors[13]Remove_After = 0
Objectives[5]mission_Actors[13]positionX = 392,1922
Objectives[5]mission_Actors[13]positionY = 2634,904
Objectives[5]mission_Actors[13]positionZ = 44,66278
Objectives[5]mission_Actors[13]Heading = 30,7142
Objectives[5]mission_Actors[13]String_Name = a_m_y_hipster_03
Objectives[5]mission_Actors[13]Relationship_Group = Neutral
Objectives[5]mission_Actors[13]AddBlip = True
Objectives[5]mission_Actors[13]ShowCone = False
Objectives[5]mission_Actors[13]Invincible = False
Objectives[5]mission_Actors[13]SetHealth = 100
Objectives[5]mission_Actors[13]DieFromHeadShot = True
Objectives[5]mission_Actors[13]CanExitVehicle = True
Objectives[5]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[13]AlwaysFight = True
Objectives[5]mission_Actors[13]Seeing_Range = 30
Objectives[5]mission_Actors[13]Hearing_Range = 30
Objectives[5]mission_Actors[13]CombatMovement = Offensive
Objectives[5]mission_Actors[13]weapon = Pistol
Objectives[5]mission_Actors[13]Variation = Random
Objectives[5]mission_Actors[13]Task = 99
Objectives[5]mission_Actors[13]Task_Guard_Range = 5
Objectives[5]mission_Actors[13]Task_Stay_In_Range = True
Objectives[5]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[13]Task_Scenario = NONE
Objectives[5]mission_Actors[13]Task_List_Count = 11
Objectives[5]mission_Actors[13]Task_Repeat = True
Objectives[5]mission_Actors[13]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[5]mission_Actors[13]Task_List[0]PositionX = 384,7895
Objectives[5]mission_Actors[13]Task_List[0]PositionY = 2633,284
Objectives[5]mission_Actors[13]Task_List[0]PositionZ = 44,18807
Objectives[5]mission_Actors[13]Task_List[0]Block = True
Objectives[5]mission_Actors[13]Task_List[1]Type = EnterVehicle
Objectives[5]mission_Actors[13]Task_List[1]PositionX = 321,3793
Objectives[5]mission_Actors[13]Task_List[1]PositionY = 2624,481
Objectives[5]mission_Actors[13]Task_List[1]PositionZ = 43,98303
Objectives[5]mission_Actors[13]Task_List[1]Speed = 3
Objectives[5]mission_Actors[13]Task_List[1]SeatIndex = -1
Objectives[5]mission_Actors[13]Task_List[1]TaskIndex = 1
Objectives[5]mission_Actors[13]Task_List[2]Type = Drive
Objectives[5]mission_Actors[13]Task_List[2]PositionX = 989,7649
Objectives[5]mission_Actors[13]Task_List[2]PositionY = 3535,315
Objectives[5]mission_Actors[13]Task_List[2]PositionZ = 33,46435
Objectives[5]mission_Actors[13]Task_List[2]Speed = 100
Objectives[5]mission_Actors[13]Task_List[2]StopBeforeVehicles = False
Objectives[5]mission_Actors[13]Task_List[2]StopBeforeActors = False
Objectives[5]mission_Actors[13]Task_List[2]AvoidVehicles = True
Objectives[5]mission_Actors[13]Task_List[2]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[13]Task_List[2]AvoidActors = True
Objectives[5]mission_Actors[13]Task_List[2]AvoidObjects = True
Objectives[5]mission_Actors[13]Task_List[2]StopAtLights = False
Objectives[5]mission_Actors[13]Task_List[2]UseBlinkers = True
Objectives[5]mission_Actors[13]Task_List[2]AllowGoingWrongWay = True
Objectives[5]mission_Actors[13]Task_List[2]Reverse = False
Objectives[5]mission_Actors[13]Task_List[2]TakeShortestPath = True
Objectives[5]mission_Actors[13]Task_List[2]IgnoreRoads = False
Objectives[5]mission_Actors[13]Task_List[2]IgnoreAllPathing = False
Objectives[5]mission_Actors[13]Task_List[2]AvoidHighWays = False
Objectives[5]mission_Actors[13]Task_List[3]Type = Drive
Objectives[5]mission_Actors[13]Task_List[3]PositionX = 1927,51
Objectives[5]mission_Actors[13]Task_List[3]PositionY = 3854,54
Objectives[5]mission_Actors[13]Task_List[3]PositionZ = 31,91872
Objectives[5]mission_Actors[13]Task_List[3]Speed = 100
Objectives[5]mission_Actors[13]Task_List[3]StopBeforeVehicles = False
Objectives[5]mission_Actors[13]Task_List[3]StopBeforeActors = False
Objectives[5]mission_Actors[13]Task_List[3]AvoidVehicles = True
Objectives[5]mission_Actors[13]Task_List[3]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[13]Task_List[3]AvoidActors = True
Objectives[5]mission_Actors[13]Task_List[3]AvoidObjects = True
Objectives[5]mission_Actors[13]Task_List[3]StopAtLights = False
Objectives[5]mission_Actors[13]Task_List[3]UseBlinkers = True
Objectives[5]mission_Actors[13]Task_List[3]AllowGoingWrongWay = True
Objectives[5]mission_Actors[13]Task_List[3]Reverse = False
Objectives[5]mission_Actors[13]Task_List[3]TakeShortestPath = True
Objectives[5]mission_Actors[13]Task_List[3]IgnoreRoads = False
Objectives[5]mission_Actors[13]Task_List[3]IgnoreAllPathing = False
Objectives[5]mission_Actors[13]Task_List[3]AvoidHighWays = False
Objectives[5]mission_Actors[13]Task_List[4]Type = Drive
Objectives[5]mission_Actors[13]Task_List[4]PositionX = 2171,057
Objectives[5]mission_Actors[13]Task_List[4]PositionY = 3439,844
Objectives[5]mission_Actors[13]Task_List[4]PositionZ = 45,00373
Objectives[5]mission_Actors[13]Task_List[4]Speed = 100
Objectives[5]mission_Actors[13]Task_List[4]StopBeforeVehicles = False
Objectives[5]mission_Actors[13]Task_List[4]StopBeforeActors = False
Objectives[5]mission_Actors[13]Task_List[4]AvoidVehicles = True
Objectives[5]mission_Actors[13]Task_List[4]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[13]Task_List[4]AvoidActors = True
Objectives[5]mission_Actors[13]Task_List[4]AvoidObjects = True
Objectives[5]mission_Actors[13]Task_List[4]StopAtLights = False
Objectives[5]mission_Actors[13]Task_List[4]UseBlinkers = True
Objectives[5]mission_Actors[13]Task_List[4]AllowGoingWrongWay = True
Objectives[5]mission_Actors[13]Task_List[4]Reverse = False
Objectives[5]mission_Actors[13]Task_List[4]TakeShortestPath = True
Objectives[5]mission_Actors[13]Task_List[4]IgnoreRoads = False
Objectives[5]mission_Actors[13]Task_List[4]IgnoreAllPathing = False
Objectives[5]mission_Actors[13]Task_List[4]AvoidHighWays = False
Objectives[5]mission_Actors[13]Task_List[5]Type = Drive
Objectives[5]mission_Actors[13]Task_List[5]PositionX = 2229,116
Objectives[5]mission_Actors[13]Task_List[5]PositionY = 3309,42
Objectives[5]mission_Actors[13]Task_List[5]PositionZ = 45,36877
Objectives[5]mission_Actors[13]Task_List[5]Speed = 100
Objectives[5]mission_Actors[13]Task_List[5]StopBeforeVehicles = False
Objectives[5]mission_Actors[13]Task_List[5]StopBeforeActors = False
Objectives[5]mission_Actors[13]Task_List[5]AvoidVehicles = True
Objectives[5]mission_Actors[13]Task_List[5]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[13]Task_List[5]AvoidActors = False
Objectives[5]mission_Actors[13]Task_List[5]AvoidObjects = True
Objectives[5]mission_Actors[13]Task_List[5]StopAtLights = False
Objectives[5]mission_Actors[13]Task_List[5]UseBlinkers = True
Objectives[5]mission_Actors[13]Task_List[5]AllowGoingWrongWay = True
Objectives[5]mission_Actors[13]Task_List[5]Reverse = False
Objectives[5]mission_Actors[13]Task_List[5]TakeShortestPath = True
Objectives[5]mission_Actors[13]Task_List[5]IgnoreRoads = True
Objectives[5]mission_Actors[13]Task_List[5]IgnoreAllPathing = True
Objectives[5]mission_Actors[13]Task_List[5]AvoidHighWays = True
Objectives[5]mission_Actors[13]Task_List[6]Type = Drive
Objectives[5]mission_Actors[13]Task_List[6]PositionX = 1827,74
Objectives[5]mission_Actors[13]Task_List[6]PositionY = 3294,456
Objectives[5]mission_Actors[13]Task_List[6]PositionZ = 42,76071
Objectives[5]mission_Actors[13]Task_List[6]Speed = 100
Objectives[5]mission_Actors[13]Task_List[6]StopBeforeVehicles = False
Objectives[5]mission_Actors[13]Task_List[6]StopBeforeActors = False
Objectives[5]mission_Actors[13]Task_List[6]AvoidVehicles = True
Objectives[5]mission_Actors[13]Task_List[6]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[13]Task_List[6]AvoidActors = False
Objectives[5]mission_Actors[13]Task_List[6]AvoidObjects = True
Objectives[5]mission_Actors[13]Task_List[6]StopAtLights = False
Objectives[5]mission_Actors[13]Task_List[6]UseBlinkers = True
Objectives[5]mission_Actors[13]Task_List[6]AllowGoingWrongWay = True
Objectives[5]mission_Actors[13]Task_List[6]Reverse = False
Objectives[5]mission_Actors[13]Task_List[6]TakeShortestPath = True
Objectives[5]mission_Actors[13]Task_List[6]IgnoreRoads = False
Objectives[5]mission_Actors[13]Task_List[6]IgnoreAllPathing = False
Objectives[5]mission_Actors[13]Task_List[6]AvoidHighWays = False
Objectives[5]mission_Actors[13]Task_List[7]Type = Drive
Objectives[5]mission_Actors[13]Task_List[7]PositionX = 1600,569
Objectives[5]mission_Actors[13]Task_List[7]PositionY = 3199,771
Objectives[5]mission_Actors[13]Task_List[7]PositionZ = 40,03162
Objectives[5]mission_Actors[13]Task_List[7]Speed = 100
Objectives[5]mission_Actors[13]Task_List[7]StopBeforeVehicles = False
Objectives[5]mission_Actors[13]Task_List[7]StopBeforeActors = False
Objectives[5]mission_Actors[13]Task_List[7]AvoidVehicles = True
Objectives[5]mission_Actors[13]Task_List[7]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[13]Task_List[7]AvoidActors = False
Objectives[5]mission_Actors[13]Task_List[7]AvoidObjects = True
Objectives[5]mission_Actors[13]Task_List[7]StopAtLights = False
Objectives[5]mission_Actors[13]Task_List[7]UseBlinkers = True
Objectives[5]mission_Actors[13]Task_List[7]AllowGoingWrongWay = True
Objectives[5]mission_Actors[13]Task_List[7]Reverse = False
Objectives[5]mission_Actors[13]Task_List[7]TakeShortestPath = True
Objectives[5]mission_Actors[13]Task_List[7]IgnoreRoads = True
Objectives[5]mission_Actors[13]Task_List[7]IgnoreAllPathing = True
Objectives[5]mission_Actors[13]Task_List[7]AvoidHighWays = True
Objectives[5]mission_Actors[13]Task_List[8]Type = Drive
Objectives[5]mission_Actors[13]Task_List[8]PositionX = 1397,465
Objectives[5]mission_Actors[13]Task_List[8]PositionY = 2997,616
Objectives[5]mission_Actors[13]Task_List[8]PositionZ = 40,0526
Objectives[5]mission_Actors[13]Task_List[8]Speed = 100
Objectives[5]mission_Actors[13]Task_List[8]StopBeforeVehicles = False
Objectives[5]mission_Actors[13]Task_List[8]StopBeforeActors = False
Objectives[5]mission_Actors[13]Task_List[8]AvoidVehicles = True
Objectives[5]mission_Actors[13]Task_List[8]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[13]Task_List[8]AvoidActors = True
Objectives[5]mission_Actors[13]Task_List[8]AvoidObjects = True
Objectives[5]mission_Actors[13]Task_List[8]StopAtLights = False
Objectives[5]mission_Actors[13]Task_List[8]UseBlinkers = True
Objectives[5]mission_Actors[13]Task_List[8]AllowGoingWrongWay = True
Objectives[5]mission_Actors[13]Task_List[8]Reverse = False
Objectives[5]mission_Actors[13]Task_List[8]TakeShortestPath = True
Objectives[5]mission_Actors[13]Task_List[8]IgnoreRoads = False
Objectives[5]mission_Actors[13]Task_List[8]IgnoreAllPathing = False
Objectives[5]mission_Actors[13]Task_List[8]AvoidHighWays = False
Objectives[5]mission_Actors[13]Task_List[9]Type = Drive
Objectives[5]mission_Actors[13]Task_List[9]PositionX = 1500,202
Objectives[5]mission_Actors[13]Task_List[9]PositionY = 1949,469
Objectives[5]mission_Actors[13]Task_List[9]PositionZ = 103,9069
Objectives[5]mission_Actors[13]Task_List[9]Speed = 100
Objectives[5]mission_Actors[13]Task_List[9]StopBeforeVehicles = False
Objectives[5]mission_Actors[13]Task_List[9]StopBeforeActors = False
Objectives[5]mission_Actors[13]Task_List[9]AvoidVehicles = True
Objectives[5]mission_Actors[13]Task_List[9]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[13]Task_List[9]AvoidActors = True
Objectives[5]mission_Actors[13]Task_List[9]AvoidObjects = True
Objectives[5]mission_Actors[13]Task_List[9]StopAtLights = False
Objectives[5]mission_Actors[13]Task_List[9]UseBlinkers = True
Objectives[5]mission_Actors[13]Task_List[9]AllowGoingWrongWay = True
Objectives[5]mission_Actors[13]Task_List[9]Reverse = False
Objectives[5]mission_Actors[13]Task_List[9]TakeShortestPath = True
Objectives[5]mission_Actors[13]Task_List[9]IgnoreRoads = False
Objectives[5]mission_Actors[13]Task_List[9]IgnoreAllPathing = False
Objectives[5]mission_Actors[13]Task_List[9]AvoidHighWays = False
Objectives[5]mission_Actors[13]Task_List[10]Type = Drive
Objectives[5]mission_Actors[13]Task_List[10]PositionX = 514,6967
Objectives[5]mission_Actors[13]Task_List[10]PositionY = 2387,163
Objectives[5]mission_Actors[13]Task_List[10]PositionZ = 47,54853
Objectives[5]mission_Actors[13]Task_List[10]Speed = 100
Objectives[5]mission_Actors[13]Task_List[10]StopBeforeVehicles = False
Objectives[5]mission_Actors[13]Task_List[10]StopBeforeActors = False
Objectives[5]mission_Actors[13]Task_List[10]AvoidVehicles = True
Objectives[5]mission_Actors[13]Task_List[10]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[13]Task_List[10]AvoidActors = True
Objectives[5]mission_Actors[13]Task_List[10]AvoidObjects = True
Objectives[5]mission_Actors[13]Task_List[10]StopAtLights = False
Objectives[5]mission_Actors[13]Task_List[10]UseBlinkers = True
Objectives[5]mission_Actors[13]Task_List[10]AllowGoingWrongWay = True
Objectives[5]mission_Actors[13]Task_List[10]Reverse = False
Objectives[5]mission_Actors[13]Task_List[10]TakeShortestPath = True
Objectives[5]mission_Actors[13]Task_List[10]IgnoreRoads = False
Objectives[5]mission_Actors[13]Task_List[10]IgnoreAllPathing = False
Objectives[5]mission_Actors[13]Task_List[10]AvoidHighWays = False
Objectives[5]mission_Actors[14]Survive_Number = 0
Objectives[5]mission_Actors[14]Failed_Text = 
Objectives[5]mission_Actors[14]Remove_After = 0
Objectives[5]mission_Actors[14]positionX = 320,1765
Objectives[5]mission_Actors[14]positionY = 2624,587
Objectives[5]mission_Actors[14]positionZ = 44,47223
Objectives[5]mission_Actors[14]Heading = 305,7139
Objectives[5]mission_Actors[14]String_Name = a_m_y_hippy_01
Objectives[5]mission_Actors[14]Relationship_Group = Neutral
Objectives[5]mission_Actors[14]AddBlip = True
Objectives[5]mission_Actors[14]ShowCone = False
Objectives[5]mission_Actors[14]Invincible = False
Objectives[5]mission_Actors[14]SetHealth = 200
Objectives[5]mission_Actors[14]DieFromHeadShot = True
Objectives[5]mission_Actors[14]CanExitVehicle = True
Objectives[5]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[14]AlwaysFight = True
Objectives[5]mission_Actors[14]Seeing_Range = 30
Objectives[5]mission_Actors[14]Hearing_Range = 30
Objectives[5]mission_Actors[14]CombatMovement = Offensive
Objectives[5]mission_Actors[14]weapon = Pistol
Objectives[5]mission_Actors[14]Variation = Random
Objectives[5]mission_Actors[14]Task = 99
Objectives[5]mission_Actors[14]Task_Guard_Range = 5
Objectives[5]mission_Actors[14]Task_Stay_In_Range = True
Objectives[5]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[14]Task_Scenario = NONE
Objectives[5]mission_Actors[14]Task_List_Count = 11
Objectives[5]mission_Actors[14]Task_Repeat = True
Objectives[5]mission_Actors[14]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[5]mission_Actors[14]Task_List[0]PositionX = 384,7895
Objectives[5]mission_Actors[14]Task_List[0]PositionY = 2633,284
Objectives[5]mission_Actors[14]Task_List[0]PositionZ = 44,18807
Objectives[5]mission_Actors[14]Task_List[0]Block = True
Objectives[5]mission_Actors[14]Task_List[1]Type = EnterVehicle
Objectives[5]mission_Actors[14]Task_List[1]PositionX = 321,3793
Objectives[5]mission_Actors[14]Task_List[1]PositionY = 2624,481
Objectives[5]mission_Actors[14]Task_List[1]PositionZ = 43,98303
Objectives[5]mission_Actors[14]Task_List[1]Speed = 3
Objectives[5]mission_Actors[14]Task_List[1]SeatIndex = -1
Objectives[5]mission_Actors[14]Task_List[1]TaskIndex = 1
Objectives[5]mission_Actors[14]Task_List[2]Type = Drive
Objectives[5]mission_Actors[14]Task_List[2]PositionX = 989,7649
Objectives[5]mission_Actors[14]Task_List[2]PositionY = 3535,315
Objectives[5]mission_Actors[14]Task_List[2]PositionZ = 33,46435
Objectives[5]mission_Actors[14]Task_List[2]Speed = 100
Objectives[5]mission_Actors[14]Task_List[2]StopBeforeVehicles = False
Objectives[5]mission_Actors[14]Task_List[2]StopBeforeActors = False
Objectives[5]mission_Actors[14]Task_List[2]AvoidVehicles = True
Objectives[5]mission_Actors[14]Task_List[2]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[14]Task_List[2]AvoidActors = True
Objectives[5]mission_Actors[14]Task_List[2]AvoidObjects = True
Objectives[5]mission_Actors[14]Task_List[2]StopAtLights = False
Objectives[5]mission_Actors[14]Task_List[2]UseBlinkers = True
Objectives[5]mission_Actors[14]Task_List[2]AllowGoingWrongWay = True
Objectives[5]mission_Actors[14]Task_List[2]Reverse = False
Objectives[5]mission_Actors[14]Task_List[2]TakeShortestPath = True
Objectives[5]mission_Actors[14]Task_List[2]IgnoreRoads = False
Objectives[5]mission_Actors[14]Task_List[2]IgnoreAllPathing = False
Objectives[5]mission_Actors[14]Task_List[2]AvoidHighWays = False
Objectives[5]mission_Actors[14]Task_List[3]Type = Drive
Objectives[5]mission_Actors[14]Task_List[3]PositionX = 1927,51
Objectives[5]mission_Actors[14]Task_List[3]PositionY = 3854,54
Objectives[5]mission_Actors[14]Task_List[3]PositionZ = 31,91872
Objectives[5]mission_Actors[14]Task_List[3]Speed = 100
Objectives[5]mission_Actors[14]Task_List[3]StopBeforeVehicles = False
Objectives[5]mission_Actors[14]Task_List[3]StopBeforeActors = False
Objectives[5]mission_Actors[14]Task_List[3]AvoidVehicles = True
Objectives[5]mission_Actors[14]Task_List[3]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[14]Task_List[3]AvoidActors = True
Objectives[5]mission_Actors[14]Task_List[3]AvoidObjects = True
Objectives[5]mission_Actors[14]Task_List[3]StopAtLights = False
Objectives[5]mission_Actors[14]Task_List[3]UseBlinkers = True
Objectives[5]mission_Actors[14]Task_List[3]AllowGoingWrongWay = True
Objectives[5]mission_Actors[14]Task_List[3]Reverse = False
Objectives[5]mission_Actors[14]Task_List[3]TakeShortestPath = True
Objectives[5]mission_Actors[14]Task_List[3]IgnoreRoads = False
Objectives[5]mission_Actors[14]Task_List[3]IgnoreAllPathing = False
Objectives[5]mission_Actors[14]Task_List[3]AvoidHighWays = False
Objectives[5]mission_Actors[14]Task_List[4]Type = Drive
Objectives[5]mission_Actors[14]Task_List[4]PositionX = 2171,057
Objectives[5]mission_Actors[14]Task_List[4]PositionY = 3439,844
Objectives[5]mission_Actors[14]Task_List[4]PositionZ = 45,00373
Objectives[5]mission_Actors[14]Task_List[4]Speed = 100
Objectives[5]mission_Actors[14]Task_List[4]StopBeforeVehicles = False
Objectives[5]mission_Actors[14]Task_List[4]StopBeforeActors = False
Objectives[5]mission_Actors[14]Task_List[4]AvoidVehicles = True
Objectives[5]mission_Actors[14]Task_List[4]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[14]Task_List[4]AvoidActors = True
Objectives[5]mission_Actors[14]Task_List[4]AvoidObjects = True
Objectives[5]mission_Actors[14]Task_List[4]StopAtLights = False
Objectives[5]mission_Actors[14]Task_List[4]UseBlinkers = True
Objectives[5]mission_Actors[14]Task_List[4]AllowGoingWrongWay = True
Objectives[5]mission_Actors[14]Task_List[4]Reverse = False
Objectives[5]mission_Actors[14]Task_List[4]TakeShortestPath = True
Objectives[5]mission_Actors[14]Task_List[4]IgnoreRoads = False
Objectives[5]mission_Actors[14]Task_List[4]IgnoreAllPathing = False
Objectives[5]mission_Actors[14]Task_List[4]AvoidHighWays = False
Objectives[5]mission_Actors[14]Task_List[5]Type = Drive
Objectives[5]mission_Actors[14]Task_List[5]PositionX = 2229,116
Objectives[5]mission_Actors[14]Task_List[5]PositionY = 3309,42
Objectives[5]mission_Actors[14]Task_List[5]PositionZ = 45,36877
Objectives[5]mission_Actors[14]Task_List[5]Speed = 100
Objectives[5]mission_Actors[14]Task_List[5]StopBeforeVehicles = False
Objectives[5]mission_Actors[14]Task_List[5]StopBeforeActors = False
Objectives[5]mission_Actors[14]Task_List[5]AvoidVehicles = True
Objectives[5]mission_Actors[14]Task_List[5]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[14]Task_List[5]AvoidActors = False
Objectives[5]mission_Actors[14]Task_List[5]AvoidObjects = True
Objectives[5]mission_Actors[14]Task_List[5]StopAtLights = False
Objectives[5]mission_Actors[14]Task_List[5]UseBlinkers = True
Objectives[5]mission_Actors[14]Task_List[5]AllowGoingWrongWay = True
Objectives[5]mission_Actors[14]Task_List[5]Reverse = False
Objectives[5]mission_Actors[14]Task_List[5]TakeShortestPath = True
Objectives[5]mission_Actors[14]Task_List[5]IgnoreRoads = True
Objectives[5]mission_Actors[14]Task_List[5]IgnoreAllPathing = True
Objectives[5]mission_Actors[14]Task_List[5]AvoidHighWays = True
Objectives[5]mission_Actors[14]Task_List[6]Type = Drive
Objectives[5]mission_Actors[14]Task_List[6]PositionX = 1827,74
Objectives[5]mission_Actors[14]Task_List[6]PositionY = 3294,456
Objectives[5]mission_Actors[14]Task_List[6]PositionZ = 42,76071
Objectives[5]mission_Actors[14]Task_List[6]Speed = 100
Objectives[5]mission_Actors[14]Task_List[6]StopBeforeVehicles = False
Objectives[5]mission_Actors[14]Task_List[6]StopBeforeActors = False
Objectives[5]mission_Actors[14]Task_List[6]AvoidVehicles = True
Objectives[5]mission_Actors[14]Task_List[6]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[14]Task_List[6]AvoidActors = False
Objectives[5]mission_Actors[14]Task_List[6]AvoidObjects = True
Objectives[5]mission_Actors[14]Task_List[6]StopAtLights = False
Objectives[5]mission_Actors[14]Task_List[6]UseBlinkers = True
Objectives[5]mission_Actors[14]Task_List[6]AllowGoingWrongWay = True
Objectives[5]mission_Actors[14]Task_List[6]Reverse = False
Objectives[5]mission_Actors[14]Task_List[6]TakeShortestPath = True
Objectives[5]mission_Actors[14]Task_List[6]IgnoreRoads = False
Objectives[5]mission_Actors[14]Task_List[6]IgnoreAllPathing = False
Objectives[5]mission_Actors[14]Task_List[6]AvoidHighWays = False
Objectives[5]mission_Actors[14]Task_List[7]Type = Drive
Objectives[5]mission_Actors[14]Task_List[7]PositionX = 1600,569
Objectives[5]mission_Actors[14]Task_List[7]PositionY = 3199,771
Objectives[5]mission_Actors[14]Task_List[7]PositionZ = 40,03162
Objectives[5]mission_Actors[14]Task_List[7]Speed = 100
Objectives[5]mission_Actors[14]Task_List[7]StopBeforeVehicles = False
Objectives[5]mission_Actors[14]Task_List[7]StopBeforeActors = False
Objectives[5]mission_Actors[14]Task_List[7]AvoidVehicles = True
Objectives[5]mission_Actors[14]Task_List[7]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[14]Task_List[7]AvoidActors = False
Objectives[5]mission_Actors[14]Task_List[7]AvoidObjects = True
Objectives[5]mission_Actors[14]Task_List[7]StopAtLights = False
Objectives[5]mission_Actors[14]Task_List[7]UseBlinkers = True
Objectives[5]mission_Actors[14]Task_List[7]AllowGoingWrongWay = True
Objectives[5]mission_Actors[14]Task_List[7]Reverse = False
Objectives[5]mission_Actors[14]Task_List[7]TakeShortestPath = True
Objectives[5]mission_Actors[14]Task_List[7]IgnoreRoads = True
Objectives[5]mission_Actors[14]Task_List[7]IgnoreAllPathing = True
Objectives[5]mission_Actors[14]Task_List[7]AvoidHighWays = True
Objectives[5]mission_Actors[14]Task_List[8]Type = Drive
Objectives[5]mission_Actors[14]Task_List[8]PositionX = 1397,465
Objectives[5]mission_Actors[14]Task_List[8]PositionY = 2997,616
Objectives[5]mission_Actors[14]Task_List[8]PositionZ = 40,0526
Objectives[5]mission_Actors[14]Task_List[8]Speed = 100
Objectives[5]mission_Actors[14]Task_List[8]StopBeforeVehicles = False
Objectives[5]mission_Actors[14]Task_List[8]StopBeforeActors = False
Objectives[5]mission_Actors[14]Task_List[8]AvoidVehicles = True
Objectives[5]mission_Actors[14]Task_List[8]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[14]Task_List[8]AvoidActors = True
Objectives[5]mission_Actors[14]Task_List[8]AvoidObjects = True
Objectives[5]mission_Actors[14]Task_List[8]StopAtLights = False
Objectives[5]mission_Actors[14]Task_List[8]UseBlinkers = True
Objectives[5]mission_Actors[14]Task_List[8]AllowGoingWrongWay = True
Objectives[5]mission_Actors[14]Task_List[8]Reverse = False
Objectives[5]mission_Actors[14]Task_List[8]TakeShortestPath = True
Objectives[5]mission_Actors[14]Task_List[8]IgnoreRoads = False
Objectives[5]mission_Actors[14]Task_List[8]IgnoreAllPathing = False
Objectives[5]mission_Actors[14]Task_List[8]AvoidHighWays = False
Objectives[5]mission_Actors[14]Task_List[9]Type = Drive
Objectives[5]mission_Actors[14]Task_List[9]PositionX = 1500,202
Objectives[5]mission_Actors[14]Task_List[9]PositionY = 1949,469
Objectives[5]mission_Actors[14]Task_List[9]PositionZ = 103,9069
Objectives[5]mission_Actors[14]Task_List[9]Speed = 100
Objectives[5]mission_Actors[14]Task_List[9]StopBeforeVehicles = False
Objectives[5]mission_Actors[14]Task_List[9]StopBeforeActors = False
Objectives[5]mission_Actors[14]Task_List[9]AvoidVehicles = True
Objectives[5]mission_Actors[14]Task_List[9]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[14]Task_List[9]AvoidActors = True
Objectives[5]mission_Actors[14]Task_List[9]AvoidObjects = True
Objectives[5]mission_Actors[14]Task_List[9]StopAtLights = False
Objectives[5]mission_Actors[14]Task_List[9]UseBlinkers = True
Objectives[5]mission_Actors[14]Task_List[9]AllowGoingWrongWay = True
Objectives[5]mission_Actors[14]Task_List[9]Reverse = False
Objectives[5]mission_Actors[14]Task_List[9]TakeShortestPath = True
Objectives[5]mission_Actors[14]Task_List[9]IgnoreRoads = False
Objectives[5]mission_Actors[14]Task_List[9]IgnoreAllPathing = False
Objectives[5]mission_Actors[14]Task_List[9]AvoidHighWays = False
Objectives[5]mission_Actors[14]Task_List[10]Type = Drive
Objectives[5]mission_Actors[14]Task_List[10]PositionX = 514,6967
Objectives[5]mission_Actors[14]Task_List[10]PositionY = 2387,163
Objectives[5]mission_Actors[14]Task_List[10]PositionZ = 47,54853
Objectives[5]mission_Actors[14]Task_List[10]Speed = 100
Objectives[5]mission_Actors[14]Task_List[10]StopBeforeVehicles = False
Objectives[5]mission_Actors[14]Task_List[10]StopBeforeActors = False
Objectives[5]mission_Actors[14]Task_List[10]AvoidVehicles = True
Objectives[5]mission_Actors[14]Task_List[10]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[14]Task_List[10]AvoidActors = True
Objectives[5]mission_Actors[14]Task_List[10]AvoidObjects = True
Objectives[5]mission_Actors[14]Task_List[10]StopAtLights = False
Objectives[5]mission_Actors[14]Task_List[10]UseBlinkers = True
Objectives[5]mission_Actors[14]Task_List[10]AllowGoingWrongWay = True
Objectives[5]mission_Actors[14]Task_List[10]Reverse = False
Objectives[5]mission_Actors[14]Task_List[10]TakeShortestPath = True
Objectives[5]mission_Actors[14]Task_List[10]IgnoreRoads = False
Objectives[5]mission_Actors[14]Task_List[10]IgnoreAllPathing = False
Objectives[5]mission_Actors[14]Task_List[10]AvoidHighWays = False
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 1
Objectives[5]ObjectiveMessages[0]positionX = 3519,491
Objectives[5]ObjectiveMessages[0]positionY = 4239,472
Objectives[5]ObjectiveMessages[0]positionZ = 188,9649
Objectives[5]ObjectiveMessages[0]Message = ~p~Look, they're leaving.
Objectives[5]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[0]Sender = 
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = White
Objectives[5]ObjectiveMessages[0]PlayFromStart = True
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = True
Objectives[5]ObjectiveMessages[0]TypeTextMesage = False
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[6]Type = Cutscenes_Objective
Objectives[6]Text = 
Objectives[6]positionX = 323,7213
Objectives[6]positionY = 2634,424
Objectives[6]positionZ = 43,55313
Objectives[6]Cutscenes_Time = 0
Objectives[6]Cutscenes_Trans_Time = 6
Objectives[6]Cutscenes_FOV = 60
Objectives[6]Cutscenes_Shake = Hand
Objectives[6]Cutscenes_Amplitude = 0
Objectives[6]Cutscenes_FadeOut = False
Objectives[6]Cutscenes_FadeIn = False
Objectives[6]Cutscenes_End = False
Objectives[6]Cutscenes_Point_At_Position = True
Objectives[6]Cutscenes_Point_At_Player = False
Objectives[6]Cutscenes_Point_At_Actor = False
Objectives[6]Cutscenes_Point_At_Vehicle = False
Objectives[6]Cutscenes_Follow_Player = False
Objectives[6]Cutscenes_Follow_Actor = False
Objectives[6]Cutscenes_Follow_Vehicle = False
Objectives[6]Cutscenes_Follow_Distancee = 42,5
Objectives[6]Cutscenes_Follow_Hieght = 1
Objectives[6]Cutscenes_Follow_Angle = 285
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Cutscenes_Objective
Objectives[7]Text = 
Objectives[7]positionX = 307,2659
Objectives[7]positionY = 2614,534
Objectives[7]positionZ = 43,49707
Objectives[7]Cutscenes_Time = 0
Objectives[7]Cutscenes_Trans_Time = 6
Objectives[7]Cutscenes_FOV = 60
Objectives[7]Cutscenes_Shake = Hand
Objectives[7]Cutscenes_Amplitude = 0
Objectives[7]Cutscenes_FadeOut = False
Objectives[7]Cutscenes_FadeIn = False
Objectives[7]Cutscenes_End = False
Objectives[7]Cutscenes_Point_At_Position = False
Objectives[7]Cutscenes_Point_At_Player = False
Objectives[7]Cutscenes_Point_At_Actor = False
Objectives[7]Cutscenes_Point_At_Vehicle = False
Objectives[7]Cutscenes_Follow_Player = False
Objectives[7]Cutscenes_Follow_Actor = False
Objectives[7]Cutscenes_Follow_Vehicle = True
Objectives[7]Cutscenes_Follow_Distancee = 10
Objectives[7]Cutscenes_Follow_Hieght = 1
Objectives[7]Cutscenes_Follow_Angle = 0
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Cutscenes_Objective
Objectives[8]Text = 
Objectives[8]positionX = 324,3128
Objectives[8]positionY = 2587,158
Objectives[8]positionZ = 42,95605
Objectives[8]Cutscenes_Time = 0
Objectives[8]Cutscenes_Trans_Time = 6
Objectives[8]Cutscenes_FOV = 60
Objectives[8]Cutscenes_Shake = Hand
Objectives[8]Cutscenes_Amplitude = 0
Objectives[8]Cutscenes_FadeOut = False
Objectives[8]Cutscenes_FadeIn = False
Objectives[8]Cutscenes_End = False
Objectives[8]Cutscenes_Point_At_Position = False
Objectives[8]Cutscenes_Point_At_Player = False
Objectives[8]Cutscenes_Point_At_Actor = False
Objectives[8]Cutscenes_Point_At_Vehicle = False
Objectives[8]Cutscenes_Follow_Player = False
Objectives[8]Cutscenes_Follow_Actor = False
Objectives[8]Cutscenes_Follow_Vehicle = True
Objectives[8]Cutscenes_Follow_Distancee = 10
Objectives[8]Cutscenes_Follow_Hieght = 1
Objectives[8]Cutscenes_Follow_Angle = 0
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Cutscenes_Objective
Objectives[9]Text = 
Objectives[9]positionX = 356,3411
Objectives[9]positionY = 2581,31
Objectives[9]positionZ = 42,51955
Objectives[9]Cutscenes_Time = 3
Objectives[9]Cutscenes_Trans_Time = 6
Objectives[9]Cutscenes_FOV = 60
Objectives[9]Cutscenes_Shake = Hand
Objectives[9]Cutscenes_Amplitude = 0
Objectives[9]Cutscenes_FadeOut = False
Objectives[9]Cutscenes_FadeIn = False
Objectives[9]Cutscenes_End = False
Objectives[9]Cutscenes_Point_At_Position = False
Objectives[9]Cutscenes_Point_At_Player = False
Objectives[9]Cutscenes_Point_At_Actor = False
Objectives[9]Cutscenes_Point_At_Vehicle = False
Objectives[9]Cutscenes_Follow_Player = False
Objectives[9]Cutscenes_Follow_Actor = False
Objectives[9]Cutscenes_Follow_Vehicle = True
Objectives[9]Cutscenes_Follow_Distancee = 10
Objectives[9]Cutscenes_Follow_Hieght = 1
Objectives[9]Cutscenes_Follow_Angle = 0
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 1
Objectives[9]ObjectiveMessages[0]positionX = 3516,962
Objectives[9]ObjectiveMessages[0]positionY = 4249,552
Objectives[9]ObjectiveMessages[0]positionZ = 182,0196
Objectives[9]ObjectiveMessages[0]Message = ~b~Come on, go, and try not to bring all the police in the state here.
Objectives[9]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[0]Sender = 
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = White
Objectives[9]ObjectiveMessages[0]PlayFromStart = True
Objectives[9]ObjectiveMessages[0]Delay = False
Objectives[9]ObjectiveMessages[0]DelayTime = 0
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = True
Objectives[9]ObjectiveMessages[0]TypeTextMesage = False
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[10]Type = Cutscenes_Objective
Objectives[10]Text = 
Objectives[10]positionX = 342,8607
Objectives[10]positionY = 2556,047
Objectives[10]positionZ = 43,07774
Objectives[10]Cutscenes_Time = 0
Objectives[10]Cutscenes_Trans_Time = 0
Objectives[10]Cutscenes_FOV = 30
Objectives[10]Cutscenes_Shake = Hand
Objectives[10]Cutscenes_Amplitude = 0
Objectives[10]Cutscenes_FadeOut = False
Objectives[10]Cutscenes_FadeIn = False
Objectives[10]Cutscenes_End = True
Objectives[10]Cutscenes_Point_At_Position = False
Objectives[10]Cutscenes_Point_At_Player = False
Objectives[10]Cutscenes_Point_At_Actor = False
Objectives[10]Cutscenes_Point_At_Vehicle = False
Objectives[10]Cutscenes_Follow_Player = False
Objectives[10]Cutscenes_Follow_Actor = False
Objectives[10]Cutscenes_Follow_Vehicle = False
Objectives[10]Cutscenes_Follow_Distancee = 10
Objectives[10]Cutscenes_Follow_Hieght = 1
Objectives[10]Cutscenes_Follow_Angle = 0
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Teleport_Objective
Objectives[11]Text = 
Objectives[11]positionX = 365,9359
Objectives[11]positionY = 2626,016
Objectives[11]positionZ = 43,61015
Objectives[11]ObjectiveRotation = 50,7142
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Mission_Settings_Objective
Objectives[12]positionX = 364,6609
Objectives[12]positionY = 2605,538
Objectives[12]positionZ = 42,63872
Objectives[12]MissionSettings_TimesOfDay = Current
Objectives[12]MissionSettings_Weather = Current
Objectives[12]MissionSettings_WantedLevel = Current
Objectives[12]MissionSettings_SetWantedLevelNow = 2
Objectives[12]MissionSettings_StartNightvision = False
Objectives[12]MissionSettings_StopNightvision = False
Objectives[12]MissionSettings_StartSeethrough = False
Objectives[12]MissionSettings_StopSeethrough = False
Objectives[12]MissionSettings_StartMusic = False
Objectives[12]MissionSettings_StopMusic = False
Objectives[12]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[12]mission_ActorsCount = 12
Objectives[12]mission_Actors[0]Survive_Number = 0
Objectives[12]mission_Actors[0]Failed_Text = 
Objectives[12]mission_Actors[0]Remove_After = 13
Objectives[12]mission_Actors[0]positionX = 1472,389
Objectives[12]mission_Actors[0]positionY = 3493,198
Objectives[12]mission_Actors[0]positionZ = 36,1892
Objectives[12]mission_Actors[0]Heading = 64,99825
Objectives[12]mission_Actors[0]String_Name = s_m_y_sheriff_01
Objectives[12]mission_Actors[0]Relationship_Group = Enemy1
Objectives[12]mission_Actors[0]AddBlip = False
Objectives[12]mission_Actors[0]ShowCone = False
Objectives[12]mission_Actors[0]Invincible = True
Objectives[12]mission_Actors[0]SetHealth = 100
Objectives[12]mission_Actors[0]DieFromHeadShot = True
Objectives[12]mission_Actors[0]CanExitVehicle = True
Objectives[12]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[0]AlwaysFight = True
Objectives[12]mission_Actors[0]Seeing_Range = 50
Objectives[12]mission_Actors[0]Hearing_Range = 50
Objectives[12]mission_Actors[0]CombatMovement = Offensive
Objectives[12]mission_Actors[0]weapon = PumpShotgun
Objectives[12]mission_Actors[0]Variation = Random
Objectives[12]mission_Actors[0]Task = 1
Objectives[12]mission_Actors[0]Task_Guard_Range = 5
Objectives[12]mission_Actors[0]Task_Stay_In_Range = True
Objectives[12]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[0]Task_Scenario = NONE
Objectives[12]mission_Actors[1]Survive_Number = 0
Objectives[12]mission_Actors[1]Failed_Text = 
Objectives[12]mission_Actors[1]Remove_After = 13
Objectives[12]mission_Actors[1]positionX = 1472,599
Objectives[12]mission_Actors[1]positionY = 3498,412
Objectives[12]mission_Actors[1]positionZ = 36,18179
Objectives[12]mission_Actors[1]Heading = 86,35275
Objectives[12]mission_Actors[1]String_Name = s_f_y_sheriff_01
Objectives[12]mission_Actors[1]Relationship_Group = Enemy1
Objectives[12]mission_Actors[1]AddBlip = False
Objectives[12]mission_Actors[1]ShowCone = False
Objectives[12]mission_Actors[1]Invincible = True
Objectives[12]mission_Actors[1]SetHealth = 100
Objectives[12]mission_Actors[1]DieFromHeadShot = True
Objectives[12]mission_Actors[1]CanExitVehicle = True
Objectives[12]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[1]AlwaysFight = True
Objectives[12]mission_Actors[1]Seeing_Range = 50
Objectives[12]mission_Actors[1]Hearing_Range = 50
Objectives[12]mission_Actors[1]CombatMovement = Offensive
Objectives[12]mission_Actors[1]weapon = PumpShotgun
Objectives[12]mission_Actors[1]Variation = Random
Objectives[12]mission_Actors[1]Task = 1
Objectives[12]mission_Actors[1]Task_Guard_Range = 5
Objectives[12]mission_Actors[1]Task_Stay_In_Range = True
Objectives[12]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[1]Task_Scenario = NONE
Objectives[12]mission_Actors[2]Survive_Number = 0
Objectives[12]mission_Actors[2]Failed_Text = 
Objectives[12]mission_Actors[2]Remove_After = 13
Objectives[12]mission_Actors[2]positionX = 1466,561
Objectives[12]mission_Actors[2]positionY = 3496,681
Objectives[12]mission_Actors[2]positionZ = 36,17328
Objectives[12]mission_Actors[2]Heading = 86,01441
Objectives[12]mission_Actors[2]String_Name = s_f_y_sheriff_01
Objectives[12]mission_Actors[2]Relationship_Group = Enemy1
Objectives[12]mission_Actors[2]AddBlip = False
Objectives[12]mission_Actors[2]ShowCone = False
Objectives[12]mission_Actors[2]Invincible = True
Objectives[12]mission_Actors[2]SetHealth = 100
Objectives[12]mission_Actors[2]DieFromHeadShot = True
Objectives[12]mission_Actors[2]CanExitVehicle = True
Objectives[12]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[2]AlwaysFight = True
Objectives[12]mission_Actors[2]Seeing_Range = 50
Objectives[12]mission_Actors[2]Hearing_Range = 50
Objectives[12]mission_Actors[2]CombatMovement = Offensive
Objectives[12]mission_Actors[2]weapon = PumpShotgun
Objectives[12]mission_Actors[2]Variation = Random
Objectives[12]mission_Actors[2]Task = 1
Objectives[12]mission_Actors[2]Task_Guard_Range = 5
Objectives[12]mission_Actors[2]Task_Stay_In_Range = True
Objectives[12]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[2]Task_Scenario = NONE
Objectives[12]mission_Actors[3]Survive_Number = 0
Objectives[12]mission_Actors[3]Failed_Text = 
Objectives[12]mission_Actors[3]Remove_After = 13
Objectives[12]mission_Actors[3]positionX = 1481,182
Objectives[12]mission_Actors[3]positionY = 3493,677
Objectives[12]mission_Actors[3]positionZ = 36,25082
Objectives[12]mission_Actors[3]Heading = 244,9982
Objectives[12]mission_Actors[3]String_Name = s_m_y_sheriff_01
Objectives[12]mission_Actors[3]Relationship_Group = Enemy1
Objectives[12]mission_Actors[3]AddBlip = False
Objectives[12]mission_Actors[3]ShowCone = False
Objectives[12]mission_Actors[3]Invincible = True
Objectives[12]mission_Actors[3]SetHealth = 100
Objectives[12]mission_Actors[3]DieFromHeadShot = True
Objectives[12]mission_Actors[3]CanExitVehicle = True
Objectives[12]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[3]AlwaysFight = True
Objectives[12]mission_Actors[3]Seeing_Range = 50
Objectives[12]mission_Actors[3]Hearing_Range = 50
Objectives[12]mission_Actors[3]CombatMovement = Offensive
Objectives[12]mission_Actors[3]weapon = PumpShotgun
Objectives[12]mission_Actors[3]Variation = Random
Objectives[12]mission_Actors[3]Task = 1
Objectives[12]mission_Actors[3]Task_Guard_Range = 5
Objectives[12]mission_Actors[3]Task_Stay_In_Range = True
Objectives[12]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[3]Task_Scenario = NONE
Objectives[12]mission_Actors[4]Survive_Number = 0
Objectives[12]mission_Actors[4]Failed_Text = 
Objectives[12]mission_Actors[4]Remove_After = 13
Objectives[12]mission_Actors[4]positionX = 1859,401
Objectives[12]mission_Actors[4]positionY = 3603,244
Objectives[12]mission_Actors[4]positionZ = 34,71852
Objectives[12]mission_Actors[4]Heading = 109,9983
Objectives[12]mission_Actors[4]String_Name = s_m_y_sheriff_01
Objectives[12]mission_Actors[4]Relationship_Group = Enemy1
Objectives[12]mission_Actors[4]AddBlip = False
Objectives[12]mission_Actors[4]ShowCone = False
Objectives[12]mission_Actors[4]Invincible = True
Objectives[12]mission_Actors[4]SetHealth = 100
Objectives[12]mission_Actors[4]DieFromHeadShot = True
Objectives[12]mission_Actors[4]CanExitVehicle = True
Objectives[12]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[4]AlwaysFight = True
Objectives[12]mission_Actors[4]Seeing_Range = 50
Objectives[12]mission_Actors[4]Hearing_Range = 50
Objectives[12]mission_Actors[4]CombatMovement = Offensive
Objectives[12]mission_Actors[4]weapon = PumpShotgun
Objectives[12]mission_Actors[4]Variation = Random
Objectives[12]mission_Actors[4]Task = 1
Objectives[12]mission_Actors[4]Task_Guard_Range = 5
Objectives[12]mission_Actors[4]Task_Stay_In_Range = True
Objectives[12]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[4]Task_Scenario = NONE
Objectives[12]mission_Actors[5]Survive_Number = 0
Objectives[12]mission_Actors[5]Failed_Text = 
Objectives[12]mission_Actors[5]Remove_After = 13
Objectives[12]mission_Actors[5]positionX = 1855,253
Objectives[12]mission_Actors[5]positionY = 3604,557
Objectives[12]mission_Actors[5]positionZ = 34,7351
Objectives[12]mission_Actors[5]Heading = 110,697
Objectives[12]mission_Actors[5]String_Name = s_f_y_sheriff_01
Objectives[12]mission_Actors[5]Relationship_Group = Enemy1
Objectives[12]mission_Actors[5]AddBlip = False
Objectives[12]mission_Actors[5]ShowCone = False
Objectives[12]mission_Actors[5]Invincible = True
Objectives[12]mission_Actors[5]SetHealth = 100
Objectives[12]mission_Actors[5]DieFromHeadShot = True
Objectives[12]mission_Actors[5]CanExitVehicle = True
Objectives[12]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[5]AlwaysFight = True
Objectives[12]mission_Actors[5]Seeing_Range = 50
Objectives[12]mission_Actors[5]Hearing_Range = 50
Objectives[12]mission_Actors[5]CombatMovement = Offensive
Objectives[12]mission_Actors[5]weapon = PumpShotgun
Objectives[12]mission_Actors[5]Variation = Random
Objectives[12]mission_Actors[5]Task = 1
Objectives[12]mission_Actors[5]Task_Guard_Range = 5
Objectives[12]mission_Actors[5]Task_Stay_In_Range = True
Objectives[12]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[5]Task_Scenario = NONE
Objectives[12]mission_Actors[6]Survive_Number = 0
Objectives[12]mission_Actors[6]Failed_Text = 
Objectives[12]mission_Actors[6]Remove_After = 13
Objectives[12]mission_Actors[6]positionX = 1857,333
Objectives[12]mission_Actors[6]positionY = 3599,527
Objectives[12]mission_Actors[6]positionZ = 34,7491
Objectives[12]mission_Actors[6]Heading = 111,2995
Objectives[12]mission_Actors[6]String_Name = s_f_y_sheriff_01
Objectives[12]mission_Actors[6]Relationship_Group = Enemy1
Objectives[12]mission_Actors[6]AddBlip = False
Objectives[12]mission_Actors[6]ShowCone = False
Objectives[12]mission_Actors[6]Invincible = True
Objectives[12]mission_Actors[6]SetHealth = 100
Objectives[12]mission_Actors[6]DieFromHeadShot = True
Objectives[12]mission_Actors[6]CanExitVehicle = True
Objectives[12]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[6]AlwaysFight = True
Objectives[12]mission_Actors[6]Seeing_Range = 50
Objectives[12]mission_Actors[6]Hearing_Range = 50
Objectives[12]mission_Actors[6]CombatMovement = Offensive
Objectives[12]mission_Actors[6]weapon = PumpShotgun
Objectives[12]mission_Actors[6]Variation = Random
Objectives[12]mission_Actors[6]Task = 1
Objectives[12]mission_Actors[6]Task_Guard_Range = 5
Objectives[12]mission_Actors[6]Task_Stay_In_Range = True
Objectives[12]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[6]Task_Scenario = NONE
Objectives[12]mission_Actors[7]Survive_Number = 0
Objectives[12]mission_Actors[7]Failed_Text = 
Objectives[12]mission_Actors[7]Remove_After = 13
Objectives[12]mission_Actors[7]positionX = 1868,272
Objectives[12]mission_Actors[7]positionY = 3607,919
Objectives[12]mission_Actors[7]positionZ = 34,57611
Objectives[12]mission_Actors[7]Heading = 289,9983
Objectives[12]mission_Actors[7]String_Name = s_m_y_sheriff_01
Objectives[12]mission_Actors[7]Relationship_Group = Enemy1
Objectives[12]mission_Actors[7]AddBlip = False
Objectives[12]mission_Actors[7]ShowCone = False
Objectives[12]mission_Actors[7]Invincible = True
Objectives[12]mission_Actors[7]SetHealth = 100
Objectives[12]mission_Actors[7]DieFromHeadShot = True
Objectives[12]mission_Actors[7]CanExitVehicle = True
Objectives[12]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[7]AlwaysFight = True
Objectives[12]mission_Actors[7]Seeing_Range = 50
Objectives[12]mission_Actors[7]Hearing_Range = 50
Objectives[12]mission_Actors[7]CombatMovement = Offensive
Objectives[12]mission_Actors[7]weapon = PumpShotgun
Objectives[12]mission_Actors[7]Variation = Random
Objectives[12]mission_Actors[7]Task = 1
Objectives[12]mission_Actors[7]Task_Guard_Range = 5
Objectives[12]mission_Actors[7]Task_Stay_In_Range = True
Objectives[12]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[7]Task_Scenario = NONE
Objectives[12]mission_Actors[8]Survive_Number = 0
Objectives[12]mission_Actors[8]Failed_Text = 
Objectives[12]mission_Actors[8]Remove_After = 13
Objectives[12]mission_Actors[8]positionX = 1765,958
Objectives[12]mission_Actors[8]positionY = 3388,068
Objectives[12]mission_Actors[8]positionZ = 39,12943
Objectives[12]mission_Actors[8]Heading = 25,00003
Objectives[12]mission_Actors[8]String_Name = s_m_y_sheriff_01
Objectives[12]mission_Actors[8]Relationship_Group = Enemy1
Objectives[12]mission_Actors[8]AddBlip = False
Objectives[12]mission_Actors[8]ShowCone = False
Objectives[12]mission_Actors[8]Invincible = True
Objectives[12]mission_Actors[8]SetHealth = 100
Objectives[12]mission_Actors[8]DieFromHeadShot = True
Objectives[12]mission_Actors[8]CanExitVehicle = True
Objectives[12]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[8]AlwaysFight = True
Objectives[12]mission_Actors[8]Seeing_Range = 30
Objectives[12]mission_Actors[8]Hearing_Range = 30
Objectives[12]mission_Actors[8]CombatMovement = Offensive
Objectives[12]mission_Actors[8]weapon = PumpShotgun
Objectives[12]mission_Actors[8]Variation = Random
Objectives[12]mission_Actors[8]Task = 1
Objectives[12]mission_Actors[8]Task_Guard_Range = 5
Objectives[12]mission_Actors[8]Task_Stay_In_Range = True
Objectives[12]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[8]Task_Scenario = NONE
Objectives[12]mission_Actors[9]Survive_Number = 0
Objectives[12]mission_Actors[9]Failed_Text = 
Objectives[12]mission_Actors[9]Remove_After = 13
Objectives[12]mission_Actors[9]positionX = 1769,895
Objectives[12]mission_Actors[9]positionY = 3379,042
Objectives[12]mission_Actors[9]positionZ = 39,4854
Objectives[12]mission_Actors[9]Heading = 200
Objectives[12]mission_Actors[9]String_Name = s_m_y_sheriff_01
Objectives[12]mission_Actors[9]Relationship_Group = Enemy1
Objectives[12]mission_Actors[9]AddBlip = False
Objectives[12]mission_Actors[9]ShowCone = False
Objectives[12]mission_Actors[9]Invincible = True
Objectives[12]mission_Actors[9]SetHealth = 100
Objectives[12]mission_Actors[9]DieFromHeadShot = True
Objectives[12]mission_Actors[9]CanExitVehicle = True
Objectives[12]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[9]AlwaysFight = True
Objectives[12]mission_Actors[9]Seeing_Range = 30
Objectives[12]mission_Actors[9]Hearing_Range = 30
Objectives[12]mission_Actors[9]CombatMovement = Offensive
Objectives[12]mission_Actors[9]weapon = PumpShotgun
Objectives[12]mission_Actors[9]Variation = Random
Objectives[12]mission_Actors[9]Task = 1
Objectives[12]mission_Actors[9]Task_Guard_Range = 5
Objectives[12]mission_Actors[9]Task_Stay_In_Range = True
Objectives[12]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[9]Task_Scenario = NONE
Objectives[12]mission_Actors[10]Survive_Number = 0
Objectives[12]mission_Actors[10]Failed_Text = 
Objectives[12]mission_Actors[10]Remove_After = 13
Objectives[12]mission_Actors[10]positionX = 827,5856
Objectives[12]mission_Actors[10]positionY = 2698,609
Objectives[12]mission_Actors[10]positionZ = 40,52786
Objectives[12]mission_Actors[10]Heading = 84,99997
Objectives[12]mission_Actors[10]String_Name = s_m_y_sheriff_01
Objectives[12]mission_Actors[10]Relationship_Group = Enemy1
Objectives[12]mission_Actors[10]AddBlip = False
Objectives[12]mission_Actors[10]ShowCone = False
Objectives[12]mission_Actors[10]Invincible = True
Objectives[12]mission_Actors[10]SetHealth = 100
Objectives[12]mission_Actors[10]DieFromHeadShot = True
Objectives[12]mission_Actors[10]CanExitVehicle = True
Objectives[12]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[10]AlwaysFight = True
Objectives[12]mission_Actors[10]Seeing_Range = 30
Objectives[12]mission_Actors[10]Hearing_Range = 30
Objectives[12]mission_Actors[10]CombatMovement = Offensive
Objectives[12]mission_Actors[10]weapon = PumpShotgun
Objectives[12]mission_Actors[10]Variation = Random
Objectives[12]mission_Actors[10]Task = 1
Objectives[12]mission_Actors[10]Task_Guard_Range = 5
Objectives[12]mission_Actors[10]Task_Stay_In_Range = True
Objectives[12]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[10]Task_Scenario = NONE
Objectives[12]mission_Actors[11]Survive_Number = 0
Objectives[12]mission_Actors[11]Failed_Text = 
Objectives[12]mission_Actors[11]Remove_After = 13
Objectives[12]mission_Actors[11]positionX = 839,5864
Objectives[12]mission_Actors[11]positionY = 2698,744
Objectives[12]mission_Actors[11]positionZ = 40,63323
Objectives[12]mission_Actors[11]Heading = 285,5591
Objectives[12]mission_Actors[11]String_Name = s_f_y_sheriff_01
Objectives[12]mission_Actors[11]Relationship_Group = Enemy1
Objectives[12]mission_Actors[11]AddBlip = False
Objectives[12]mission_Actors[11]ShowCone = False
Objectives[12]mission_Actors[11]Invincible = True
Objectives[12]mission_Actors[11]SetHealth = 100
Objectives[12]mission_Actors[11]DieFromHeadShot = True
Objectives[12]mission_Actors[11]CanExitVehicle = True
Objectives[12]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[11]AlwaysFight = True
Objectives[12]mission_Actors[11]Seeing_Range = 30
Objectives[12]mission_Actors[11]Hearing_Range = 30
Objectives[12]mission_Actors[11]CombatMovement = Offensive
Objectives[12]mission_Actors[11]weapon = PumpShotgun
Objectives[12]mission_Actors[11]Variation = Random
Objectives[12]mission_Actors[11]Task = 1
Objectives[12]mission_Actors[11]Task_Guard_Range = 5
Objectives[12]mission_Actors[11]Task_Stay_In_Range = True
Objectives[12]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[11]Task_Scenario = NONE
Objectives[12]mission_Vehicles = 10
Objectives[12]mission_Vehicles[0]positionX = 1477,465
Objectives[12]mission_Vehicles[0]positionY = 3497,931
Objectives[12]mission_Vehicles[0]positionZ = 36,18716
Objectives[12]mission_Vehicles[0]Heading = 195,0174
Objectives[12]mission_Vehicles[0]Name = Furgone polizia
Objectives[12]mission_Vehicles[0]Model = policet
Objectives[12]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[12]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[12]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[0]HasPearlescent = False
Objectives[12]mission_Vehicles[0]Livery = 0
Objectives[12]mission_Vehicles[0]DirtLevel = 0
Objectives[12]mission_Vehicles[0]LockedForPlayer = False
Objectives[12]mission_Vehicles[0]Locked = False
Objectives[12]mission_Vehicles[0]Alarm = False
Objectives[12]mission_Vehicles[0]HotWired = False
Objectives[12]mission_Vehicles[0]Invincible = False
Objectives[12]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[0]Remove_After = 13
Objectives[12]mission_Vehicles[0]Survive_Number = 0
Objectives[12]mission_Vehicles[0]Failed_Text = 
Objectives[12]mission_Vehicles[1]positionX = 1476,006
Objectives[12]mission_Vehicles[1]positionY = 3491,864
Objectives[12]mission_Vehicles[1]positionZ = 36,18712
Objectives[12]mission_Vehicles[1]Heading = 324,9953
Objectives[12]mission_Vehicles[1]Name = Furgone polizia
Objectives[12]mission_Vehicles[1]Model = policet
Objectives[12]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[12]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[12]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[1]HasPearlescent = False
Objectives[12]mission_Vehicles[1]Livery = 0
Objectives[12]mission_Vehicles[1]DirtLevel = 0
Objectives[12]mission_Vehicles[1]LockedForPlayer = False
Objectives[12]mission_Vehicles[1]Locked = False
Objectives[12]mission_Vehicles[1]Alarm = False
Objectives[12]mission_Vehicles[1]HotWired = False
Objectives[12]mission_Vehicles[1]Invincible = False
Objectives[12]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[1]Remove_After = 13
Objectives[12]mission_Vehicles[1]Survive_Number = 0
Objectives[12]mission_Vehicles[1]Failed_Text = 
Objectives[12]mission_Vehicles[2]positionX = 1862,605
Objectives[12]mission_Vehicles[2]positionY = 3608,008
Objectives[12]mission_Vehicles[2]positionZ = 34,61215
Objectives[12]mission_Vehicles[2]Heading = 179,9487
Objectives[12]mission_Vehicles[2]Name = Furgone polizia
Objectives[12]mission_Vehicles[2]Model = policet
Objectives[12]mission_Vehicles[2]PrimaryColor = PureWhite
Objectives[12]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[12]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[2]HasPearlescent = False
Objectives[12]mission_Vehicles[2]Livery = 0
Objectives[12]mission_Vehicles[2]DirtLevel = 0
Objectives[12]mission_Vehicles[2]LockedForPlayer = False
Objectives[12]mission_Vehicles[2]Locked = False
Objectives[12]mission_Vehicles[2]Alarm = False
Objectives[12]mission_Vehicles[2]HotWired = False
Objectives[12]mission_Vehicles[2]Invincible = False
Objectives[12]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[2]Remove_After = 13
Objectives[12]mission_Vehicles[2]Survive_Number = 0
Objectives[12]mission_Vehicles[2]Failed_Text = 
Objectives[12]mission_Vehicles[3]positionX = 1864,431
Objectives[12]mission_Vehicles[3]positionY = 3602,827
Objectives[12]mission_Vehicles[3]positionZ = 34,62363
Objectives[12]mission_Vehicles[3]Heading = 60,01487
Objectives[12]mission_Vehicles[3]Name = Furgone polizia
Objectives[12]mission_Vehicles[3]Model = policet
Objectives[12]mission_Vehicles[3]PrimaryColor = PureWhite
Objectives[12]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[12]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[3]HasPearlescent = False
Objectives[12]mission_Vehicles[3]Livery = 0
Objectives[12]mission_Vehicles[3]DirtLevel = 0
Objectives[12]mission_Vehicles[3]LockedForPlayer = False
Objectives[12]mission_Vehicles[3]Locked = False
Objectives[12]mission_Vehicles[3]Alarm = False
Objectives[12]mission_Vehicles[3]HotWired = False
Objectives[12]mission_Vehicles[3]Invincible = False
Objectives[12]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[3]Remove_After = 13
Objectives[12]mission_Vehicles[3]Survive_Number = 0
Objectives[12]mission_Vehicles[3]Failed_Text = 
Objectives[12]mission_Vehicles[4]positionX = 1716,886
Objectives[12]mission_Vehicles[4]positionY = 3151,253
Objectives[12]mission_Vehicles[4]positionZ = 43,36268
Objectives[12]mission_Vehicles[4]Heading = 180,315
Objectives[12]mission_Vehicles[4]Name = Furgone polizia
Objectives[12]mission_Vehicles[4]Model = policet
Objectives[12]mission_Vehicles[4]PrimaryColor = PureWhite
Objectives[12]mission_Vehicles[4]SecondaryColor = PureWhite
Objectives[12]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[4]HasPearlescent = False
Objectives[12]mission_Vehicles[4]Livery = 0
Objectives[12]mission_Vehicles[4]DirtLevel = 0
Objectives[12]mission_Vehicles[4]LockedForPlayer = False
Objectives[12]mission_Vehicles[4]Locked = False
Objectives[12]mission_Vehicles[4]Alarm = False
Objectives[12]mission_Vehicles[4]HotWired = False
Objectives[12]mission_Vehicles[4]Invincible = False
Objectives[12]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[4]Remove_After = 13
Objectives[12]mission_Vehicles[4]Survive_Number = 0
Objectives[12]mission_Vehicles[4]Failed_Text = 
Objectives[12]mission_Vehicles[5]positionX = 1916,826
Objectives[12]mission_Vehicles[5]positionY = 3244,868
Objectives[12]mission_Vehicles[5]positionZ = 45,53568
Objectives[12]mission_Vehicles[5]Heading = 15,5496
Objectives[12]mission_Vehicles[5]Name = Furgone polizia
Objectives[12]mission_Vehicles[5]Model = policet
Objectives[12]mission_Vehicles[5]PrimaryColor = PureWhite
Objectives[12]mission_Vehicles[5]SecondaryColor = PureWhite
Objectives[12]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[5]HasPearlescent = False
Objectives[12]mission_Vehicles[5]Livery = 0
Objectives[12]mission_Vehicles[5]DirtLevel = 0
Objectives[12]mission_Vehicles[5]LockedForPlayer = False
Objectives[12]mission_Vehicles[5]Locked = False
Objectives[12]mission_Vehicles[5]Alarm = False
Objectives[12]mission_Vehicles[5]HotWired = False
Objectives[12]mission_Vehicles[5]Invincible = False
Objectives[12]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[5]Remove_After = 13
Objectives[12]mission_Vehicles[5]Survive_Number = 0
Objectives[12]mission_Vehicles[5]Failed_Text = 
Objectives[12]mission_Vehicles[6]positionX = 1764,226
Objectives[12]mission_Vehicles[6]positionY = 3383,466
Objectives[12]mission_Vehicles[6]positionZ = 39,20989
Objectives[12]mission_Vehicles[6]Heading = 275,0268
Objectives[12]mission_Vehicles[6]Name = Furgone polizia
Objectives[12]mission_Vehicles[6]Model = policet
Objectives[12]mission_Vehicles[6]PrimaryColor = PureWhite
Objectives[12]mission_Vehicles[6]SecondaryColor = PureWhite
Objectives[12]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[6]HasPearlescent = False
Objectives[12]mission_Vehicles[6]Livery = 0
Objectives[12]mission_Vehicles[6]DirtLevel = 0
Objectives[12]mission_Vehicles[6]LockedForPlayer = False
Objectives[12]mission_Vehicles[6]Locked = False
Objectives[12]mission_Vehicles[6]Alarm = False
Objectives[12]mission_Vehicles[6]HotWired = False
Objectives[12]mission_Vehicles[6]Invincible = False
Objectives[12]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[6]Remove_After = 13
Objectives[12]mission_Vehicles[6]Survive_Number = 0
Objectives[12]mission_Vehicles[6]Failed_Text = 
Objectives[12]mission_Vehicles[7]positionX = 1769,952
Objectives[12]mission_Vehicles[7]positionY = 3385,275
Objectives[12]mission_Vehicles[7]positionZ = 39,25148
Objectives[12]mission_Vehicles[7]Heading = 130,0745
Objectives[12]mission_Vehicles[7]Name = Furgone polizia
Objectives[12]mission_Vehicles[7]Model = policet
Objectives[12]mission_Vehicles[7]PrimaryColor = PureWhite
Objectives[12]mission_Vehicles[7]SecondaryColor = PureWhite
Objectives[12]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[7]HasPearlescent = False
Objectives[12]mission_Vehicles[7]Livery = 0
Objectives[12]mission_Vehicles[7]DirtLevel = 0
Objectives[12]mission_Vehicles[7]LockedForPlayer = False
Objectives[12]mission_Vehicles[7]Locked = False
Objectives[12]mission_Vehicles[7]Alarm = False
Objectives[12]mission_Vehicles[7]HotWired = False
Objectives[12]mission_Vehicles[7]Invincible = False
Objectives[12]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[7]Remove_After = 13
Objectives[12]mission_Vehicles[7]Survive_Number = 0
Objectives[12]mission_Vehicles[7]Failed_Text = 
Objectives[12]mission_Vehicles[8]positionX = 834,5135
Objectives[12]mission_Vehicles[8]positionY = 2702,72
Objectives[12]mission_Vehicles[8]positionZ = 40,54216
Objectives[12]mission_Vehicles[8]Heading = 199,9028
Objectives[12]mission_Vehicles[8]Name = Furgone polizia
Objectives[12]mission_Vehicles[8]Model = policet
Objectives[12]mission_Vehicles[8]PrimaryColor = PureWhite
Objectives[12]mission_Vehicles[8]SecondaryColor = PureWhite
Objectives[12]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[8]HasPearlescent = False
Objectives[12]mission_Vehicles[8]Livery = 0
Objectives[12]mission_Vehicles[8]DirtLevel = 0
Objectives[12]mission_Vehicles[8]LockedForPlayer = False
Objectives[12]mission_Vehicles[8]Locked = False
Objectives[12]mission_Vehicles[8]Alarm = False
Objectives[12]mission_Vehicles[8]HotWired = False
Objectives[12]mission_Vehicles[8]Invincible = False
Objectives[12]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[8]Remove_After = 13
Objectives[12]mission_Vehicles[8]Survive_Number = 0
Objectives[12]mission_Vehicles[8]Failed_Text = 
Objectives[12]mission_Vehicles[9]positionX = 834,58
Objectives[12]mission_Vehicles[9]positionY = 2696,665
Objectives[12]mission_Vehicles[9]positionZ = 40,55527
Objectives[12]mission_Vehicles[9]Heading = 329,9951
Objectives[12]mission_Vehicles[9]Name = Furgone polizia
Objectives[12]mission_Vehicles[9]Model = policet
Objectives[12]mission_Vehicles[9]PrimaryColor = PureWhite
Objectives[12]mission_Vehicles[9]SecondaryColor = PureWhite
Objectives[12]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[9]HasPearlescent = False
Objectives[12]mission_Vehicles[9]Livery = 0
Objectives[12]mission_Vehicles[9]DirtLevel = 0
Objectives[12]mission_Vehicles[9]LockedForPlayer = False
Objectives[12]mission_Vehicles[9]Locked = False
Objectives[12]mission_Vehicles[9]Alarm = False
Objectives[12]mission_Vehicles[9]HotWired = False
Objectives[12]mission_Vehicles[9]Invincible = False
Objectives[12]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[9]Remove_After = 13
Objectives[12]mission_Vehicles[9]Survive_Number = 0
Objectives[12]mission_Vehicles[9]Failed_Text = 
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = 
Objectives[13]FaildText = 
Objectives[13]Type = Enter_Vehicle
Objectives[13]positionX = 324,2477
Objectives[13]positionY = 2625,491
Objectives[13]positionZ = 43,50117
Objectives[13]EnterVehicle_AsPassenger = False
Objectives[13]EnterVehicle_CanExit = True
Objectives[13]EnterVehicle_SetIsWanted = False
Objectives[13]EnterVehicle_SeatIndex = 0
Objectives[13]mission_ActorsCount = 11
Objectives[13]mission_Actors[0]SpawnInVehicle = True
Objectives[13]mission_Actors[0]SeatIndex = -1
Objectives[13]mission_Actors[0]Survive_Number = 0
Objectives[13]mission_Actors[0]Failed_Text = 
Objectives[13]mission_Actors[0]Remove_After = 13
Objectives[13]mission_Actors[0]positionX = 1924,626
Objectives[13]mission_Actors[0]positionY = 3015,42
Objectives[13]mission_Actors[0]positionZ = 45,189
Objectives[13]mission_Actors[0]Heading = 196,0117
Objectives[13]mission_Actors[0]String_Name = s_m_y_hwaycop_01
Objectives[13]mission_Actors[0]Relationship_Group = Enemy1
Objectives[13]mission_Actors[0]AddBlip = False
Objectives[13]mission_Actors[0]ShowCone = False
Objectives[13]mission_Actors[0]Invincible = True
Objectives[13]mission_Actors[0]SetHealth = 100
Objectives[13]mission_Actors[0]DieFromHeadShot = True
Objectives[13]mission_Actors[0]CanExitVehicle = True
Objectives[13]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[0]AlwaysFight = True
Objectives[13]mission_Actors[0]Seeing_Range = 50
Objectives[13]mission_Actors[0]Hearing_Range = 50
Objectives[13]mission_Actors[0]CombatMovement = Offensive
Objectives[13]mission_Actors[0]weapon = Pistol
Objectives[13]mission_Actors[0]Variation = Random
Objectives[13]mission_Actors[0]Task = 99
Objectives[13]mission_Actors[0]Task_Guard_Range = 5
Objectives[13]mission_Actors[0]Task_Stay_In_Range = True
Objectives[13]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[0]Task_Scenario = NONE
Objectives[13]mission_Actors[0]Task_List_Count = 2
Objectives[13]mission_Actors[0]Task_Repeat = False
Objectives[13]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[13]mission_Actors[0]Task_List[0]PositionX = 1924,127
Objectives[13]mission_Actors[0]Task_List[0]PositionY = 3015,479
Objectives[13]mission_Actors[0]Task_List[0]PositionZ = 45,18159
Objectives[13]mission_Actors[0]Task_List[0]Speed = 1
Objectives[13]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[13]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[13]mission_Actors[0]Task_List[1]Type = VehicleFollow(Player)
Objectives[13]mission_Actors[0]Task_List[1]PositionX = 1924,127
Objectives[13]mission_Actors[0]Task_List[1]PositionY = 3015,479
Objectives[13]mission_Actors[0]Task_List[1]PositionZ = 45,18159
Objectives[13]mission_Actors[0]Task_List[1]speed = 100
Objectives[13]mission_Actors[0]Task_List[1]minDistance = 5
Objectives[13]mission_Actors[1]SpawnInVehicle = True
Objectives[13]mission_Actors[1]SeatIndex = -1
Objectives[13]mission_Actors[1]Survive_Number = 0
Objectives[13]mission_Actors[1]Failed_Text = 
Objectives[13]mission_Actors[1]Remove_After = 13
Objectives[13]mission_Actors[1]positionX = 1924,33
Objectives[13]mission_Actors[1]positionY = 3945,739
Objectives[13]mission_Actors[1]positionZ = 31,88285
Objectives[13]mission_Actors[1]Heading = 68,39502
Objectives[13]mission_Actors[1]String_Name = s_m_y_hwaycop_01
Objectives[13]mission_Actors[1]Relationship_Group = Enemy1
Objectives[13]mission_Actors[1]AddBlip = False
Objectives[13]mission_Actors[1]ShowCone = False
Objectives[13]mission_Actors[1]Invincible = True
Objectives[13]mission_Actors[1]SetHealth = 100
Objectives[13]mission_Actors[1]DieFromHeadShot = True
Objectives[13]mission_Actors[1]CanExitVehicle = True
Objectives[13]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[1]AlwaysFight = True
Objectives[13]mission_Actors[1]Seeing_Range = 50
Objectives[13]mission_Actors[1]Hearing_Range = 50
Objectives[13]mission_Actors[1]CombatMovement = Offensive
Objectives[13]mission_Actors[1]weapon = Pistol
Objectives[13]mission_Actors[1]Variation = Random
Objectives[13]mission_Actors[1]Task = 99
Objectives[13]mission_Actors[1]Task_Guard_Range = 5
Objectives[13]mission_Actors[1]Task_Stay_In_Range = True
Objectives[13]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[1]Task_Scenario = NONE
Objectives[13]mission_Actors[1]Task_List_Count = 2
Objectives[13]mission_Actors[1]Task_Repeat = False
Objectives[13]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[13]mission_Actors[1]Task_List[0]PositionX = 1924,528
Objectives[13]mission_Actors[1]Task_List[0]PositionY = 3946,454
Objectives[13]mission_Actors[1]Task_List[0]PositionZ = 31,88564
Objectives[13]mission_Actors[1]Task_List[0]Speed = 1
Objectives[13]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[13]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[13]mission_Actors[1]Task_List[1]Type = VehicleFollow(Player)
Objectives[13]mission_Actors[1]Task_List[1]PositionX = 1924,528
Objectives[13]mission_Actors[1]Task_List[1]PositionY = 3946,454
Objectives[13]mission_Actors[1]Task_List[1]PositionZ = 31,88564
Objectives[13]mission_Actors[1]Task_List[1]speed = 100
Objectives[13]mission_Actors[1]Task_List[1]minDistance = 5
Objectives[13]mission_Actors[2]SpawnInVehicle = True
Objectives[13]mission_Actors[2]SeatIndex = -1
Objectives[13]mission_Actors[2]Survive_Number = 0
Objectives[13]mission_Actors[2]Failed_Text = 
Objectives[13]mission_Actors[2]Remove_After = 13
Objectives[13]mission_Actors[2]positionX = -153,7862
Objectives[13]mission_Actors[2]positionY = 2965,415
Objectives[13]mission_Actors[2]positionZ = 31,97724
Objectives[13]mission_Actors[2]Heading = 312,8339
Objectives[13]mission_Actors[2]String_Name = s_m_y_hwaycop_01
Objectives[13]mission_Actors[2]Relationship_Group = Enemy1
Objectives[13]mission_Actors[2]AddBlip = False
Objectives[13]mission_Actors[2]ShowCone = False
Objectives[13]mission_Actors[2]Invincible = True
Objectives[13]mission_Actors[2]SetHealth = 100
Objectives[13]mission_Actors[2]DieFromHeadShot = True
Objectives[13]mission_Actors[2]CanExitVehicle = True
Objectives[13]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[2]AlwaysFight = True
Objectives[13]mission_Actors[2]Seeing_Range = 50
Objectives[13]mission_Actors[2]Hearing_Range = 50
Objectives[13]mission_Actors[2]CombatMovement = Offensive
Objectives[13]mission_Actors[2]weapon = Pistol
Objectives[13]mission_Actors[2]Variation = Random
Objectives[13]mission_Actors[2]Task = 99
Objectives[13]mission_Actors[2]Task_Guard_Range = 5
Objectives[13]mission_Actors[2]Task_Stay_In_Range = True
Objectives[13]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[2]Task_Scenario = NONE
Objectives[13]mission_Actors[2]Task_List_Count = 2
Objectives[13]mission_Actors[2]Task_Repeat = False
Objectives[13]mission_Actors[2]Task_List[0]Type = EnterVehicle
Objectives[13]mission_Actors[2]Task_List[0]PositionX = -153,0287
Objectives[13]mission_Actors[2]Task_List[0]PositionY = 2965,077
Objectives[13]mission_Actors[2]Task_List[0]PositionZ = 32,02783
Objectives[13]mission_Actors[2]Task_List[0]Speed = 1
Objectives[13]mission_Actors[2]Task_List[0]SeatIndex = -1
Objectives[13]mission_Actors[2]Task_List[0]TaskIndex = 0
Objectives[13]mission_Actors[2]Task_List[1]Type = VehicleFollow(Player)
Objectives[13]mission_Actors[2]Task_List[1]PositionX = -153,0287
Objectives[13]mission_Actors[2]Task_List[1]PositionY = 2965,077
Objectives[13]mission_Actors[2]Task_List[1]PositionZ = 32,02783
Objectives[13]mission_Actors[2]Task_List[1]speed = 100
Objectives[13]mission_Actors[2]Task_List[1]minDistance = 5
Objectives[13]mission_Actors[3]SpawnInVehicle = True
Objectives[13]mission_Actors[3]SeatIndex = -1
Objectives[13]mission_Actors[3]Survive_Number = 0
Objectives[13]mission_Actors[3]Failed_Text = 
Objectives[13]mission_Actors[3]Remove_After = 13
Objectives[13]mission_Actors[3]positionX = 1366,609
Objectives[13]mission_Actors[3]positionY = 3181,253
Objectives[13]mission_Actors[3]positionZ = 40,29162
Objectives[13]mission_Actors[3]Heading = 101,0049
Objectives[13]mission_Actors[3]String_Name = s_m_y_hwaycop_01
Objectives[13]mission_Actors[3]Relationship_Group = Enemy1
Objectives[13]mission_Actors[3]AddBlip = False
Objectives[13]mission_Actors[3]ShowCone = False
Objectives[13]mission_Actors[3]Invincible = True
Objectives[13]mission_Actors[3]SetHealth = 100
Objectives[13]mission_Actors[3]DieFromHeadShot = True
Objectives[13]mission_Actors[3]CanExitVehicle = True
Objectives[13]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[3]AlwaysFight = True
Objectives[13]mission_Actors[3]Seeing_Range = 50
Objectives[13]mission_Actors[3]Hearing_Range = 50
Objectives[13]mission_Actors[3]CombatMovement = Offensive
Objectives[13]mission_Actors[3]weapon = Pistol
Objectives[13]mission_Actors[3]Variation = Random
Objectives[13]mission_Actors[3]Task = 99
Objectives[13]mission_Actors[3]Task_Guard_Range = 5
Objectives[13]mission_Actors[3]Task_Stay_In_Range = True
Objectives[13]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[3]Task_Scenario = NONE
Objectives[13]mission_Actors[3]Task_List_Count = 2
Objectives[13]mission_Actors[3]Task_Repeat = False
Objectives[13]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[13]mission_Actors[3]Task_List[0]PositionX = 1366,593
Objectives[13]mission_Actors[3]Task_List[0]PositionY = 3181,612
Objectives[13]mission_Actors[3]Task_List[0]PositionZ = 40,20739
Objectives[13]mission_Actors[3]Task_List[0]Speed = 1
Objectives[13]mission_Actors[3]Task_List[0]SeatIndex = -1
Objectives[13]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[13]mission_Actors[3]Task_List[1]Type = VehicleFollow(Player)
Objectives[13]mission_Actors[3]Task_List[1]PositionX = 1366,593
Objectives[13]mission_Actors[3]Task_List[1]PositionY = 3181,612
Objectives[13]mission_Actors[3]Task_List[1]PositionZ = 40,20739
Objectives[13]mission_Actors[3]Task_List[1]speed = 100
Objectives[13]mission_Actors[3]Task_List[1]minDistance = 5
Objectives[13]mission_Actors[4]SpawnInVehicle = True
Objectives[13]mission_Actors[4]SeatIndex = 0
Objectives[13]mission_Actors[4]Survive_Number = 0
Objectives[13]mission_Actors[4]Failed_Text = 
Objectives[13]mission_Actors[4]Remove_After = 13
Objectives[13]mission_Actors[4]positionX = 1366,609
Objectives[13]mission_Actors[4]positionY = 3181,253
Objectives[13]mission_Actors[4]positionZ = 40,29162
Objectives[13]mission_Actors[4]Heading = 101,0049
Objectives[13]mission_Actors[4]String_Name = s_m_y_hwaycop_01
Objectives[13]mission_Actors[4]Relationship_Group = Enemy1
Objectives[13]mission_Actors[4]AddBlip = False
Objectives[13]mission_Actors[4]ShowCone = False
Objectives[13]mission_Actors[4]Invincible = True
Objectives[13]mission_Actors[4]SetHealth = 100
Objectives[13]mission_Actors[4]DieFromHeadShot = True
Objectives[13]mission_Actors[4]CanExitVehicle = False
Objectives[13]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[4]AlwaysFight = True
Objectives[13]mission_Actors[4]Seeing_Range = 50
Objectives[13]mission_Actors[4]Hearing_Range = 50
Objectives[13]mission_Actors[4]CombatMovement = Offensive
Objectives[13]mission_Actors[4]weapon = Pistol
Objectives[13]mission_Actors[4]Variation = Random
Objectives[13]mission_Actors[4]Task = 0
Objectives[13]mission_Actors[4]Task_Guard_Range = 5
Objectives[13]mission_Actors[4]Task_Stay_In_Range = True
Objectives[13]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[4]Task_Scenario = NONE
Objectives[13]mission_Actors[5]SpawnInVehicle = True
Objectives[13]mission_Actors[5]SeatIndex = -1
Objectives[13]mission_Actors[5]Survive_Number = 0
Objectives[13]mission_Actors[5]Failed_Text = 
Objectives[13]mission_Actors[5]Remove_After = 13
Objectives[13]mission_Actors[5]positionX = 1206,7
Objectives[13]mission_Actors[5]positionY = 2695,034
Objectives[13]mission_Actors[5]positionZ = 37,45184
Objectives[13]mission_Actors[5]Heading = 181,2549
Objectives[13]mission_Actors[5]String_Name = s_m_y_hwaycop_01
Objectives[13]mission_Actors[5]Relationship_Group = Enemy1
Objectives[13]mission_Actors[5]AddBlip = False
Objectives[13]mission_Actors[5]ShowCone = False
Objectives[13]mission_Actors[5]Invincible = True
Objectives[13]mission_Actors[5]SetHealth = 100
Objectives[13]mission_Actors[5]DieFromHeadShot = True
Objectives[13]mission_Actors[5]CanExitVehicle = True
Objectives[13]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[5]AlwaysFight = True
Objectives[13]mission_Actors[5]Seeing_Range = 50
Objectives[13]mission_Actors[5]Hearing_Range = 50
Objectives[13]mission_Actors[5]CombatMovement = Offensive
Objectives[13]mission_Actors[5]weapon = Pistol
Objectives[13]mission_Actors[5]Variation = Random
Objectives[13]mission_Actors[5]Task = 99
Objectives[13]mission_Actors[5]Task_Guard_Range = 5
Objectives[13]mission_Actors[5]Task_Stay_In_Range = True
Objectives[13]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[5]Task_Scenario = NONE
Objectives[13]mission_Actors[5]Task_List_Count = 2
Objectives[13]mission_Actors[5]Task_Repeat = False
Objectives[13]mission_Actors[5]Task_List[0]Type = EnterVehicle
Objectives[13]mission_Actors[5]Task_List[0]PositionX = 1206,531
Objectives[13]mission_Actors[5]Task_List[0]PositionY = 2695,299
Objectives[13]mission_Actors[5]Task_List[0]PositionZ = 37,36377
Objectives[13]mission_Actors[5]Task_List[0]Speed = 1
Objectives[13]mission_Actors[5]Task_List[0]SeatIndex = -1
Objectives[13]mission_Actors[5]Task_List[0]TaskIndex = 0
Objectives[13]mission_Actors[5]Task_List[1]Type = VehicleFollow(Player)
Objectives[13]mission_Actors[5]Task_List[1]PositionX = 1206,531
Objectives[13]mission_Actors[5]Task_List[1]PositionY = 2695,299
Objectives[13]mission_Actors[5]Task_List[1]PositionZ = 37,36377
Objectives[13]mission_Actors[5]Task_List[1]speed = 100
Objectives[13]mission_Actors[5]Task_List[1]minDistance = 5
Objectives[13]mission_Actors[6]SpawnInVehicle = True
Objectives[13]mission_Actors[6]SeatIndex = 0
Objectives[13]mission_Actors[6]Survive_Number = 0
Objectives[13]mission_Actors[6]Failed_Text = 
Objectives[13]mission_Actors[6]Remove_After = 13
Objectives[13]mission_Actors[6]positionX = 1206,7
Objectives[13]mission_Actors[6]positionY = 2695,034
Objectives[13]mission_Actors[6]positionZ = 37,45184
Objectives[13]mission_Actors[6]Heading = 181,2549
Objectives[13]mission_Actors[6]String_Name = s_m_y_hwaycop_01
Objectives[13]mission_Actors[6]Relationship_Group = Enemy1
Objectives[13]mission_Actors[6]AddBlip = False
Objectives[13]mission_Actors[6]ShowCone = False
Objectives[13]mission_Actors[6]Invincible = True
Objectives[13]mission_Actors[6]SetHealth = 100
Objectives[13]mission_Actors[6]DieFromHeadShot = True
Objectives[13]mission_Actors[6]CanExitVehicle = False
Objectives[13]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[6]AlwaysFight = True
Objectives[13]mission_Actors[6]Seeing_Range = 50
Objectives[13]mission_Actors[6]Hearing_Range = 50
Objectives[13]mission_Actors[6]CombatMovement = Offensive
Objectives[13]mission_Actors[6]weapon = Pistol
Objectives[13]mission_Actors[6]Variation = Random
Objectives[13]mission_Actors[6]Task = 0
Objectives[13]mission_Actors[6]Task_Guard_Range = 5
Objectives[13]mission_Actors[6]Task_Stay_In_Range = True
Objectives[13]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[6]Task_Scenario = NONE
Objectives[13]mission_Actors[7]Survive_Number = 0
Objectives[13]mission_Actors[7]Failed_Text = 
Objectives[13]mission_Actors[7]Remove_After = 13
Objectives[13]mission_Actors[7]positionX = 1720,678
Objectives[13]mission_Actors[7]positionY = 3152,959
Objectives[13]mission_Actors[7]positionZ = 43,3681
Objectives[13]mission_Actors[7]Heading = 302,7441
Objectives[13]mission_Actors[7]String_Name = s_f_y_sheriff_01
Objectives[13]mission_Actors[7]Relationship_Group = Enemy1
Objectives[13]mission_Actors[7]AddBlip = False
Objectives[13]mission_Actors[7]ShowCone = False
Objectives[13]mission_Actors[7]Invincible = True
Objectives[13]mission_Actors[7]SetHealth = 100
Objectives[13]mission_Actors[7]DieFromHeadShot = True
Objectives[13]mission_Actors[7]CanExitVehicle = True
Objectives[13]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[7]AlwaysFight = True
Objectives[13]mission_Actors[7]Seeing_Range = 50
Objectives[13]mission_Actors[7]Hearing_Range = 50
Objectives[13]mission_Actors[7]CombatMovement = Offensive
Objectives[13]mission_Actors[7]weapon = Pistol
Objectives[13]mission_Actors[7]Variation = Random
Objectives[13]mission_Actors[7]Task = 1
Objectives[13]mission_Actors[7]Task_Guard_Range = 5
Objectives[13]mission_Actors[7]Task_Stay_In_Range = True
Objectives[13]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[7]Task_Scenario = NONE
Objectives[13]mission_Actors[8]Survive_Number = 0
Objectives[13]mission_Actors[8]Failed_Text = 
Objectives[13]mission_Actors[8]Remove_After = 13
Objectives[13]mission_Actors[8]positionX = 1710,219
Objectives[13]mission_Actors[8]positionY = 3147,611
Objectives[13]mission_Actors[8]positionZ = 43,51872
Objectives[13]mission_Actors[8]Heading = 100,5428
Objectives[13]mission_Actors[8]String_Name = s_m_y_sheriff_01
Objectives[13]mission_Actors[8]Relationship_Group = Enemy1
Objectives[13]mission_Actors[8]AddBlip = False
Objectives[13]mission_Actors[8]ShowCone = False
Objectives[13]mission_Actors[8]Invincible = True
Objectives[13]mission_Actors[8]SetHealth = 100
Objectives[13]mission_Actors[8]DieFromHeadShot = True
Objectives[13]mission_Actors[8]CanExitVehicle = True
Objectives[13]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[8]AlwaysFight = True
Objectives[13]mission_Actors[8]Seeing_Range = 50
Objectives[13]mission_Actors[8]Hearing_Range = 50
Objectives[13]mission_Actors[8]CombatMovement = Offensive
Objectives[13]mission_Actors[8]weapon = Pistol
Objectives[13]mission_Actors[8]Variation = Random
Objectives[13]mission_Actors[8]Task = 1
Objectives[13]mission_Actors[8]Task_Guard_Range = 5
Objectives[13]mission_Actors[8]Task_Stay_In_Range = True
Objectives[13]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[8]Task_Scenario = NONE
Objectives[13]mission_Actors[9]Survive_Number = 0
Objectives[13]mission_Actors[9]Failed_Text = 
Objectives[13]mission_Actors[9]Remove_After = 13
Objectives[13]mission_Actors[9]positionX = 1920,799
Objectives[13]mission_Actors[9]positionY = 3246,151
Objectives[13]mission_Actors[9]positionZ = 45,63396
Objectives[13]mission_Actors[9]Heading = 15,54285
Objectives[13]mission_Actors[9]String_Name = s_m_y_sheriff_01
Objectives[13]mission_Actors[9]Relationship_Group = Enemy1
Objectives[13]mission_Actors[9]AddBlip = False
Objectives[13]mission_Actors[9]ShowCone = False
Objectives[13]mission_Actors[9]Invincible = True
Objectives[13]mission_Actors[9]SetHealth = 100
Objectives[13]mission_Actors[9]DieFromHeadShot = True
Objectives[13]mission_Actors[9]CanExitVehicle = True
Objectives[13]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[9]AlwaysFight = True
Objectives[13]mission_Actors[9]Seeing_Range = 30
Objectives[13]mission_Actors[9]Hearing_Range = 30
Objectives[13]mission_Actors[9]CombatMovement = Offensive
Objectives[13]mission_Actors[9]weapon = Pistol
Objectives[13]mission_Actors[9]Variation = Random
Objectives[13]mission_Actors[9]Task = 1
Objectives[13]mission_Actors[9]Task_Guard_Range = 5
Objectives[13]mission_Actors[9]Task_Stay_In_Range = True
Objectives[13]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[9]Task_Scenario = NONE
Objectives[13]mission_Actors[10]Survive_Number = 0
Objectives[13]mission_Actors[10]Failed_Text = 
Objectives[13]mission_Actors[10]Remove_After = 13
Objectives[13]mission_Actors[10]positionX = 1911,306
Objectives[13]mission_Actors[10]positionY = 3243,011
Objectives[13]mission_Actors[10]positionZ = 45,47734
Objectives[13]mission_Actors[10]Heading = 16,57813
Objectives[13]mission_Actors[10]String_Name = s_f_y_sheriff_01
Objectives[13]mission_Actors[10]Relationship_Group = Enemy1
Objectives[13]mission_Actors[10]AddBlip = False
Objectives[13]mission_Actors[10]ShowCone = False
Objectives[13]mission_Actors[10]Invincible = True
Objectives[13]mission_Actors[10]SetHealth = 100
Objectives[13]mission_Actors[10]DieFromHeadShot = True
Objectives[13]mission_Actors[10]CanExitVehicle = True
Objectives[13]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[10]AlwaysFight = True
Objectives[13]mission_Actors[10]Seeing_Range = 30
Objectives[13]mission_Actors[10]Hearing_Range = 30
Objectives[13]mission_Actors[10]CombatMovement = Offensive
Objectives[13]mission_Actors[10]weapon = Pistol
Objectives[13]mission_Actors[10]Variation = Random
Objectives[13]mission_Actors[10]Task = 1
Objectives[13]mission_Actors[10]Task_Guard_Range = 5
Objectives[13]mission_Actors[10]Task_Stay_In_Range = True
Objectives[13]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[10]Task_Scenario = NONE
Objectives[13]mission_Vehicles = 8
Objectives[13]mission_Vehicles[0]positionX = 10,77606
Objectives[13]mission_Vehicles[0]positionY = 17,00194
Objectives[13]mission_Vehicles[0]positionZ = 71,06875
Objectives[13]mission_Vehicles[0]Heading = 9,323659
Objectives[13]mission_Vehicles[0]Name = Rimorchio
Objectives[13]mission_Vehicles[0]Model = trflat
Objectives[13]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[13]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[13]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[0]HasPearlescent = False
Objectives[13]mission_Vehicles[0]Livery = -1
Objectives[13]mission_Vehicles[0]DirtLevel = 0
Objectives[13]mission_Vehicles[0]LockedForPlayer = False
Objectives[13]mission_Vehicles[0]Locked = False
Objectives[13]mission_Vehicles[0]Alarm = False
Objectives[13]mission_Vehicles[0]HotWired = False
Objectives[13]mission_Vehicles[0]Invincible = False
Objectives[13]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[0]Remove_After = 13
Objectives[13]mission_Vehicles[0]Survive_Number = 0
Objectives[13]mission_Vehicles[0]Failed_Text = 
Objectives[13]mission_Vehicles[1]positionX = 16,46355
Objectives[13]mission_Vehicles[1]positionY = 13,23717
Objectives[13]mission_Vehicles[1]positionZ = 70,8942
Objectives[13]mission_Vehicles[1]Heading = 327,3431
Objectives[13]mission_Vehicles[1]Name = Rimorchio
Objectives[13]mission_Vehicles[1]Model = trflat
Objectives[13]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[13]mission_Vehicles[1]SecondaryColor = MetallicBlack
Objectives[13]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[1]HasPearlescent = False
Objectives[13]mission_Vehicles[1]Livery = -1
Objectives[13]mission_Vehicles[1]DirtLevel = 0
Objectives[13]mission_Vehicles[1]LockedForPlayer = False
Objectives[13]mission_Vehicles[1]Locked = False
Objectives[13]mission_Vehicles[1]Alarm = False
Objectives[13]mission_Vehicles[1]HotWired = False
Objectives[13]mission_Vehicles[1]Invincible = False
Objectives[13]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[1]Remove_After = 13
Objectives[13]mission_Vehicles[1]Survive_Number = 0
Objectives[13]mission_Vehicles[1]Failed_Text = 
Objectives[13]mission_Vehicles[2]positionX = 8,463948
Objectives[13]mission_Vehicles[2]positionY = 8,436687
Objectives[13]mission_Vehicles[2]positionZ = 70,95528
Objectives[13]mission_Vehicles[2]Heading = 64,09432
Objectives[13]mission_Vehicles[2]Name = Rimorchio
Objectives[13]mission_Vehicles[2]Model = trflat
Objectives[13]mission_Vehicles[2]PrimaryColor = MetallicBlack
Objectives[13]mission_Vehicles[2]SecondaryColor = MetallicBlack
Objectives[13]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[2]HasPearlescent = False
Objectives[13]mission_Vehicles[2]Livery = -1
Objectives[13]mission_Vehicles[2]DirtLevel = 0
Objectives[13]mission_Vehicles[2]LockedForPlayer = False
Objectives[13]mission_Vehicles[2]Locked = False
Objectives[13]mission_Vehicles[2]Alarm = False
Objectives[13]mission_Vehicles[2]HotWired = False
Objectives[13]mission_Vehicles[2]Invincible = False
Objectives[13]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[2]Remove_After = 13
Objectives[13]mission_Vehicles[2]Survive_Number = 0
Objectives[13]mission_Vehicles[2]Failed_Text = 
Objectives[13]mission_Vehicles[3]positionX = 1924,626
Objectives[13]mission_Vehicles[3]positionY = 3015,42
Objectives[13]mission_Vehicles[3]positionZ = 45,189
Objectives[13]mission_Vehicles[3]Heading = 196,0117
Objectives[13]mission_Vehicles[3]Name = Moto polizia
Objectives[13]mission_Vehicles[3]Model = policeb
Objectives[13]mission_Vehicles[3]PrimaryColor = PureWhite
Objectives[13]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[13]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[3]HasPearlescent = False
Objectives[13]mission_Vehicles[3]Livery = 0
Objectives[13]mission_Vehicles[3]DirtLevel = 0
Objectives[13]mission_Vehicles[3]LockedForPlayer = False
Objectives[13]mission_Vehicles[3]Locked = False
Objectives[13]mission_Vehicles[3]Alarm = False
Objectives[13]mission_Vehicles[3]HotWired = False
Objectives[13]mission_Vehicles[3]Invincible = True
Objectives[13]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[3]Remove_After = 13
Objectives[13]mission_Vehicles[3]Survive_Number = 0
Objectives[13]mission_Vehicles[3]Failed_Text = 
Objectives[13]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[13]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 13
Objectives[13]mission_Vehicles[3]NeededForActorIndex[0] = 0
Objectives[13]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[13]mission_Vehicles[4]positionX = 1924,33
Objectives[13]mission_Vehicles[4]positionY = 3945,739
Objectives[13]mission_Vehicles[4]positionZ = 31,88285
Objectives[13]mission_Vehicles[4]Heading = 68,39502
Objectives[13]mission_Vehicles[4]Name = Moto polizia
Objectives[13]mission_Vehicles[4]Model = policeb
Objectives[13]mission_Vehicles[4]PrimaryColor = PureWhite
Objectives[13]mission_Vehicles[4]SecondaryColor = PureWhite
Objectives[13]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[4]HasPearlescent = False
Objectives[13]mission_Vehicles[4]Livery = 0
Objectives[13]mission_Vehicles[4]DirtLevel = 0
Objectives[13]mission_Vehicles[4]LockedForPlayer = False
Objectives[13]mission_Vehicles[4]Locked = False
Objectives[13]mission_Vehicles[4]Alarm = False
Objectives[13]mission_Vehicles[4]HotWired = False
Objectives[13]mission_Vehicles[4]Invincible = True
Objectives[13]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[4]Remove_After = 13
Objectives[13]mission_Vehicles[4]Survive_Number = 0
Objectives[13]mission_Vehicles[4]Failed_Text = 
Objectives[13]mission_Vehicles[4]NeededForActorsCount = 1
Objectives[13]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 13
Objectives[13]mission_Vehicles[4]NeededForActorIndex[0] = 1
Objectives[13]mission_Vehicles[4]NeededForActorTaskIndex[0] = 0
Objectives[13]mission_Vehicles[5]positionX = -153,7862
Objectives[13]mission_Vehicles[5]positionY = 2965,415
Objectives[13]mission_Vehicles[5]positionZ = 31,97724
Objectives[13]mission_Vehicles[5]Heading = 312,8339
Objectives[13]mission_Vehicles[5]Name = Moto polizia
Objectives[13]mission_Vehicles[5]Model = policeb
Objectives[13]mission_Vehicles[5]PrimaryColor = PureWhite
Objectives[13]mission_Vehicles[5]SecondaryColor = PureWhite
Objectives[13]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[5]HasPearlescent = False
Objectives[13]mission_Vehicles[5]Livery = 0
Objectives[13]mission_Vehicles[5]DirtLevel = 0
Objectives[13]mission_Vehicles[5]LockedForPlayer = False
Objectives[13]mission_Vehicles[5]Locked = False
Objectives[13]mission_Vehicles[5]Alarm = False
Objectives[13]mission_Vehicles[5]HotWired = False
Objectives[13]mission_Vehicles[5]Invincible = True
Objectives[13]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[5]Remove_After = 13
Objectives[13]mission_Vehicles[5]Survive_Number = 0
Objectives[13]mission_Vehicles[5]Failed_Text = 
Objectives[13]mission_Vehicles[5]NeededForActorsCount = 1
Objectives[13]mission_Vehicles[5]NeededForActorObjectiveNumber[0] = 13
Objectives[13]mission_Vehicles[5]NeededForActorIndex[0] = 2
Objectives[13]mission_Vehicles[5]NeededForActorTaskIndex[0] = 0
Objectives[13]mission_Vehicles[6]positionX = 1366,609
Objectives[13]mission_Vehicles[6]positionY = 3181,253
Objectives[13]mission_Vehicles[6]positionZ = 40,29162
Objectives[13]mission_Vehicles[6]Heading = 101,0049
Objectives[13]mission_Vehicles[6]Name = Cruiser Sceriffo
Objectives[13]mission_Vehicles[6]Model = sheriff
Objectives[13]mission_Vehicles[6]PrimaryColor = PureWhite
Objectives[13]mission_Vehicles[6]SecondaryColor = PureWhite
Objectives[13]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[6]HasPearlescent = False
Objectives[13]mission_Vehicles[6]Livery = 0
Objectives[13]mission_Vehicles[6]DirtLevel = 0
Objectives[13]mission_Vehicles[6]LockedForPlayer = False
Objectives[13]mission_Vehicles[6]Locked = False
Objectives[13]mission_Vehicles[6]Alarm = False
Objectives[13]mission_Vehicles[6]HotWired = False
Objectives[13]mission_Vehicles[6]Invincible = True
Objectives[13]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[6]Remove_After = 13
Objectives[13]mission_Vehicles[6]Survive_Number = 0
Objectives[13]mission_Vehicles[6]Failed_Text = 
Objectives[13]mission_Vehicles[6]NeededForActorsCount = 1
Objectives[13]mission_Vehicles[6]NeededForActorObjectiveNumber[0] = 13
Objectives[13]mission_Vehicles[6]NeededForActorIndex[0] = 3
Objectives[13]mission_Vehicles[6]NeededForActorTaskIndex[0] = 0
Objectives[13]mission_Vehicles[7]positionX = 1206,7
Objectives[13]mission_Vehicles[7]positionY = 2695,034
Objectives[13]mission_Vehicles[7]positionZ = 37,45184
Objectives[13]mission_Vehicles[7]Heading = 181,2549
Objectives[13]mission_Vehicles[7]Name = Cruiser Sceriffo
Objectives[13]mission_Vehicles[7]Model = sheriff
Objectives[13]mission_Vehicles[7]PrimaryColor = PureWhite
Objectives[13]mission_Vehicles[7]SecondaryColor = PureWhite
Objectives[13]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[7]HasPearlescent = False
Objectives[13]mission_Vehicles[7]Livery = 0
Objectives[13]mission_Vehicles[7]DirtLevel = 0
Objectives[13]mission_Vehicles[7]LockedForPlayer = False
Objectives[13]mission_Vehicles[7]Locked = False
Objectives[13]mission_Vehicles[7]Alarm = False
Objectives[13]mission_Vehicles[7]HotWired = False
Objectives[13]mission_Vehicles[7]Invincible = True
Objectives[13]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[7]Remove_After = 13
Objectives[13]mission_Vehicles[7]Survive_Number = 0
Objectives[13]mission_Vehicles[7]Failed_Text = 
Objectives[13]mission_Vehicles[7]NeededForActorsCount = 1
Objectives[13]mission_Vehicles[7]NeededForActorObjectiveNumber[0] = 13
Objectives[13]mission_Vehicles[7]NeededForActorIndex[0] = 5
Objectives[13]mission_Vehicles[7]NeededForActorTaskIndex[0] = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 4
Objectives[13]ObjectiveMessages[0]positionX = 3521,856
Objectives[13]ObjectiveMessages[0]positionY = 4259,838
Objectives[13]ObjectiveMessages[0]positionZ = 174,6444
Objectives[13]ObjectiveMessages[0]Message = ~y~Come on, let's hurry up Wade, you drive.
Objectives[13]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[0]Sender = 
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = White
Objectives[13]ObjectiveMessages[0]PlayFromStart = True
Objectives[13]ObjectiveMessages[0]Delay = False
Objectives[13]ObjectiveMessages[0]DelayTime = 0
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = True
Objectives[13]ObjectiveMessages[0]TypeTextMesage = False
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[1]positionX = 3523,05
Objectives[13]ObjectiveMessages[1]positionY = 4265,67
Objectives[13]ObjectiveMessages[1]positionZ = 170,499
Objectives[13]ObjectiveMessages[1]Message = ~g~Okay.
Objectives[13]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[1]Sender = 
Objectives[13]ObjectiveMessages[1]Subject = 
Objectives[13]ObjectiveMessages[1]MessageColor = White
Objectives[13]ObjectiveMessages[1]PlayFromStart = False
Objectives[13]ObjectiveMessages[1]Delay = True
Objectives[13]ObjectiveMessages[1]DelayTime = 4
Objectives[13]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[1]TypeSubtitle = True
Objectives[13]ObjectiveMessages[1]TypeTextMesage = False
Objectives[13]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[2]positionX = 3529,377
Objectives[13]ObjectiveMessages[2]positionY = 4276,03
Objectives[13]ObjectiveMessages[2]positionZ = 161,3631
Objectives[13]ObjectiveMessages[2]Message = ~g~Fuck, the police are already here.
Objectives[13]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[2]Sender = 
Objectives[13]ObjectiveMessages[2]Subject = 
Objectives[13]ObjectiveMessages[2]MessageColor = White
Objectives[13]ObjectiveMessages[2]PlayFromStart = False
Objectives[13]ObjectiveMessages[2]Delay = True
Objectives[13]ObjectiveMessages[2]DelayTime = 10
Objectives[13]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[2]TypeSubtitle = True
Objectives[13]ObjectiveMessages[2]TypeTextMesage = False
Objectives[13]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[3]positionX = 3533,942
Objectives[13]ObjectiveMessages[3]positionY = 4284,046
Objectives[13]ObjectiveMessages[3]positionZ = 154,7742
Objectives[13]ObjectiveMessages[3]Message = ~y~Come on, let's go, let's get that car, then we'll deal witht the police.
Objectives[13]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[3]Sender = 
Objectives[13]ObjectiveMessages[3]Subject = 
Objectives[13]ObjectiveMessages[3]MessageColor = White
Objectives[13]ObjectiveMessages[3]PlayFromStart = False
Objectives[13]ObjectiveMessages[3]Delay = True
Objectives[13]ObjectiveMessages[3]DelayTime = 14
Objectives[13]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[3]TypeSubtitle = True
Objectives[13]ObjectiveMessages[3]TypeTextMesage = False
Objectives[13]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[14]Type = Mission_Settings_Objective
Objectives[14]positionX = 2180,623
Objectives[14]positionY = 3350,115
Objectives[14]positionZ = 44,57196
Objectives[14]MissionSettings_TimesOfDay = Current
Objectives[14]MissionSettings_Weather = Current
Objectives[14]MissionSettings_WantedLevel = Current
Objectives[14]MissionSettings_SetWantedLevelNow = 2
Objectives[14]MissionSettings_StartNightvision = False
Objectives[14]MissionSettings_StopNightvision = False
Objectives[14]MissionSettings_StartSeethrough = False
Objectives[14]MissionSettings_StopSeethrough = False
Objectives[14]MissionSettings_StartMusic = False
Objectives[14]MissionSettings_StopMusic = False
Objectives[14]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = 
Objectives[15]Text2 = 
Objectives[15]Text3 = 
Objectives[15]Failed_Text = 
Objectives[15]Type = Checkpoint
Objectives[15]Checkpoint_Type = 45
Objectives[15]Reserved = 1
Objectives[15]ColorR = 255
Objectives[15]ColorG = 255
Objectives[15]ColorB = 0
Objectives[15]ColorA = 255
Objectives[15]IconColorR = 255
Objectives[15]IconColorG = 255
Objectives[15]IconColorB = 0
Objectives[15]IconColorA = 255
Objectives[15]positionX = 1124,653
Objectives[15]positionY = 2658,17
Objectives[15]positionZ = 36,99691
Objectives[15]Heading = -29,2858
Objectives[15]Diameter = 30
Objectives[15]minimum_hight = 1
Objectives[15]maximum_hight = 10
Objectives[15]TriggerDistance = 17,5
Objectives[15]PlaySound = False
Objectives[15]LoseWanted = True
Objectives[15]Stop_Vehicle = False
Objectives[15]DeliverVehicleOnly = True
Objectives[15]DeliverTrailor = False
Objectives[15]DeliverTowTruck = False
Objectives[15]DeliverVehicleCargobob = False
Objectives[15]DeliverPropCargobob = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 1
Objectives[15]mission_Vehicles[0]positionX = 1124,086
Objectives[15]mission_Vehicles[0]positionY = 2647,705
Objectives[15]mission_Vehicles[0]positionZ = 37,37111
Objectives[15]mission_Vehicles[0]Heading = 2,10585
Objectives[15]mission_Vehicles[0]Name = Phoenix
Objectives[15]mission_Vehicles[0]Model = phoenix
Objectives[15]mission_Vehicles[0]PrimaryColor = MetallicBronze
Objectives[15]mission_Vehicles[0]SecondaryColor = MetallicGoldenBrown
Objectives[15]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[15]mission_Vehicles[0]HasPearlescent = False
Objectives[15]mission_Vehicles[0]Livery = 0
Objectives[15]mission_Vehicles[0]DirtLevel = 0
Objectives[15]mission_Vehicles[0]LockedForPlayer = False
Objectives[15]mission_Vehicles[0]Locked = False
Objectives[15]mission_Vehicles[0]Alarm = False
Objectives[15]mission_Vehicles[0]HotWired = False
Objectives[15]mission_Vehicles[0]Invincible = True
Objectives[15]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[15]mission_Vehicles[0]Remove_After = 0
Objectives[15]mission_Vehicles[0]Survive_Number = 0
Objectives[15]mission_Vehicles[0]Failed_Text = 
Objectives[15]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[15]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 24
Objectives[15]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[15]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 25
Objectives[15]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 7
Objectives[15]ObjectiveMessages[0]positionX = 3520,457
Objectives[15]ObjectiveMessages[0]positionY = 4217,644
Objectives[15]ObjectiveMessages[0]positionZ = 191,5992
Objectives[15]ObjectiveMessages[0]Message = ~y~Well, now let's get rid of the police and get back to Lester.
Objectives[15]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[0]Sender = 
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = White
Objectives[15]ObjectiveMessages[0]PlayFromStart = False
Objectives[15]ObjectiveMessages[0]Delay = True
Objectives[15]ObjectiveMessages[0]DelayTime = 10
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = True
Objectives[15]ObjectiveMessages[0]TypeTextMesage = False
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[1]positionX = 3526,561
Objectives[15]ObjectiveMessages[1]positionY = 4215,735
Objectives[15]ObjectiveMessages[1]positionZ = 188,3159
Objectives[15]ObjectiveMessages[1]Message = ~g~Okay.
Objectives[15]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[1]Sender = 
Objectives[15]ObjectiveMessages[1]Subject = 
Objectives[15]ObjectiveMessages[1]MessageColor = White
Objectives[15]ObjectiveMessages[1]PlayFromStart = False
Objectives[15]ObjectiveMessages[1]Delay = True
Objectives[15]ObjectiveMessages[1]DelayTime = 17
Objectives[15]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[1]TypeSubtitle = True
Objectives[15]ObjectiveMessages[1]TypeTextMesage = False
Objectives[15]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[2]positionX = 3534,419
Objectives[15]ObjectiveMessages[2]positionY = 4204,347
Objectives[15]ObjectiveMessages[2]positionZ = 180,9923
Objectives[15]ObjectiveMessages[2]Message = ~p~Guys, are you done?
Objectives[15]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[2]Sender = 
Objectives[15]ObjectiveMessages[2]Subject = 
Objectives[15]ObjectiveMessages[2]MessageColor = White
Objectives[15]ObjectiveMessages[2]PlayFromStart = False
Objectives[15]ObjectiveMessages[2]Delay = True
Objectives[15]ObjectiveMessages[2]DelayTime = 30
Objectives[15]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[2]TypeSubtitle = True
Objectives[15]ObjectiveMessages[2]TypeTextMesage = False
Objectives[15]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[3]positionX = 3537,192
Objectives[15]ObjectiveMessages[3]positionY = 4200,364
Objectives[15]ObjectiveMessages[3]positionZ = 177,6237
Objectives[15]ObjectiveMessages[3]Message = ~y~Yes.
Objectives[15]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[3]Sender = 
Objectives[15]ObjectiveMessages[3]Subject = 
Objectives[15]ObjectiveMessages[3]MessageColor = White
Objectives[15]ObjectiveMessages[3]PlayFromStart = False
Objectives[15]ObjectiveMessages[3]Delay = True
Objectives[15]ObjectiveMessages[3]DelayTime = 32
Objectives[15]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[3]TypeSubtitle = True
Objectives[15]ObjectiveMessages[3]TypeTextMesage = False
Objectives[15]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[4]positionX = 3539,916
Objectives[15]ObjectiveMessages[4]positionY = 4196,41
Objectives[15]ObjectiveMessages[4]positionZ = 174,7005
Objectives[15]ObjectiveMessages[4]Message = ~p~Well, get rid of the police and meet us.
Objectives[15]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[4]Sender = 
Objectives[15]ObjectiveMessages[4]Subject = 
Objectives[15]ObjectiveMessages[4]MessageColor = White
Objectives[15]ObjectiveMessages[4]PlayFromStart = False
Objectives[15]ObjectiveMessages[4]Delay = True
Objectives[15]ObjectiveMessages[4]DelayTime = 33
Objectives[15]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[4]TypeSubtitle = True
Objectives[15]ObjectiveMessages[4]TypeTextMesage = False
Objectives[15]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[5]positionX = 3544,168
Objectives[15]ObjectiveMessages[5]positionY = 4190,216
Objectives[15]ObjectiveMessages[5]positionZ = 172,2371
Objectives[15]ObjectiveMessages[5]Message = ~p~We moved to other motel up the street, room 8.
Objectives[15]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[5]Sender = 
Objectives[15]ObjectiveMessages[5]Subject = 
Objectives[15]ObjectiveMessages[5]MessageColor = White
Objectives[15]ObjectiveMessages[5]PlayFromStart = False
Objectives[15]ObjectiveMessages[5]Delay = True
Objectives[15]ObjectiveMessages[5]DelayTime = 37
Objectives[15]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[5]TypeSubtitle = True
Objectives[15]ObjectiveMessages[5]TypeTextMesage = False
Objectives[15]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[6]positionX = 3548,355
Objectives[15]ObjectiveMessages[6]positionY = 4184,316
Objectives[15]ObjectiveMessages[6]positionZ = 168,6298
Objectives[15]ObjectiveMessages[6]Message = ~y~Okay, I got it, we're on our way.
Objectives[15]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[6]Sender = 
Objectives[15]ObjectiveMessages[6]Subject = 
Objectives[15]ObjectiveMessages[6]MessageColor = White
Objectives[15]ObjectiveMessages[6]PlayFromStart = False
Objectives[15]ObjectiveMessages[6]Delay = True
Objectives[15]ObjectiveMessages[6]DelayTime = 44
Objectives[15]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[6]TypeSubtitle = True
Objectives[15]ObjectiveMessages[6]TypeTextMesage = False
Objectives[15]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[6]PhoneMessageDisplayTime = 15

Objectives[16]Text = 
Objectives[16]Text2 = 
Objectives[16]Text3 = 
Objectives[16]Failed_Text = 
Objectives[16]Type = Checkpoint
Objectives[16]Checkpoint_Type = 45
Objectives[16]Reserved = 1
Objectives[16]ColorR = 255
Objectives[16]ColorG = 255
Objectives[16]ColorB = 0
Objectives[16]ColorA = 255
Objectives[16]IconColorR = 255
Objectives[16]IconColorG = 255
Objectives[16]IconColorB = 0
Objectives[16]IconColorA = 255
Objectives[16]positionX = 1121,521
Objectives[16]positionY = 2642,124
Objectives[16]positionZ = 37,14873
Objectives[16]Heading = 297,1085
Objectives[16]Diameter = 1
Objectives[16]minimum_hight = 1
Objectives[16]maximum_hight = 10
Objectives[16]TriggerDistance = 1,5
Objectives[16]PlaySound = False
Objectives[16]LoseWanted = False
Objectives[16]Stop_Vehicle = False
Objectives[16]DeliverVehicleOnly = False
Objectives[16]DeliverTrailor = False
Objectives[16]DeliverTowTruck = False
Objectives[16]DeliverVehicleCargobob = False
Objectives[16]DeliverPropCargobob = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 3
Objectives[16]ObjectiveMessages[0]positionX = 3553,617
Objectives[16]ObjectiveMessages[0]positionY = 4179,305
Objectives[16]ObjectiveMessages[0]positionZ = 162,9179
Objectives[16]ObjectiveMessages[0]Message = ~y~Okay, this is the motel.
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = 
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = True
Objectives[16]ObjectiveMessages[0]TypeTextMesage = False
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = 3559,732
Objectives[16]ObjectiveMessages[1]positionY = 4174,222
Objectives[16]ObjectiveMessages[1]positionZ = 155,0001
Objectives[16]ObjectiveMessages[1]Message = ~g~What room did she say?
Objectives[16]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[1]Sender = 
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = White
Objectives[16]ObjectiveMessages[1]PlayFromStart = False
Objectives[16]ObjectiveMessages[1]Delay = True
Objectives[16]ObjectiveMessages[1]DelayTime = 3
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = True
Objectives[16]ObjectiveMessages[1]TypeTextMesage = False
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[2]positionX = 3564,771
Objectives[16]ObjectiveMessages[2]positionY = 4171,295
Objectives[16]ObjectiveMessages[2]positionZ = 148,3432
Objectives[16]ObjectiveMessages[2]Message = ~y~Room 8.
Objectives[16]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[2]Sender = 
Objectives[16]ObjectiveMessages[2]Subject = 
Objectives[16]ObjectiveMessages[2]MessageColor = White
Objectives[16]ObjectiveMessages[2]PlayFromStart = False
Objectives[16]ObjectiveMessages[2]Delay = True
Objectives[16]ObjectiveMessages[2]DelayTime = 6
Objectives[16]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[2]TypeSubtitle = True
Objectives[16]ObjectiveMessages[2]TypeTextMesage = False
Objectives[16]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[17]Type = Teleport_Objective
Objectives[17]Text = 
Objectives[17]positionX = 152,4821
Objectives[17]positionY = -1005,59
Objectives[17]positionZ = -99,99998
Objectives[17]ObjectiveRotation = 32,10846
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = GoTo_Actor
Objectives[18]Text = 
Objectives[18]positionX = 147,9841
Objectives[18]positionY = -1001,641
Objectives[18]positionZ = -98,99997
Objectives[18]GoTo_Actor_ChangToCompanion = True
Objectives[18]GoTo_Actor_Distance = 10
Objectives[18]GoTo_Actor_Remove_Blip = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = GoTo_Actor
Objectives[19]Text = 
Objectives[19]positionX = 150,135
Objectives[19]positionY = -999,9637
Objectives[19]positionZ = -98,99997
Objectives[19]GoTo_Actor_ChangToCompanion = True
Objectives[19]GoTo_Actor_Distance = 10
Objectives[19]GoTo_Actor_Remove_Blip = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Hint_Objective
Objectives[20]Text = 
Objectives[20]positionX = 148,4897
Objectives[20]positionY = -1001,077
Objectives[20]positionZ = -98,99997
Objectives[20]Hint_Time = 30
Objectives[20]Hint_FOV = 40
Objectives[20]Hint_Use_Position = False
Objectives[20]Hint_Use_Player = False
Objectives[20]Hint_Use_Actor = True
Objectives[20]Hint_Use_Vehicle = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 10
Objectives[20]ObjectiveMessages[0]positionX = 3574,062
Objectives[20]ObjectiveMessages[0]positionY = 4166,164
Objectives[20]ObjectiveMessages[0]positionZ = 136,122
Objectives[20]ObjectiveMessages[0]Message = ~g~Hey guys, we're here.
Objectives[20]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[0]Sender = 
Objectives[20]ObjectiveMessages[0]Subject = 
Objectives[20]ObjectiveMessages[0]MessageColor = White
Objectives[20]ObjectiveMessages[0]PlayFromStart = True
Objectives[20]ObjectiveMessages[0]Delay = False
Objectives[20]ObjectiveMessages[0]DelayTime = 0
Objectives[20]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[0]TypeSubtitle = True
Objectives[20]ObjectiveMessages[0]TypeTextMesage = False
Objectives[20]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[1]positionX = 3577,666
Objectives[20]ObjectiveMessages[1]positionY = 4166,289
Objectives[20]ObjectiveMessages[1]positionZ = 132,8068
Objectives[20]ObjectiveMessages[1]Message = ~b~Well, did you bring the car?
Objectives[20]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[1]Sender = 
Objectives[20]ObjectiveMessages[1]Subject = 
Objectives[20]ObjectiveMessages[1]MessageColor = White
Objectives[20]ObjectiveMessages[1]PlayFromStart = False
Objectives[20]ObjectiveMessages[1]Delay = True
Objectives[20]ObjectiveMessages[1]DelayTime = 3
Objectives[20]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[1]TypeSubtitle = True
Objectives[20]ObjectiveMessages[1]TypeTextMesage = False
Objectives[20]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[2]positionX = 3582,473
Objectives[20]ObjectiveMessages[2]positionY = 4164,607
Objectives[20]ObjectiveMessages[2]positionZ = 127,7192
Objectives[20]ObjectiveMessages[2]Message = ~g~Yeah, it's right outside.
Objectives[20]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[2]Sender = 
Objectives[20]ObjectiveMessages[2]Subject = 
Objectives[20]ObjectiveMessages[2]MessageColor = White
Objectives[20]ObjectiveMessages[2]PlayFromStart = False
Objectives[20]ObjectiveMessages[2]Delay = True
Objectives[20]ObjectiveMessages[2]DelayTime = 6
Objectives[20]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[2]TypeSubtitle = True
Objectives[20]ObjectiveMessages[2]TypeTextMesage = False
Objectives[20]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[3]positionX = 3592,383
Objectives[20]ObjectiveMessages[3]positionY = 4162,958
Objectives[20]ObjectiveMessages[3]positionZ = 119,627
Objectives[20]ObjectiveMessages[3]Message = ~b~You didn't bring the police, did you?
Objectives[20]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[3]Sender = 
Objectives[20]ObjectiveMessages[3]Subject = 
Objectives[20]ObjectiveMessages[3]MessageColor = White
Objectives[20]ObjectiveMessages[3]PlayFromStart = False
Objectives[20]ObjectiveMessages[3]Delay = True
Objectives[20]ObjectiveMessages[3]DelayTime = 9
Objectives[20]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[3]TypeSubtitle = True
Objectives[20]ObjectiveMessages[3]TypeTextMesage = False
Objectives[20]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[4]positionX = 3599,313
Objectives[20]ObjectiveMessages[4]positionY = 4161,542
Objectives[20]ObjectiveMessages[4]positionZ = 116,0375
Objectives[20]ObjectiveMessages[4]Message = ~y~No, don't worry, we got rid of them before we came here.
Objectives[20]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[4]Sender = 
Objectives[20]ObjectiveMessages[4]Subject = 
Objectives[20]ObjectiveMessages[4]MessageColor = White
Objectives[20]ObjectiveMessages[4]PlayFromStart = False
Objectives[20]ObjectiveMessages[4]Delay = True
Objectives[20]ObjectiveMessages[4]DelayTime = 12
Objectives[20]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[4]TypeSubtitle = True
Objectives[20]ObjectiveMessages[4]TypeTextMesage = False
Objectives[20]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[5]positionX = 3610,577
Objectives[20]ObjectiveMessages[5]positionY = 4152,831
Objectives[20]ObjectiveMessages[5]positionZ = 109,437
Objectives[20]ObjectiveMessages[5]Message = ~b~Well, okay, so let's get out of here.
Objectives[20]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[5]Sender = 
Objectives[20]ObjectiveMessages[5]Subject = 
Objectives[20]ObjectiveMessages[5]MessageColor = White
Objectives[20]ObjectiveMessages[5]PlayFromStart = False
Objectives[20]ObjectiveMessages[5]Delay = True
Objectives[20]ObjectiveMessages[5]DelayTime = 18
Objectives[20]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[5]TypeSubtitle = True
Objectives[20]ObjectiveMessages[5]TypeTextMesage = False
Objectives[20]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[6]positionX = 3615,384
Objectives[20]ObjectiveMessages[6]positionY = 4150,148
Objectives[20]ObjectiveMessages[6]positionZ = 104,7127
Objectives[20]ObjectiveMessages[6]Message = ~p~You guys are going back to LS too, right?
Objectives[20]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[6]Sender = 
Objectives[20]ObjectiveMessages[6]Subject = 
Objectives[20]ObjectiveMessages[6]MessageColor = White
Objectives[20]ObjectiveMessages[6]PlayFromStart = False
Objectives[20]ObjectiveMessages[6]Delay = True
Objectives[20]ObjectiveMessages[6]DelayTime = 21
Objectives[20]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[6]TypeSubtitle = True
Objectives[20]ObjectiveMessages[6]TypeTextMesage = False
Objectives[20]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[7]positionX = 3621,18
Objectives[20]ObjectiveMessages[7]positionY = 4146,76
Objectives[20]ObjectiveMessages[7]positionZ = 98,94495
Objectives[20]ObjectiveMessages[7]Message = ~g~Yeah.
Objectives[20]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[7]Sender = 
Objectives[20]ObjectiveMessages[7]Subject = 
Objectives[20]ObjectiveMessages[7]MessageColor = White
Objectives[20]ObjectiveMessages[7]PlayFromStart = False
Objectives[20]ObjectiveMessages[7]Delay = True
Objectives[20]ObjectiveMessages[7]DelayTime = 25
Objectives[20]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[7]TypeSubtitle = True
Objectives[20]ObjectiveMessages[7]TypeTextMesage = False
Objectives[20]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[8]positionX = 3626,061
Objectives[20]ObjectiveMessages[8]positionY = 4143,868
Objectives[20]ObjectiveMessages[8]positionZ = 94,18875
Objectives[20]ObjectiveMessages[8]Message = ~p~Well, so let's go back to LS together.
Objectives[20]ObjectiveMessages[8]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[8]Sender = 
Objectives[20]ObjectiveMessages[8]Subject = 
Objectives[20]ObjectiveMessages[8]MessageColor = White
Objectives[20]ObjectiveMessages[8]PlayFromStart = False
Objectives[20]ObjectiveMessages[8]Delay = True
Objectives[20]ObjectiveMessages[8]DelayTime = 26
Objectives[20]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[8]TypeSubtitle = True
Objectives[20]ObjectiveMessages[8]TypeTextMesage = False
Objectives[20]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[8]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[9]positionX = 3632,227
Objectives[20]ObjectiveMessages[9]positionY = 4140,171
Objectives[20]ObjectiveMessages[9]positionZ = 91,81726
Objectives[20]ObjectiveMessages[9]Message = ~y~Okay.
Objectives[20]ObjectiveMessages[9]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[9]Sender = 
Objectives[20]ObjectiveMessages[9]Subject = 
Objectives[20]ObjectiveMessages[9]MessageColor = White
Objectives[20]ObjectiveMessages[9]PlayFromStart = False
Objectives[20]ObjectiveMessages[9]Delay = True
Objectives[20]ObjectiveMessages[9]DelayTime = 29
Objectives[20]ObjectiveMessages[9]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[9]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[9]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[9]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[9]TypeSubtitle = True
Objectives[20]ObjectiveMessages[9]TypeTextMesage = False
Objectives[20]ObjectiveMessages[9]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[9]PhoneMessageDisplayTime = 15

Objectives[21]Type = Teleport_Objective
Objectives[21]Text = 
Objectives[21]positionX = 1122,223
Objectives[21]positionY = 2651,587
Objectives[21]positionZ = 36,99671
Objectives[21]ObjectiveRotation = 187,1085
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Set_Player_Actor_Objective
Objectives[22]Text = 
Objectives[22]positionX = 151,4402
Objectives[22]positionY = -998,4659
Objectives[22]positionZ = -98,99999
Objectives[22]SetPlayerActor_Use_Player = False
Objectives[22]SetPlayerActor_Player_Controllable = True
Objectives[22]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[22]SetPlayerActor_Use_Actor = True
Objectives[22]SetPlayerActor_RelationshipGroup_Change = True
Objectives[22]SetPlayerActor_RelationshipGroup = Friend
Objectives[22]SetPlayerActor_Invincible_Change = False
Objectives[22]SetPlayerActor_Invincible = False
Objectives[22]SetPlayerActor_NewTask = True
Objectives[22]Int_Task = 99
Objectives[22]Task_Repeat = False
Objectives[22]Task_Timeout = False
Objectives[22]Task_Guard_Range = 10
Objectives[22]Task_Stay_In_Range = True
Objectives[22]Task_Wander_Range = 10
Objectives[22]Task_Scenario = NONE
Objectives[22]Task_TalkingAnimation = mic_chatter
Objectives[22]Task_Time = 1
Objectives[22]TaskListCount = 8
Objectives[22]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[22]Task_List[0]positionX = 323,8979
Objectives[22]Task_List[0]positionY = 2623,62
Objectives[22]Task_List[0]positionZ = 43,9957
Objectives[22]Task_List[0]Block = True
Objectives[22]Task_List[1]Type = EnterVehicle
Objectives[22]Task_List[1]PositionX = 322,5294
Objectives[22]Task_List[1]PositionY = 2624,908
Objectives[22]Task_List[1]PositionZ = 43,9911
Objectives[22]Task_List[1]Speed = 0,5
Objectives[22]Task_List[1]SeatIndex = -1
Objectives[22]Task_List[1]TaskIndex = 1
Objectives[22]Task_List[1]Warp = False
Objectives[22]Task_List[2]Type = Pause
Objectives[22]Task_List[2]positionX = 1129,952
Objectives[22]Task_List[2]positionY = 2653,169
Objectives[22]Task_List[2]positionZ = 37,49686
Objectives[22]Task_List[2]time = 3
Objectives[22]Task_List[3]Type = Drive
Objectives[22]Task_List[3]PositionX = 1131,344
Objectives[22]Task_List[3]PositionY = 2684,713
Objectives[22]Task_List[3]PositionZ = 37,88785
Objectives[22]Task_List[3]Speed = 100
Objectives[22]Task_List[3]StopBeforeVehicles = False
Objectives[22]Task_List[3]StopBeforeActors = False
Objectives[22]Task_List[3]AvoidVehicles = True
Objectives[22]Task_List[3]AvoidEmptyVehicles = True
Objectives[22]Task_List[3]AvoidActors = True
Objectives[22]Task_List[3]AvoidObjects = True
Objectives[22]Task_List[3]StopAtLights = False
Objectives[22]Task_List[3]UseBlinkers = True
Objectives[22]Task_List[3]AllowGoingWrongWay = True
Objectives[22]Task_List[3]Reverse = False
Objectives[22]Task_List[3]TakeShortestPath = True
Objectives[22]Task_List[3]IgnoreRoads = True
Objectives[22]Task_List[3]IgnoreAllPathing = True
Objectives[22]Task_List[3]AvoidHighWays = True
Objectives[22]Task_List[4]Type = Drive
Objectives[22]Task_List[4]PositionX = 2311,886
Objectives[22]Task_List[4]PositionY = 2986,272
Objectives[22]Task_List[4]PositionZ = 46,79861
Objectives[22]Task_List[4]Speed = 100
Objectives[22]Task_List[4]StopBeforeVehicles = False
Objectives[22]Task_List[4]StopBeforeActors = False
Objectives[22]Task_List[4]AvoidVehicles = True
Objectives[22]Task_List[4]AvoidEmptyVehicles = True
Objectives[22]Task_List[4]AvoidActors = False
Objectives[22]Task_List[4]AvoidObjects = True
Objectives[22]Task_List[4]StopAtLights = False
Objectives[22]Task_List[4]UseBlinkers = True
Objectives[22]Task_List[4]AllowGoingWrongWay = True
Objectives[22]Task_List[4]Reverse = False
Objectives[22]Task_List[4]TakeShortestPath = False
Objectives[22]Task_List[4]IgnoreRoads = False
Objectives[22]Task_List[4]IgnoreAllPathing = False
Objectives[22]Task_List[4]AvoidHighWays = False
Objectives[22]Task_List[5]Type = Drive
Objectives[22]Task_List[5]PositionX = 1744,103
Objectives[22]Task_List[5]PositionY = 1835,905
Objectives[22]Task_List[5]PositionZ = 75,18885
Objectives[22]Task_List[5]Speed = 100
Objectives[22]Task_List[5]StopBeforeVehicles = False
Objectives[22]Task_List[5]StopBeforeActors = False
Objectives[22]Task_List[5]AvoidVehicles = True
Objectives[22]Task_List[5]AvoidEmptyVehicles = True
Objectives[22]Task_List[5]AvoidActors = True
Objectives[22]Task_List[5]AvoidObjects = True
Objectives[22]Task_List[5]StopAtLights = False
Objectives[22]Task_List[5]UseBlinkers = True
Objectives[22]Task_List[5]AllowGoingWrongWay = True
Objectives[22]Task_List[5]Reverse = False
Objectives[22]Task_List[5]TakeShortestPath = False
Objectives[22]Task_List[5]IgnoreRoads = False
Objectives[22]Task_List[5]IgnoreAllPathing = False
Objectives[22]Task_List[5]AvoidHighWays = False
Objectives[22]Task_List[6]Type = Drive
Objectives[22]Task_List[6]PositionX = 1372,12
Objectives[22]Task_List[6]PositionY = 671,8034
Objectives[22]Task_List[6]PositionZ = 79,40006
Objectives[22]Task_List[6]Speed = 100
Objectives[22]Task_List[6]StopBeforeVehicles = False
Objectives[22]Task_List[6]StopBeforeActors = False
Objectives[22]Task_List[6]AvoidVehicles = True
Objectives[22]Task_List[6]AvoidEmptyVehicles = True
Objectives[22]Task_List[6]AvoidActors = True
Objectives[22]Task_List[6]AvoidObjects = True
Objectives[22]Task_List[6]StopAtLights = False
Objectives[22]Task_List[6]UseBlinkers = True
Objectives[22]Task_List[6]AllowGoingWrongWay = True
Objectives[22]Task_List[6]Reverse = False
Objectives[22]Task_List[6]TakeShortestPath = False
Objectives[22]Task_List[6]IgnoreRoads = False
Objectives[22]Task_List[6]IgnoreAllPathing = False
Objectives[22]Task_List[6]AvoidHighWays = False
Objectives[22]Task_List[7]Type = Drive
Objectives[22]Task_List[7]PositionX = 160,702
Objectives[22]Task_List[7]PositionY = -1298,038
Objectives[22]Task_List[7]PositionZ = 28,70408
Objectives[22]Task_List[7]Speed = 100
Objectives[22]Task_List[7]StopBeforeVehicles = False
Objectives[22]Task_List[7]StopBeforeActors = False
Objectives[22]Task_List[7]AvoidVehicles = True
Objectives[22]Task_List[7]AvoidEmptyVehicles = True
Objectives[22]Task_List[7]AvoidActors = True
Objectives[22]Task_List[7]AvoidObjects = True
Objectives[22]Task_List[7]StopAtLights = False
Objectives[22]Task_List[7]UseBlinkers = True
Objectives[22]Task_List[7]AllowGoingWrongWay = True
Objectives[22]Task_List[7]Reverse = False
Objectives[22]Task_List[7]TakeShortestPath = False
Objectives[22]Task_List[7]IgnoreRoads = False
Objectives[22]Task_List[7]IgnoreAllPathing = False
Objectives[22]Task_List[7]AvoidHighWays = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Set_Player_Actor_Objective
Objectives[23]Text = 
Objectives[23]positionX = 145,4323
Objectives[23]positionY = -1002,231
Objectives[23]positionZ = -98,99999
Objectives[23]SetPlayerActor_Use_Player = False
Objectives[23]SetPlayerActor_Player_Controllable = True
Objectives[23]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[23]SetPlayerActor_Use_Actor = True
Objectives[23]SetPlayerActor_RelationshipGroup_Change = True
Objectives[23]SetPlayerActor_RelationshipGroup = Friend
Objectives[23]SetPlayerActor_Invincible_Change = False
Objectives[23]SetPlayerActor_Invincible = False
Objectives[23]SetPlayerActor_NewTask = True
Objectives[23]Int_Task = 99
Objectives[23]Task_Repeat = False
Objectives[23]Task_Timeout = False
Objectives[23]Task_Guard_Range = 10
Objectives[23]Task_Stay_In_Range = True
Objectives[23]Task_Wander_Range = 10
Objectives[23]Task_Scenario = NONE
Objectives[23]Task_TalkingAnimation = mic_chatter
Objectives[23]Task_Time = 1
Objectives[23]TaskListCount = 2
Objectives[23]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[23]Task_List[0]positionX = 1141,876
Objectives[23]Task_List[0]positionY = 2641,689
Objectives[23]Task_List[0]positionZ = 37,64873
Objectives[23]Task_List[0]Block = True
Objectives[23]Task_List[1]Type = EnterVehicle
Objectives[23]Task_List[1]PositionX = 324,5489
Objectives[23]Task_List[1]PositionY = 2624,421
Objectives[23]Task_List[1]PositionZ = 43,99981
Objectives[23]Task_List[1]Speed = 1,5
Objectives[23]Task_List[1]SeatIndex = 0
Objectives[23]Task_List[1]TaskIndex = 1
Objectives[23]Task_List[1]Warp = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Set_Player_Actor_Objective
Objectives[24]Text = 
Objectives[24]positionX = 149,4466
Objectives[24]positionY = -1009,461
Objectives[24]positionZ = -98,99999
Objectives[24]SetPlayerActor_Use_Player = False
Objectives[24]SetPlayerActor_Player_Controllable = True
Objectives[24]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[24]SetPlayerActor_Use_Actor = True
Objectives[24]SetPlayerActor_RelationshipGroup_Change = True
Objectives[24]SetPlayerActor_RelationshipGroup = Friend
Objectives[24]SetPlayerActor_Invincible_Change = False
Objectives[24]SetPlayerActor_Invincible = False
Objectives[24]SetPlayerActor_NewTask = True
Objectives[24]Int_Task = 99
Objectives[24]Task_Repeat = False
Objectives[24]Task_Timeout = False
Objectives[24]Task_Guard_Range = 10
Objectives[24]Task_Stay_In_Range = True
Objectives[24]Task_Wander_Range = 10
Objectives[24]Task_Scenario = NONE
Objectives[24]Task_TalkingAnimation = mic_chatter
Objectives[24]Task_Time = 1
Objectives[24]TaskListCount = 3
Objectives[24]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[24]Task_List[0]positionX = 1125,528
Objectives[24]Task_List[0]positionY = 2647,102
Objectives[24]Task_List[0]positionZ = 37,49632
Objectives[24]Task_List[0]Block = True
Objectives[24]Task_List[1]Type = EnterVehicle
Objectives[24]Task_List[1]PositionX = 1125,528
Objectives[24]Task_List[1]PositionY = 2647,102
Objectives[24]Task_List[1]PositionZ = 37,49632
Objectives[24]Task_List[1]Speed = 0,5
Objectives[24]Task_List[1]SeatIndex = -1
Objectives[24]Task_List[1]TaskIndex = 1
Objectives[24]Task_List[1]Warp = False
Objectives[24]Task_List[2]Type = VehicleFollowActor
Objectives[24]Task_List[2]positionX = 151,4586
Objectives[24]Task_List[2]positionY = -1004,593
Objectives[24]Task_List[2]positionZ = -99,49998
Objectives[24]Task_List[2]minDistance = 10
Objectives[24]Task_List[2]TaskIndex = 2
Objectives[24]Task_List[2]Speed = 100
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Set_Player_Actor_Objective
Objectives[25]Text = 
Objectives[25]positionX = 1122,074
Objectives[25]positionY = 2649,129
Objectives[25]positionZ = 36,99646
Objectives[25]SetPlayerActor_Use_Player = True
Objectives[25]SetPlayerActor_Player_Controllable = True
Objectives[25]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[25]SetPlayerActor_Use_Actor = False
Objectives[25]SetPlayerActor_RelationshipGroup_Change = False
Objectives[25]SetPlayerActor_RelationshipGroup = Neutral
Objectives[25]SetPlayerActor_Invincible_Change = True
Objectives[25]SetPlayerActor_Invincible = True
Objectives[25]SetPlayerActor_NewTask = True
Objectives[25]Int_Task = 99
Objectives[25]Task_Repeat = False
Objectives[25]Task_Timeout = False
Objectives[25]Task_Guard_Range = 10
Objectives[25]Task_Stay_In_Range = True
Objectives[25]Task_Wander_Range = 10
Objectives[25]Task_Scenario = NONE
Objectives[25]Task_TalkingAnimation = mic_chatter
Objectives[25]Task_Time = 1
Objectives[25]TaskListCount = 1
Objectives[25]Task_List[0]Type = EnterVehicle
Objectives[25]Task_List[0]PositionX = 1123,086
Objectives[25]Task_List[0]PositionY = 2649,468
Objectives[25]Task_List[0]PositionZ = 37,49649
Objectives[25]Task_List[0]Speed = 1
Objectives[25]Task_List[0]SeatIndex = 0
Objectives[25]Task_List[0]TaskIndex = 0
Objectives[25]Task_List[0]Warp = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Mission_Settings_Objective
Objectives[26]positionX = 1138,372
Objectives[26]positionY = 2648,114
Objectives[26]positionZ = 36,99639
Objectives[26]MissionSettings_TimesOfDay = Current
Objectives[26]MissionSettings_Weather = Current
Objectives[26]MissionSettings_WantedLevel = Current
Objectives[26]MissionSettings_SetWantedLevelNow = 2
Objectives[26]MissionSettings_StartNightvision = False
Objectives[26]MissionSettings_StopNightvision = False
Objectives[26]MissionSettings_StartSeethrough = False
Objectives[26]MissionSettings_StopSeethrough = False
Objectives[26]MissionSettings_StartMusic = False
Objectives[26]MissionSettings_StopMusic = False
Objectives[26]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = 
Objectives[27]Type = Leave_Area
Objectives[27]positionX = 160,702
Objectives[27]positionY = -1298,038
Objectives[27]positionZ = 28,20408
Objectives[27]Leave_Area_Distance = 1400
Objectives[27]Leave_Area_Use_Objective_Position = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 3
Objectives[27]ObjectiveMessages[0]positionX = 3640,441
Objectives[27]ObjectiveMessages[0]positionY = 4128,617
Objectives[27]ObjectiveMessages[0]positionZ = 83,33527
Objectives[27]ObjectiveMessages[0]Message = ~g~Shit, the police are nearby.
Objectives[27]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[0]Sender = 
Objectives[27]ObjectiveMessages[0]Subject = 
Objectives[27]ObjectiveMessages[0]MessageColor = White
Objectives[27]ObjectiveMessages[0]PlayFromStart = False
Objectives[27]ObjectiveMessages[0]Delay = True
Objectives[27]ObjectiveMessages[0]DelayTime = 2
Objectives[27]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[0]TypeSubtitle = True
Objectives[27]ObjectiveMessages[0]TypeTextMesage = False
Objectives[27]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[1]positionX = 3642,732
Objectives[27]ObjectiveMessages[1]positionY = 4122,361
Objectives[27]ObjectiveMessages[1]positionZ = 79,72062
Objectives[27]ObjectiveMessages[1]Message = ~b~Come on, let's go quickly.
Objectives[27]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[1]Sender = 
Objectives[27]ObjectiveMessages[1]Subject = 
Objectives[27]ObjectiveMessages[1]MessageColor = White
Objectives[27]ObjectiveMessages[1]PlayFromStart = False
Objectives[27]ObjectiveMessages[1]Delay = True
Objectives[27]ObjectiveMessages[1]DelayTime = 5
Objectives[27]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[1]DIstanceFromTo = 75
Objectives[27]ObjectiveMessages[1]TypeSubtitle = True
Objectives[27]ObjectiveMessages[1]TypeTextMesage = False
Objectives[27]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[2]positionX = 3643,762
Objectives[27]ObjectiveMessages[2]positionY = 4118,074
Objectives[27]ObjectiveMessages[2]positionZ = 77,81609
Objectives[27]ObjectiveMessages[2]Message = ~y~Okay, we follow you.
Objectives[27]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[2]Sender = 
Objectives[27]ObjectiveMessages[2]Subject = 
Objectives[27]ObjectiveMessages[2]MessageColor = White
Objectives[27]ObjectiveMessages[2]PlayFromStart = False
Objectives[27]ObjectiveMessages[2]Delay = True
Objectives[27]ObjectiveMessages[2]DelayTime = 7
Objectives[27]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[2]TypeSubtitle = True
Objectives[27]ObjectiveMessages[2]TypeTextMesage = False
Objectives[27]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

